
The ducks are back, but this time they're angrier. Forget racing, now it's time to battle! Train your duck's power, health, defence, speed, and special attack abilities in 25 brand new mini games. Explore the world battling other ducks, entering tournaments and completing quests to become the greatest duck battler of all time.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Thai*, German*, Spanish - Spain**languages with full audio support
Engagement
Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Oh my goodness this game is glitchy! I had too quit this game a long time ago because my game/save was actively being corrupted every time I booted the game. The game would just spawn me in front of the first gym, my duck would be red (not my choice color) and his face glitched out. Before that, if I left the game on too long the music would lag more and more seemingly the longer I played. Now I would like to say I'm not 100% sure but I think I was using Win 10 at the time but I might have been playing on the Steam Deck, which this game is not optimized for. I started playing again seeing they've updated recently and thought I would give it another go (on the Steam Deck). It's Playable... I guess... I want to play with controller controls only (cuz im on the Steam Deck) but some things straight up don't work with controllers only. One of the first mini games where you have to match up the colors is actually unplayable because you have to press X and Y to select the color, but X and Y are the Pause and Exit buttons, so you literally exit the game, making it unplayable for controller users. There's another glitch that happens when switching from mouse mode to controller mode, and I'm not sure what triggers it exactly, but it makes it so the last happening happens again. Take for example you exit a gym, if you press left click to switch to keyboard mode, and switch back by pressing A, your character might suddenly queue the "entering the gym" string of code and enter you into the gym. Or here's another fun one, You beat a guy in a battle and he gives you a weapon, and when you press A it happens again, he gives you the same weapon. I have like 70 something Fireworks in my inventory because of this. I was hoping I could do something like this with coin rewards but I had no luck. Another thing, I can't 100% the game because there's a guy blocking the path to an item saying "You're not skilled enough to climb ladders" or something when I'm 100+ on Duck stats. The city is another funny one. So typically you cant fly to the city, it shows with a symbol that you can't fly there. Normally you would have to go to the swampy area and unlock swimming, but luckily there's a glitch with a controller you can use. Go back to the flying menu using the controller and click the city, done. That's all it takes. You're in the city and have successfully skipped the swamp. Another glitch is I cant use a controller in the shop because I might accidentally "double purchase" things because that's a thing. Normally the thing would just disappear but I guess I'll have two clown suits... By the way you can't sell items so I'm not sure why they programmed a number system for inventory, maybe there's a quest where you get multiple letters or something. Oh hears a really satisfying glitch! Using your controller, spin the rewards wheel, while it's spinning, use the mouse to click on the screen and when the mouse mode message pops up, exit out of that. Then, before the wheel stops, press A on your controller and the wheel will spin again! Do this till you actually land on the thing you want, not that the rewards are that great to begin with. Another minor glitch is when hopping in the mountain area, it doesn't queue the jumping animations when using controller, only mouse. It's honestly kinda sad too see, as this game seems to have some of the very best mini games out of the whole series, and I wouldn't want to play a lot of them with mouse and keyboard, but the controls for everything else is horrendous. Duck Life 8 doesn't have nearly as many glitches if your looking for something less glitchy, but this games mini games are a lot more fun, and the map isn't huge for no reason. This in my opinion would be the BEST Duck Life game if they fixed all the glitchy controller issues, but as of the time of writing I cannot recommend this game. why do I have to alt+f4 to quit the game?
