
Unrest is a role playing adventure game set in a fantasy interpretation of ancient India that adapts to death, failure, and the choices you make. Play as ordinary people in a struggle for safety, freedom, and a chance at peace. Use conversation, manipulation (and rarely, violence) to achieve your goals.
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About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 110 reviews with recorded playtime.
Reviews
Themes across 110 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Quite a nice little game. The story, setting and artwork is interesting and original. It's a memorable world and the game has an overall nice feel to it (though the story can certainly be dark). It is a very short game though, I completed it fully in about 4 hours. It may have some replayability, but I never bothered after finishing a playthough.
This game is really just a story, but it's extremely engaging. It's cut short and sometimes hard to determine how good your choices are, but Ruskarn's writing is totally ♥♥♥♥♥♥♥ and Mikk's art is absolutely breathtaking. I feel like the strengths of Unrest totally outweigh the negatives, and that this game is worth your time and money.
A great short rpg with excellent writing.
This wonderfully absorbing game needs a proper ending! Perhaps something not so abrupt. Loved it anyhow.
It's like The Walking Dead, but with Indians instead of zombies.
Worth it. Does this developer still exist?
I really wanted to enjoy this game, I liked the premise and I thought the cascading interactions and effects between the different characters and narratives would be fascinating to play out. Unfortunately, this did not play out. Connections between the stories and characters were minimal and seemed poorly connected. How choices played out between individual stories and the overall narrative at large seemed largely absent and the ending itself made the choices made up to that point feel empty and meaningless. Try to replay a few of the chapters to drive some sort of actual variation in the story or the final ending did seem to leave any lasting results. There are bits and pieces where the game seems to shine through, were you almost seem to understand where the creators were going with this unique concept of characters of various backgrounds bringing about change for the fictional society of the story, as the chapters often bring about choices that can be at least witnessed as self-contained units. However, it never fully pulls it off, leaving you instead to wish that there had just been a few changes to the game that would have allowed it to be at the very least an unique if not fully polished experience.
The game is way too short. The majority of choices that you make don't change anything. It is a prologue disguise as a full story.
Totally story-driven game in which decisions matter enormously. In order to see all the endings or get all the achievements through Steam, you have to carefully explore each option as they come up and pay attention so you don't miss anything. I really loved the game and didn't find it a problem to go back through a few times and do things differently each time to see what kind of results my actions would bring.
Weird Experience. bills itself as an RPG, but it's really just a regular ol' adventure game. interesting structure: a series of vignettes set in a fantasy world based on precolonial india during a time of drough, famine, and revolt. better in concept than in execution, though. the segments all ended a little too abruptly, and were slightly too short, like a poem with the last few lines cut off. felt poorly constructed rather than ambiguous, which i think is what they were going for. also just an ugly and cheap looking game, sort of like an ambitious newgrounds game from 10 years ago. hard to push through, for me. still. worth a look, if for no other reason than it's nice to play a fantasy game that's trying to do something different.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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