
The sequel of the successful Unlock The King, now in a tridimensional board. An originally designed puzzle game inspired by chess. Move the pieces and create a path to Unlock the King.
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The sequel of the successful Unlock The King, now in a tridimensional board. An originally designed puzzle game inspired by chess. Move the pieces and create a path to Unlock the King.
Originally designed concept, including electronic board, lightning-fast piece movements, trigger buttons, and movable parts;
Designed for Unlock The King fans and newcomers alike;
70 original design levels;
Original soundtrack.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 49 reviews with recorded playtime.
Reviews
Themes across 49 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Rotating the level gets stuck every other level, undo button will glitch pieces into blocks or onto the wrong side. It gets frustrating >:(
약간버그는있음 그건 되돌리기를 했을때 생기는버그임 그러니깐 버그걸렸어요 욕하기전에 내가 실수해서 되돌리기를 하지않았나 확인해보셈 참고로 그버그 나도 걸렸는데 4시간컷이 그말은 버그안걸리면 2시간안에 다할수있음 그리고 사라지는버그 사라진게아니다 포탈탄걸 되돌려서 이동한모습 그대로 낀거다 그러니깐 실력이다
Love the new mechanics and structure that make you think way more than usual about every single move. The penultimate level is so so good. It's a pity the camera bugs out and the Undo button doesn't work as it's supposed to, but I don't think that that alone deserves a negative review.
The first game was bad to begin with, adding a 3rd dimension made it even worse. This game is all you need to get a headache. It is also very buggy, like undoing a move that had the King move to a portal makes the King disappear, and the rotation locks at random points forcing you to restart the game.
[h1][url=store.steampowered.com/app/1201810/Unlock_The_King_2/]Unlock the King 2[/url] struggles to make good use of its newfound third dimension.[/h1] The premise looked good in theory, but height changes nothing and pieces still behave as if the board was flat, even when vertically disconnected. It only serves to add confusion since pieces don't read as easily at weird angles and it sometimes makes it difficult to tell where a piece can travel. With many of the most enjoyable puzzles typically those that don't make extensive use of it, it's a sadly missed opportunity. Mid to late levels introduce portals that can warp any piece from one to the next, as long as both ends are unoccupied. The King will also use portals if accessible, whether it needs to or not, so they often must be kept blocked to prevent unwanted royal travels. A nice addition to the puzzle elements. Portals are uniquely identified but nearly identical and hard to distinguish, making them tedious to plan and play when present in large quantities on certain levels. A second king will be introduced towards the end, requiring to direct multiple targets to their destinations. Also a nice addition. Levels then become overenthusiastic with a third, fourth and fifth king added in almost successive levels, as if running out of ideas to keep the game fresh. For a more rewarding and straightforward experience, I recommend the [url=steamcommunity.com/id/ElusiveOne/recommended/1172510]first game[/url] in the trilogy instead of this one. Still not a bad value for its very low price point. [h3]Positive[/h3] [list] [*] Shares many of the good qualities of its predecessor [*] Background music is a marginal improvement over the original [*] New puzzle elements add variety (portals, multiple kings, etc.) [/list] [h3]Negative[/h3] [list] [*] Shares many of the limitations of its predecessor [*] Extruded board rarely if ever used at full potential [*] Can't rotate board in all directions (a bigger problem with a 3D board) [*] No options (not even volume sliders this time) [*] Undo button works inconsistently (fails in conjunction with extruded board portals) [*] Fewer puzzles overall (including many of the same tutorial levels) [*] Portals are difficult to distinguish [*] Finale is a lazy one-click solve [/list]
Bon jeu pour son prix mais beaucoup plus buggué que son prédecésseur, dommage. Il faut absolumer fixer le bug de caméra qui ruine l'expérience de jeu, surtout sur un jeu qui demande de chanvier d'angle de vue.
Segunda parte de los puzzles de ajedrez, ahora mueves en varias direcciones.
