
Flamberge is a tactics RPG featuring free movement and simultaneous turns. Players plan out their moves ahead of time, then during execution, both allies and enemies will act at the same time.
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Languages: English**languages with full audio support
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Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
CARFUL - VERY LITTLE CONTENT! And yet I'd recommend it, if you can throw money at a good gameidea. The fighting system is rather unique, letting you choose between straight up skillshots for extra damage, semi-guided and lock on attacks for the least DMG. I like it. But if you don't want to support indies, its not worth it, since the content is about 2-3 hours at the time of this review.
Update: I did some digging on Discord. Had to go really rouse the town for information. From those that know (knew?) him, the dev seems to have really just... Disappeared. Straight up ghosted everyone after the multiplayer update a few years ago. That said, he has apparently been sighted at game jams from time to time... (so it's not like he's been spirited away or anything) Yes, I would say it is possible he ran with the money after he got enough sales. The prevailing theory from those I spoke with was that it was too ambitious for the guy, and he just decided to silently drop the game. That said, the lack of communication is extremely unprofessional. And it does border on a scam: the store page still implies that there is an intent to finish the game, despite it clearly being dropped, notwithstanding the disclaimer that the game has little content. It is still a good game though. Legit fun, though criminally short. I haven't tried the multiplayer update, but it's apparently quite fun. --- Original review: Despite statements as to the opposite, this game appears to be on hiatus indefinitely. The game hasn't been updated since mid-2018 (someone please correct me), and the developer has been silent about the game on his Twitter (although nevertheless, in his bio he states that he's working on it), and the game's official twitter page hasn't posted since January of 2020. I bought this game because I saw great potential, and I expected it to be finished. 90% chance it will stay in its current state, until the heat death of the universe puts an end to the last of Valve's servers. It has some content, yes - but to be honest, I am quite irritated about how I was mislead, and I would urge you to not buy this game until the dev gets his stuff together and finishes this ♥♥♥♥.
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Hours played at review time, across 44 reviews with recorded playtime.
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This is a great take on 2-D, turn-based strategy games, very similar in design to the Combat Mission series of games, but with a Fantasy-RPG perspective. The game's core game-play (so far) focuses on the Planning and Execute phase. During the Planning Phase, you move your characters around the map within the limitations of your characters movement ability in 5 second segments and issue orders to attack based on (typically) 3 different parameters: Auto, Adjusted, and Manual. Auto involves a zone-of-control where any visible enemy that falls within that radius gets attacked, but enemies take less damage; Adjusted allows you to place a smaller attack radius within a certain distance of your character and attacks any enemy that falls within that radius, for normal damage; Manual has no attack radius and relies on direct contact and inflicts the most damage of the three, but requires being able to predict the enemies location precisely. Once you've planned all your character's actions, you can then hit the Execute button to watch it all play out in 5 seconds of real-time. Rinse-wash-repeat. It takes a little bit of time to get the hang of it, but the game-play emphasizes predicting your enemies movements and attacks (there is an indicator to tell you which character a specific enemy is targeting) which I do like, but can be a bit easy fighting an enemy one-on-one. Fortunately, many of the fights involve multiple characters and enemies to juggle and to me, that's where the complexity lies. On paper, you would think it would turn into a "they're attacking so I defend, ad nauseam" kind of game-play, but there are things you can do to affect the outcome of battle, like intercepting other enemies and applying an attack or defensive option as they attack a weaker or near-dead character (thereby protecting them), so long as you can get in the way of the enemy. Because of this, the combat doesn't turn into a simple slug-fest and is very refreshing, forcing you to consider many options, and not just in terms of pure statistics. Graphic-wise, the game has a really nice pixel-art, 8-bit aesthetic, reminiscent of "Sword & Sorcery" (but then again, it could just be the limitations of pixel art games) with beautifully rendered environments and character designs (within the limitations of pixel art, again), with the characters a nice mix of eastern and western