
Unrest is a role playing adventure game set in a fantasy interpretation of ancient India that adapts to death, failure, and the choices you make. Play as ordinary people in a struggle for safety, freedom, and a chance at peace. Use conversation, manipulation (and rarely, violence) to achieve your goals.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 110 reviews with recorded playtime.
Reviews
Themes across 110 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Прошёл [b]Unrest[/b], и она заслуживает своих смешанных оценок. В ней занятное повествование об истории переворотов, предательств, ксенофобии, традиционалистской несправедливости и человеческих невзгод одного поселения в период голода и невзгод, поданное глазами участников событий со всех ракурсов: знати и нищеты, монархических властителей этих земель и беженцев из чуждых государств, безымянных невест из низшей касты и наёмных визирей хунты. Влияние “обыденного и бытового” выбора на “судьбы народов и государств” воспринимаются естественно и органично, а вводные по каждому персонажу правильно задают тон отыгрыванию новой роли. В то же время - это очень слабая игра, посредственное высказывание, и стыдный проект для команды такого размера. Будь это “студенческой работой” или “игрой одного энтузиаста” - я бы честно хвалил и, возможно, рекомендовал. Но это не тот случай, а значит нет оправданий и причин давать скидку и игнорировать плоских персонажей, сомнительный нарратив, невыразительную и слишком дилетантскую графику, неудобный и необоснованно тугой пейсинг и преступное пренебрежение UX. И нет, экзотика и редкость индийских сеттингов и культурной специфики здесь тоже не играют в плюс. Для меня, в итоге, имела исключительно академический интерес.
I Kickstarted this game and finally got around to playing it. It's pretty short but the story is compelling (I finished my first playthrough in one sitting because I really wanted to see what happened!) Judging by the achievements I have left to unlock, there are a lot more paths through the game than the one I ended up with. I'll definitely be playing again, making different choices. I also liked being able to play from the perspectives of many different characters. I really enjoyed this combatless RPG and I'm happy to have backed it!
All of your choices are wrong and bad. But don't worry, they don't matter anyway.
Unrest is an interesting little game. It offers something different in a number of respects: - essentially based entirely around dialogue choices; - set in a fantasy version of ancient India; - played from the perspective of several different characters as part of an overall story I emphasise "little"; the first playthrough took me 2.5 hours; the second barely 1. However, the story it told - both overall and in terms of the specific characters - was rather compelling. It has its flaws - the ending is too abrupt and vague, the music is too limited and the looping of short tracks becomes grating and the impact of choices isn't nearly as significant as I would have hoped - but as a brief, unique experience, it's a worthwhile one (at least, as long as you get it on special).
Pros - Great OST - Decent art - Easy to play - Cool, Indian inspired setting Cons - Too short - Choices don't feel like they mattered too much - Fear, Friendliness, and Respect mechanic didn't flow well into the game - AWFUL epilogue sequence - Traits don't feel like they matter I really wanted to like this game, and I did because I bought it on a discount. That being said for a game that is about choices the way they were implemented feel unrewarding. I hated the epilogue sequence and really didn't tell me much or was clear about how my choices and traits of every player character affected the short and long-run. I love the presentation, but that's about all I can say is nice about this game.
I recommend this game at its sale price of $5, but not $15. Most of the game is really interesting. It lets you play in the point of view of all the sides, which I really liked. There are also lots of choices that are available. However, it felt like these choices didn't add up to much. There's really no gameplay, however thats not bad. The story keeps you interested. However, the ending is very disappointing. It feels like they wanted to add more to the game but ran out of budget. I would recommend buying the game when it's on sale for $5. I think that $15 is too much. Play the demo and if that interests you, pick it up on sale when it's $5 or less.