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Hours played at review time, across 46 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Duck Life 7: Battle takes one of the most recognizable ideas from the Duck Life series, training an ordinary duck into an exceptional competitor, and reshapes it around fighting rather than racing. The result is a lighthearted mixture of RPG progression, exploration, mini-games, customization, and combat that feels familiar while still giving this installment its own personality. Developed by Wix Games and MAD.com and published by MoFunZone Inc, the game maintains the colorful simplicity of its predecessors while introducing a broader emphasis on character statistics, equipment, battles, and tournaments. The central progression system revolves around developing five attributes: power, health, defence, speed, and special attack. Instead of simply gaining experience and distributing points through menus, players improve their duck by participating in training mini-games. There are five training dojos to discover, with five activities associated with each dojo, creating 25 training games altogether. This approach makes character development more interactive because improvement depends on actually completing activities rather than watching numbers automatically increase. It also preserves the arcade-like character of Duck Life despite the stronger RPG influence. Training naturally involves repetition, and that becomes both a defining strength and a potential drawback. Watching a weak character gradually develop into a capable fighter is satisfying, particularly because each statistic contributes toward the larger objective of defeating increasingly formidable opponents. The mini-games provide enough variation to keep the early and middle portions entertaining, while high-score chasing gives dedicated players another objective. However, anyone who dislikes repeating short activities to improve statistics may eventually find the progression somewhat grind-heavy. The game is deliberately built around gradual improvement, so training is not merely optional side content. Exploration adds welcome variety between these sessions. The adventure is divided across six areas containing characters to meet, objectives to pursue, dojos to locate, and opponents to challenge. More than 40 battles provide frequent opportunities to test whether the latest training sessions and equipment upgrades have actually strengthened your duck. The environments are not intended to provide the complexity of a large traditional RPG, but they give the campaign a sense of movement and discovery that prevents it from feeling like a disconnected collection of mini-games. Combat is relatively straightforward, with the greater strategic emphasis placed on preparation and character development rather than complicated moment-to-moment fighting mechanics. This works surprisingly well with the overall structure. Training improves the duck, exploration produces opportunities and rewards, equipment offers further development, and battles serve as examinations of everything accomplished beforehand. Tournaments provide larger milestones and help reinforce the fantasy of progressing from an inexperienced fighter into a champion. Customization is another enjoyable component. Players can design their duck and collect from a selection of 100 weapons and costumes. The equipment system gives exploration and progression a more tangible reward because improvement is represented visually as well as statistically. It also complements the game's deliberately silly premise. A cute cartoon duck carrying weapons and wearing increasingly elaborate equipment captures the playful tone perfectly, preventing the combat theme from becoming overly serious. Quests further expand the campaign by providing smaller goals beyond training and fighting. These activities encourage players to interact with characters throughout the world and provide additional rewards along the way. The resulting gameplay cycle is simple but effective: explore, complete objectives, train, collect equipment, fight stronger opponents, and prepare for tournaments. None of these systems is particularly complicated by itself, but together they create a steady sense of advancement that suits a casual RPG. Presentation remains one of the game's most immediately appealing qualities. The bright environments, adorable characters, straightforward animations, and cartoon aesthetic give Duck Life 7: Battle a welcoming personality. Its graphics prioritize readability and charm rather than visual complexity, which suits the game's accessible design. The music similarly contributes to its energetic and cheerful atmosphere. The contrast between the innocent-looking ducks and their determination to become powerful fighters gives the adventure much of its humor. Online high scores provide another incentive to master the training activities, particularly for players interested in achieving the best possible rankings. Trying to earn an A+ across the training games turns otherwise routine character development into a score-focused challenge. The Steam description also references online battles with friends, although the current Steam feature listing prominently identifies the title as single-player with Steam Leaderboards. Because of that discrepancy, the game is better purchased primarily for its single-player progression rather than specifically for multiplayer. Steam Deck compatibility deserves particular caution. Duck Life 7: Battle is currently categorized as Unsupported for Steam Deck in Steam compatibility