influences (it seems). Throughout the game there are numerous little touches here and there (such as on the world map, how the clouds seem to move and part, revealing some areas of the map) that add to the feel and look of the world and give it a level of ambiance that some games are sorely lacking. Music-wise, they have done an incredible job as well, with the style of music bringing me back to the days of Chrono-trigger, Tactics Ogre, and Final Fantasy Tactics, not in the sense of a carbon copy, but one that has the trappings and nostalgia of the era, with a personality all its own. The tracks are varied, beautiful, appropriate to the mood, and are a key component in providing a sense of wonder (along with the graphics). They go hand in hand very well. Story-wise, the game is good, although key elements of the story are not really revealed in the current build of the game (purposely done) and it's understandable since the game isn't complete as of yet. What exists is definitely intriguing, although it's too early to say whether it's something of a standard fare or something different, or maybe a bit of both. I'm hoping it strays more from its JRPG roots to give something less standard, but I also appreciate an uncompromising story told by the author, as long as it is told well. I personally love the game so far, although it should be said that this game is far from complete and is being made by an extremely small team (of 2, I believe), so you should consider that if you plan to purchase the game. I would expect to see infrequent updates due to the time commitments of the two developers, with patience and understanding being a prerequisite when purchasing this game. The reason I bought the game was because I tried the demo and loved it, and the $10 price tag was a small sum to pay for an interesting game like this, with the expectation that, as more content is developed and expanded upon, it will be well worth my time and money in the long run (plus a developer needs to eat), but it isn't without it's caveats. Balance and design seems to still be in process, so expect things to change for better or worse, depending on your mindset. I definitely recommend this game, but only if you are prepared to deal with it's long gestation time and the constraints of the developers. Going into the game like that, it made it much easier for me to accept the 3 hours of game-play that it offers, but if this is a tip of the iceberg, then the rest, once developed, should be a very unique and enjoyable experience.
Flamberge, A challenging turn based strategy delight. So In my first 30 minutes with 'Flamberge' I have to say it was so awesome. The pixel art is well done and the music is spot on. However, what makes this game shine imo is the blend of tactical turn based combat and strategy. Both you and the enemies turns are taken at the same time. You must strategically move your party around the battlefield and try to set up "plays" and dodge, parry, shield smash, charge, face stab(I'm assuming, I mean where else would you stab the guy?) your opponent. This makes for such a different turn based strategy experience. Each turn you're looking at what the enemy can do, which abilities are on cool down and whether or not they're out thinking your dash to the right or your retreat. I haven't tried multiplayer yet, but I can only imagine playing against a human counter-part would be incredibly challenging. This is a game you have to support, if not for you then do it for me so I can get more content. Check out my first 30 minutes below! It may be still uploading. https://youtu.be/ypg4B7RaoWg Want more Early Access/Indie reviews? Check out www.EarlyAccessPodcast.com!
One update in May of 2019, nothing since then... Another vaporware title, my faith in Early Access titles these days is dubious at best. Too bad, it was an interesting premise, but unless it actually begins development look else where.
No updates to continue the story since August 2018. probably a scam.
Is the game still not out? I bought it like 3 years ago. Just give back all the money you stolen. Thank you
I played the free demo long ago, just left game on long enough now to write a review. It's neat game, feels like not much else I've played before. I dig the look and mechanics. BUT.... no updates since March 2019. Nearly 3 years. Game is still only 3 of 6 planned chapters and developer is AWOL for years. And yet you can still buy it on Steam and itch.io? Should be illegal to make something halfway and abandon it and yet STILL KEEP SELLING IT. I'll learn someday tho right? I mean, I only chose to support the neatest early access games now. So less devs screw me, but it hurts more when they do. :steamsad: :steamsad: etc.
This game was abandoned by the person working on it years ago. Despite not being cancelled officially the dev has said nothing on it for several years and ghosted the discord set up for news and updates. It's honestly a shame given the potential it has to be a great game once finished.
Last update was 5 years ago. Safe to say this game is abandoned.
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