[h1] Genre [/h1] Ein RPG mit Fokus auf Konversationen [h1] Story [/h1] Die Story ist etwas schwer zu beschreiben. Wir spielen mehrere Charaktere und sehen kurze Ausschnitte aus dessen Leben und am Ende führt sich dann alles zusammen. Im Allgemeinen geht es wohl um unruhen in einem Königreich [h1] Gameplay [/h1] Es gibt insgesamt 9 Kapitel (Prolog + 7 Kapitel + Epilog). In jedem Kapitel spielen wir einen anderen Charakter und müssen uns durch Konversationen durchschlagen. Die Kapitel sind relativ kurz gehalten und die Gebiete sind recht Übersichtlich mit lediglich ein paar NPCs mit denen wir sprechen können. In Gesprächen kann man immer mehrere Antwort Möglichkeiten auswählen, die dann den weiteren Gesprächsverlauf beeinflussen können. Kämpfe gibt es an sich nicht (außer einem kurzen optionalen Faustkampf in Kapitel 4). Das Gameplay ist komplett auf Konversationen ausgelegt was mal eine Frische heran gehens weise ist. Die Steuerung ist ebenfalls sehr einfach gehalten. Es reicht die Maus zum spielen, man kann aber auch die Tastatur benutzen wenn man möchte. Musik fand ich Ordentlich außer in Kapitel 5 glaub ich war es, wo die Musik ein paar zicken gemacht hat (hörte sich an wie Störungen) [h1] Achievements [/h1] Es gibt insgesamt 52 Erfolge. Die meisten sind Dialog oder Entscheidungs bezogen. Man kann aber zu jeder Zeit Speichern (am besten in jedem Kapitel einmal speichern um nichts zu verpassen). Es gibt aber auch einen sehr guten Guide in der Community dafür [h1] Pro/Contra [/h1] + Story OK (etwas verwirrend) + Musik ist passend + Viele Entscheidungs Möglichkeiten die sich auf die weiteren Gesprächs Verläufe auswirken können + Erfrischende Heran gehens Weise mit den Konversationen (statt Kämpfe) + Unverbrauchtes Setting (Antikes Indien) + Achievements + Sammelkarten [h1] Fazit [/h1] Ein durchaus interessantes Spielkonzept mit den Konversationen. Mir hat es sehr gut gefallen weil ich die Idee sehr Erfrischend fand. Wer gerne Diplomatische bzw. Friedliche Lösungen anstatt Kämpfe in seinen RPGs bevorzugt, der sollte sich dieses kleine Hidden Gem ruhig mal anschauen. Mich hat das Spiel gut Unterhalten 👑 Powered by HoI 4 Deu Curators group in German / English 👑⠀⠀⠀[list][*][url=https://store.steampowered.com/curator/30388691/] Follow Main group [/url][*][url=https://store.steampowered.com/curator/40282064/] Follow Second group [/url][/list]
This nothing more than a isometric CYOA. Towards the end I was rushing to just beat it and get it behind me. It got boring after 1 hour. Graphics: Amateur digital art at best. I will say that the style is consistent and not hugely offending. It's just not a great looking game. Adequate is what I'd call it. Gameplay: My entire experience was basically going through a confusing and unreactive CYOA. Confusing as in I never knew what the hell any of the choices did and why some attributes changed the way they did. It's not even accurate to call it a CYOA. More like CaA. Chose an Adventure. Cuz it definitely isn't one you'll be steering. UI: Everything is mostly mouse driven. The walking animation is low budget as hell, but that's basically the only animation in the game. The game mini map is ridiculously inadequate and not specific at all. Just a grey box with a vague, often times incorrect, idea of where you are in the level. Overall: I really don't see the point of this game. The whole thing is a fake choice as Unrest IS going to happen regardless of what you choose. It's not a fake choice just on the macro level, however. The game is packed with fake choices, that lead to the same conclusion no matter what your dialogue options are. Again, I don't see the point of this game. It's basically a walking/talking simulator in isometric viewpoint. I suppose the isometric part is the only positive thing I can say about this game, since i love that viewpoint so much. The rest is forgettable.
Alright, so this is less a 'game' and more of a choose your own adventure type visual novel. it is a alright game with a decent story
I'm really enjoying it so far! If you're a fan of [i]Planescape: Torment[/i], [i]Torment: Tides of Numenera[/i] and/or [i]Disco Elysium[/i] and are able to put the admittedly low-budget production values aside, this is definitely a worthy addition to your library.
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Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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