
Shivering Hearts is a light-hearted role-playing game illustrated through detailed, hand-drawn watercolour paintings. Explore a world that reacts to your choices.
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Languages: English
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[h1]🎤Introduction[/h1] [b]Shivering Hearts[/b] is a story-based role-playing game that’s based around the choices you make and what you say to people. The story is short and sweet, with humorous dialogue, a simple story concept to keep you hooked till the end along with some interesting characters all with their own situations and backstories. The problems occur when you try to get the different endings, despite some dialogue being different when you say something different, it almost always felt like I'd get the same ending. [h1]✔️Pros[/h1] • The writing is both detailed and humorous (occasionally breaks the 4th wall) • Beautifully hand-drawn graphics • Specific choices you make may have consequences • Short 2 hour story-driven adventure [h1]❌Cons[/h1] • Even though the art style is hand-drawn there is no animation in the backgrounds making everything feel static and lifeless, despite the environmental sounds playing in the background • Some end dialogue assumes that you talked to a specific character even if you haven’t • Not as many endings or different situations I found myself in when doing things differently [h1]🕹Gameplay[/h1] [h3][b]Story[/b][/h3] The story of [b]Shivering Hearts[/b] follows two adventurers (yourself and your childhood friend Rin) who find themselves in a small town known as [b]Shivering Hearts[/b]. There seem to be a lot of people dying in this small town in a short amount of time and it’s your job to find out what’s going on. You’ll meet a handful of different characters dealing with their own personal problems which you can help them with. Each character has a unique personality and acts differently depending on what you say to them, which keeps the story interesting all the way through. Despite the story only going on for about 2ish hours you’ll definitely find it interesting and want to talk to all of the characters you come across on your small journey. The writing throughout is a combination of being serious and humorous, though the game clearly knows when to make something funny. Some of the dialogue choices are fourth wall breaking which got a small laugh from me every now and then, as well as how some of the characters act. There are times where there are more serious situations that you have to take care of and the game recognise that and doesn’t try to make it funny. It’s enjoyable from start to finish and is interesting enough to hold your attention for your first playthrough of [b]Shivering Hearts[/b] [h3][b]Choices[/b][/h3] [b]Shivering Hearts[/b] does have branching paths depending on what you say to people, that is if the branching path was just a twig on the log of the tree. There are a handful of noticeably different cut scenes that I found every now and then but it didn’t seem to branch off to a completely different ending. Unless you make a drastic decision to leave the village before resolving the situation, then you’ll more than likely find yourself on the same path every time. That isn’t to say however that the new dialogue didn’t interest me, I just wanted more from a game like this, it seemed ambitious and confident about how complex and different things would be if you made different decisions and in some aspect that’s true. However, for the most part, I found myself back on the same old path most of the time. [h3][b]Replayibilty[/b][/h3] The game itself doesn’t have much replay value because of how direct the story really is, you’ll always find yourself in set situations no matter what you choose to say to people. The illusion of your choices matter wears off pretty quickly and you’ll soon find yourself in the same situation as before. I felt like there could’ve been more done with this, I played through the game a handful of times and beside some dialogue changes there wasn’t much difference, besides getting the ‘bad’ ending. There needed to be more branching paths, different conversations leading to different scenarios and consequences to make the player come back to try again. It’s possible that I might’ve missed some (or maybe a lot) of different endings, but I didn’t feel compelled to come back again just to try and say something different to see if the ending would change. [h1]🎧Music & Sound[/h1] There’s only a small amount of variety to the music throughout the game, but when there isn’t any music playing there are suitable environmental sounds that add to the game. These only slightly make up for how static all the backgrounds look, despite being hand-drawn it would’ve been nice to have some small animations playing to make the world feel more alive and real. [h1]🎨Graphics[/h1] Everything is hand-drawn which makes this game stand out a lot more than most other RPG Maker games and shows how unique it is with its visuals. Each character has their own portrait when they speak, with a lot of detail going into each of them showing how much effort went into the game’s visuals. It’s a shame that there isn’t much animation going on in the background, making everything look very still and lifeless. [h1]💭Closing Thoughts[/h1] [b]Shivering Hearts[/b] was enjoyable from start to finish, the writing was interesting and unique enough to keep me hooked and had a good blend of taking itself seriously and making a more light hearted joke. However, there didn’t seem to be that many obvious branching paths besides some different dialogue and one other different ending. After playing through the game three or four times I didn’t feel compelled to try to find a different ending because of how repetitive things got. I felt like there needed to be more consequences for your actions along with different endings. However, I still enjoyed the story during my first playthrough and can’t fault the game for how interesting the story was. [i]This product was reviewed using a free key provided by the Developers[/i] [quote]For more critically honest reviews of mine, check out [url=https://steamcommunity.com/groups/MetrosReviewCorner]Metro’s Review Corner[/url][/quote]
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I was actually really disappointed when the game ended so early. The characters are very interesting and so is the world, which is why I want to learn so much more about them. I hope there will be a sequel/bigger game that covers the past and future of these two. Please give us more of this, dev!