Unlock The King 2, developed and published by Minimol Games, is a minimalist puzzle game that expands on the ideas of its predecessor while introducing a new layer of complexity with three-dimensional gameplay. Drawing inspiration from traditional chess mechanics, the game revolves around guiding a king to a designated square by manipulating other chess pieces according to their classical movement patterns. However, the real twist lies in how these movements play out across a series of increasingly intricate 3D environments, turning a simple concept into a thoughtful exercise in spatial reasoning and logic. The game presents its puzzles across a clean, stripped-down visual design that keeps the focus squarely on gameplay. Each level is presented like a floating chessboard suspended in a serene void, free from clutter or distractions. The user interface is intuitive, and the calm, ambient soundtrack creates a meditative atmosphere conducive to deep thinking. It’s a design philosophy that suits the puzzle genre well, encouraging players to approach challenges with patience and focus rather than overwhelming them with unnecessary complexity. The aesthetic might not be flashy, but it serves its purpose effectively and adds a sense of elegance to the overall experience. Gameplay starts off simply, with early levels serving as a tutorial for the core mechanics. Players become familiar with how each piece moves—knights leaping in L-shapes, bishops gliding diagonally, pawns moving forward one tile at a time. The goal in each level is always the same: clear a path for the king to reach the glowing endpoint. But it doesn’t take long for the difficulty to ramp up. New elements are gradually introduced, such as buttons that activate platforms, movable tiles, and increasingly elaborate board layouts that force you to plan several steps ahead. While the premise never changes, the game consistently finds ways to challenge your understanding of space, timing, and sequence. One of the most interesting aspects of Unlock The King 2 is how it plays with perspective. The transition to a 3D environment adds an extra layer of difficulty to what might otherwise be straightforward puzzles. Players must frequently rotate the camera to fully grasp the board layout, and some solutions depend on spotting paths or triggers that are hidden from certain angles. While this mechanic adds depth, it also introduces occasional frustration. There are moments when judging distances or understanding piece placement becomes unintuitive due to awkward angles or lack of clear visual cues. In some cases, especially on smaller screens, it can be difficult to distinguish certain pieces or tiles, which can lead to misclicks or incorrect moves. The level design is generally well thought out, with 70 unique puzzles that escalate in complexity over time. Some levels are short and sweet, while others are multi-layered logic challenges that require trial and error. The pacing feels balanced for the most part, though a few levels in the mid-to-late stages may feel disproportionately difficult or opaque compared to those around them. For players who enjoy testing their mental agility and pattern recognition, these later challenges can be immensely satisfying. However, for those expecting a more casual experience, the difficulty spike may prove discouraging without any built-in hint system or skip option. In terms of technical execution, the game runs smoothly and is free of major bugs, though there are some minor usability quirks. The camera system, while functional, could benefit from additional flexibility or snap-to-angle options to help with navigation. Additionally, while the controls are responsive, they occasionally lack the precision needed in tight puzzles, especially when rotating pieces or interacting with small tiles. These issues don’t fundamentally break the game, but they do add friction that can detract from an otherwise smooth gameplay loop. What makes Unlock The King 2 compelling is its ability to take a simple rule set—chess movement—and extract a surprising amount of depth from it. The game is not about competition or strategy in the traditional chess sense, but about using those familiar movement mechanics as the foundation for logic-based puzzles. It’s an elegant approach that appeals to both fans of chess and those who enjoy abstract spatial challenges. The price point is low, making it an easy recommendation for puzzle lovers looking for something compact yet mentally engaging. It doesn’t overstay its welcome, and despite a few rough edges, it remains satisfying from start to finish. Overall, Unlock The King 2 is a thoughtful and well-crafted puzzle game that embraces simplicity in design while offering meaningful complexity in execution. It builds intelligently on the foundation of the first game, adding new mechanics and a 3D perspective that deepen the challenge. While not without minor flaws in usability and perspective handling, the core gameplay is rewarding and meditative, ideal for players seeking a low-pressure but mentally stimulating experience. Whether you’re a chess enthusiast or just someone who enjoys clever puzzle mechanics, this game offers a solid and enjoyable journey through a world where every move must be calculated, and every solution feels earned. Rating: 7/10
My interest died when this became a puzzle game about confusing 3D perspectives and rules about how portals work rather than a puzzle game about chess.
Belle idee ma gli ultimi livelli sono troppo difficili.
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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