
Unrest is a role playing adventure game set in a fantasy interpretation of ancient India that adapts to death, failure, and the choices you make. Play as ordinary people in a struggle for safety, freedom, and a chance at peace. Use conversation, manipulation (and rarely, violence) to achieve your goals.
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Reviews
Themes across 110 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Totally story-driven game in which decisions matter enormously. In order to see all the endings or get all the achievements through Steam, you have to carefully explore each option as they come up and pay attention so you don't miss anything. I really loved the game and didn't find it a problem to go back through a few times and do things differently each time to see what kind of results my actions would bring.
I really wanted to enjoy this game, I liked the premise and I thought the cascading interactions and effects between the different characters and narratives would be fascinating to play out. Unfortunately, this did not play out. Connections between the stories and characters were minimal and seemed poorly connected. How choices played out between individual stories and the overall narrative at large seemed largely absent and the ending itself made the choices made up to that point feel empty and meaningless. Try to replay a few of the chapters to drive some sort of actual variation in the story or the final ending did seem to leave any lasting results. There are bits and pieces where the game seems to shine through, were you almost seem to understand where the creators were going with this unique concept of characters of various backgrounds bringing about change for the fictional society of the story, as the chapters often bring about choices that can be at least witnessed as self-contained units. However, it never fully pulls it off, leaving you instead to wish that there had just been a few changes to the game that would have allowed it to be at the very least an unique if not fully polished experience.
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Languages: English**languages with full audio support
Hours played at review time, across 110 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Absolutely not. the idea is cute, and the characters are interesting, but this story is linear as hell, and only lasts about an hour at most. I wouldn't reccommend any games by this 'company'. they are all the same.
Game play was interesting. It was difficult to tell how choices would effect things which is somewhat realistic. Resulted in my reloading a couple times, but not frustratingly so. Biggest complaint is how unsatisfying the ending was. It ended and I immediately thought, "So this is episodic right?" I'm a fan of open endings in general, but an open ending for a game where your choices effect the ending is a bit frustrating. Also how things turned out for some characters was not stated. I get that I don't need to be spoon fed everything, but in an ending summary I want my theories confirmed and laid to rest. Maybe other endings are better, but I couldn't bring myself to go back and play again.
I love this game-- the art is wonderful, the narration is wonderful, the world building is realistic and interesting. The only criticism I have is that it's too short. I would love to play a sequel.
I got this game because I was looking for an RPG that did not use fighting or collecting loot as a mechanic, and that is what this is. It is all dialogue-driven, and the choices you make have consequences that affect how the rest of the game plays out. The dialogue in this game, in and of itself, is some of the best and most realistic that I have seen. The character scores that each choice affects are, however, not intuitive and seem to have no bearing on the final state. The game is also quite short and anti-climactic, with an abrupt ending. Considering its length, it would probably have been better if it had fewer character arcs so that you would be given a chance to play each individual character more and bond with them.
Curator Review: Unrest, a text driven role playing game based in fantasy India. Take control of characters from all different sects of the same region and determine all of their fates. The main city of Bimbhra is in a state of turmoil and the foreigners, Naga, are encroaching upon their land. What decisions will you make? Can you change the future of this once great city? https://youtu.be/DWlY7QOEtTk
11/10
I wish this review system had more options than Up or Down. I bought this game a long time ago, finally played. Finished a run through in several hours. The story was quite interesting and some choices did have clear effects and others you're left wondering did anything matter. The ending to the game was ultimately underwhelming. Even a couple more paragraphs or few more minutes of expose game play could have made this a fulfilling adventure. Sadly you're left with a huh that's it? I can't really make heads or tails whether this game is worth it. But i guess 51% up 49% down. Shame the ending took atleast 25% off my score. The other main drawback is game pad controls suck and walking in general is just painful. Need a run option / auto-run option.
INDIA!
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| $0 | 459 | 97% | Free | |
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| $10K | 24 | 79% | $14.99 | |
| $5.4K | 13 | 69% | $19.99 | |
| $2K | 18 | 94% | $7.99 |
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