https://www.youtube.com/watch?v=zvoeFRgE8yk A lovely choose your own adventure game with some pleasing hand drawn art. You're in the village of Shivering Hearts and meet the characters within and around as you explore. There are fantasy elements as well as you have strange encounters like with talking cats and skeletons. It is mostly talking with the inhabitants as there is not any combat in the game, but the choice of dialogue that you choose to progress with when talking do shape how the story unfolds, which is quite neat. At times, choosing the wrong thing may cause some consequences in the story. The music is nice too with chill audio when nothing much is going on, and some upbeat music when there is some action. The highlight is the hand drawn artwork, though it is just the characters moving about in the still background, which is understandable since it is hand drawn. But if the background and environment were to be moving, then that would give it more life. Overall, it is a pretty neat rpg maker with lots of love.
Few games receive the passion and love that went into Shivering Hearts. https://www.youtube.com/watch?v=iD0edj5lO54 Watch my video if you want to see Shivering Hearts for yourself. If you're an artist, the dialogue and humor in this game will feel completely natural. For the rest of us, either you'll love it or you'll be left scratching your head like I was. The art style is beautiful hand-drawn watercolors, the music gives off Chrono Trigger vibes, and the characters are extremely fleshed out. Frequent dialogue choices lead to some of the greatest freedom in any RPG, and for an indie it's a stunning level of detail. But is it worth it? Shivering Hearts is a surreal experience that seems primed to be either a wonderful experience or something to pass on entirely. I was left scratching my head while playing it, and even writing this review I'm not sure what to make it of. Meanwhile my artist friend was eating up every minute of it as she watched me play it. I'd suggest watching some gameplay, get a feel for if it's your cup of tea, and then decide. It's clear how much love and passion went into this game, and there will no doubt be fans who fall in love with it.
RPG Maker strikes again! Shiverign Hearts is one of hundreds of low effort JRPGs spamming the Steam catalog, made with the RPG Maker video game construction kit... in their own words, "Our easy to use tools are simple enough for a child." This differs in a couple of ways for your typical RPG Maker asset flip. The usual 2D retro pixel asset flipped "art" that infests most of these games has been replaced with watercolour art that is sometimes passable and sometimes very mediocre, high-school art class dropout level. Instead of the cringey high-school anime fan-fiction story, there's a mediocre high school anime-club dropout Choose Your Own Adventure that really will reduce the quality of your life if you try reading it. Like all RPG Maker games, the poor quality engine displays badly in fullscreen and doesn't have full HD support or any graphics tweaking options. Resolution is locked and the game features 2D retro pixel art asset flips. All of this makes this unacceptable for any dedicated modern PC gamer.
It's always nice seeing what people can do with RPGmaker. The graphics are the game's main appeal for sure, but i thought the story was nice too. Shivering Hearts deals with some very real problems but the writing, while uneven, tends to stay on the light side. Some people might find it a bit preachy, but the dialogue system allows you to bypass some of the story lessons if that's not your thing. Speaking of dialogue, there are enough dialogue options with actual consequences to justify a second playthrough if you want to see how much of the story can be altered by your choices.
I loved the characters and the art style~ It was a lovely game :)
What an absolutely charming little game. One could say that this is really nothing that special, but that wouldn't do the game justice. I really didn't expect how the game would go from kind of goofy and weird to extremely touching and intense - and that in such a short play time! It's compact (just under 2 hours for me) without feeling rushed, really straight-forward to play and every line of dialogue is either funny, touching or even smart. 100% recommendation if you want a cozy game for one evening.
I liked this one. The art style and color is refreshing, as is the watercolor look. My eyes never tired of looking at the maps or characters. The story is a blend of things, almost taking the rpg idea but making realistic outcomes for side characters and the like and how that would truly unfold. It's sweet that the village comes together if you do everything right. Again, give this one a go if you want something aesthetically different to what you're used to, but only if you have a good sense of humor. I laughed a lot with the cat on the cliff, my gosh. This is for the open minded for sure, lol.
Only game with catgirls that's not about catgirls 10/10
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