metadata, with Valve's testing information indicating that support is still being worked on. The compatibility data does identify gamepad input and Proton Stable, but it also notes issues such as manually invoking the keyboard, non-Deck button glyphs, and small text. Consequently, Steam Deck owners should not consider this a verified handheld experience. It may be possible to experiment with Proton and control configurations, but dependable Deck compatibility should not be assumed. The greatest weakness is that the game's simplicity eventually exposes repetition in both training and progression. Players expecting sophisticated tactical combat, a deep storyline, extensive RPG decision-making, or complex character builds will probably find the mechanics limited. Duck Life 7: Battle is much more interested in providing accessible progression and short activities than demanding strategic mastery. For its intended audience, however, that simplicity is part of the attraction. Overall, Duck Life 7: Battle successfully transforms the series' familiar training formula into a charming combat-focused adventure. Its 25 training mini-games, five character attributes, six explorable areas, more than 40 battles, quests, tournaments, customization, and large collection of weapons and costumes provide a satisfying amount of content within an intentionally straightforward structure. Repetition and relatively shallow combat prevent it from becoming a particularly deep RPG, while the Unsupported Steam Deck status limits its appeal as a guaranteed handheld experience. Nevertheless, its cheerful personality and addictive sense of incremental improvement make training a tiny duck into a powerful battler surprisingly entertaining. Rating: 7/10
This might be the worst Duck Life yet. For starters, its runtime (3-4 hours) is SUPER padded. A significant portion of that runtime is just watching your duck slapfight the other duck until one of them dies of old age. The number of minigames is somewhat higher than previous entries, which the game thankfully accounts for by having them be comically bad. I genuinely cannot stress enough how poor the quality of the minigames are, and the few passable ones are direct rips from other, better games (Swords and Souls absolutely blows this game out of the water). It is baffling that this is the 7th Duck Life game, and yet the same sloppy bugs keep coming back year after year. I played a good 15% of this game with no music, simply because it just decided to cut out for minutes at a time. Thankfully I was not missing much. The combat mechanics are also weirdly cryptic for how simple they are. You'll get a weapon that says "30 lightning" and be left more or less in the dark as to what that might mean. There is a rock-paper-scissors type matchup system (that also has no chart or the like to reference, so it relies on trial and error), but in reality there is little point in engaging with said system. The reason for this is that tournaments are against three consecutive opponents, and so the time and effort spent grinding for gear that matches up well against every opponent would be much better served just levelling up to the cap immediately. Herein lies the biggest issue of this game. There is so little margin for error against the tournament opponents that your two best options are 1. Level up to the cap, or 2. Specifically set up a build to counter certain ducks, and then grind the gear and money to do so. The latter option is unintuitive, painstaking, and longer, and so the result is that most of the game's mechanics only serve to get in the way. The sidequest items, for example, are so quickly obsoleted that they are a waste of time to even bother collecting, let alone spend coins to level them up. I do want to mention that there are a couple of funny moments in the game. The first is that one of the first enemies you fight suggests that he's going to hang himself if you don't take his rope item, and the second is learning that the city area is a No-Fly-Zone, which has all sorts of weird implications. Anyways, this game is not worth your time or money. I will continue to review every duck life game though because it is my ordained mission.
this game made me a married dad with 2 kids, named asriel and kris. one day, asriel left to go to college and it split up the family. my wife toriel wasnt the same and divorced me because of weird sus reasons but then i opened a flower shop with the help of C. after that, ive been trying to get toriel to come back to me because i didnt do anything wrong and i just want to be a happy family again so i try selling flowers and giving her flowers but it doesnt work so i go to the store and try to buy her stuff there but she doesnt accept it so i jump out of some bushes near church to give her my best flowers but she runs away and i end up giving them to kris and their friend named sussie who is a little weird but i dont judge anyways i also work for the mayor of hometown and we work together very well
Fun game, better than Duck Life 6! With that being said, I wish there were more PC options here (and that there was a way to back out to the arena).
sometimes the game spawns you outside the map
Buggy. While the gameplay is fun and everything, it's buggy, and reloading into it makes the game all weird and you have to reset to play, making all your progress wasted.
BARDZO FAJNA
the game keeps glitchen and my duck keeps going out of the map when it gets fixed its super good
og
Players by region
Where this game's players are, estimated from review languages.
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