
Unione. is a minimal color-render puzzle with beautiful abstract shapes. Your goal is to render all nodes to same color in limit steps.
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[h1]«UniOne»[/h1] Логическая головоломка. Придайте всем ячейкам одинаковый цвет за определенное количество ходов. Геймплей: https://www.youtube.com/watch?v=huc-pnn_0V0 Выбираем цвет и щелкаем на желаемую ячейку. Окрашиваются соединенные между собой ячейки одинакового цвета. Краска «перетекает» в них и перекрашивает в выбранный цвет. Сложность заключается в ограниченном количестве попыток (ходов) для придания одного цвета всем ячейкам на экране. Графика минималистична, но приятна для глаз. Геймплей сопровождается спокойной фоновой музыкой. «UniOne» отличное пополнение коллекции для любителей логических головоломок, развивающих мышление. [u] Вы можете почитать другие отзывы и подписаться на наших кураторов. Добро пожаловать! [/u] [url=http://store.steampowered.com/curator/25737869/] 5 minutes of game [/url]
overall very good. can recommend it.
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Hours played at review time, across 25 reviews with recorded playtime.
[h1]*UniOne* - Nicht nur Knoten im Spiel sondern auch im Gehirn[/h1] UniOne ist ein großartiges Knobelspiel. Es bietet eine tolle Herausforderung und die grafische Umsetzung besticht durch schlichte und schöne Formen und eine sehr angenehme Farbgestaltung. 75 hervorragend konzipierte Level warten darauf, gelöst zu werden. Das Ziel eines jeden Levels ist es, unterschiedlich eingefärbte und über Linien miteinander verbundene Knoten einheitlich einzufärben. Klingt erst einmal einfach. Die Zielfarbe ist entweder vorgegeben oder muss selbst herausgefunden werden. Die Anzahl der Schritte, die man zur Lösung benötigen darf, ist fest vorgegeben und limitiert unsere Möglichkeiten. Das macht das Ganze dann schon schwieriger. Mit jedem neuen "Pack" wird zudem eine neue Mechanik eingeführt. So können zusätzlich Farben von zwei Knoten untereinander ausgetauscht werden (Swap Pack) oder es gibt Knoten, die nicht eigenständig umgefärbt werden können (Fixed Pack). Dabei werden die Knotengebilde zunehmend komplexer. Spätestens jetzt hat man nicht mehr nur Knoten auf dem Bildschirm, sondern auch Knoten im Gehirn. Absolut empfohlen! 👑 Powered by HoI 4 Deu Kuratorengruppe auf deutsch/englisch 👑⠀⠀⠀ 🎉 [url=https://store.steampowered.com/curator/30388691/] Folgen [/url] und mehr Reviews von mir entdecken 🎊
以下评测转自个人在indienova中的测试评价,不一定符合当前版本: 色彩类解谜游戏,休闲而又烧脑 刚打开游戏的时候感觉游戏还挺有意思,因为玩过神折纸所以上手也很快,感觉是类型差不多的益智游戏,但是在过完第一章之后才发现作者很有创意地加入了两个不同的元素——色彩交换与不可直接变色的项目,增加了游戏的多样性,也为玩家带来了更多的挑战。 经过了几个小时的游戏,也可以来谈论一下游戏过程中的一些感受了。 加分项: 1、游戏有BGM,在游戏过程中不会让玩家觉得过于枯燥 2、难度适中并且随着关卡循序渐进,不会让人一下觉得过于难又不会觉得太过简单简直是在浪费时间 3、作者制作游戏进行更新非常积极,从看商店中很多人抱怨调不了窗口化与像素大小,到我游戏过程中逐渐加入的重新开始按钮,都可以看出来作者在积极地制作游戏 也有一些个人觉得可以加以改进的地方: 1、动画效果还是较慢,颜色变换的速度感觉可以再快一些 2、BGM略显枯燥,比如在游戏下方选择颜色的时候可以将BGM改为各种不同的音符声,游戏的趣味性也会得到加强 3、增加提示选项,有的人可能存在卡关很久的情况,可以考虑增加提示选项,在失败一定的次数后才会弹出 4、开放创意工坊,上个在indienova进行测试的画之谜在这方面就可以学习一下,作者开放了创意工坊让玩家可以自主制作关卡,可以考虑在玩家画出不同的形状之后自动上色进行关卡制作,这样可以让玩家体会到更多的游戏乐趣 5、可以在后期增加好友对战选项,给出一系列的谜题让双方进行挑战,通关时间或者规定时间内通关的关卡都可以作为挑战目标,更可以考虑对获胜次数较多的人推出一些奖励,比如游戏界面皮肤之类的
довольно годно сделанная на юнити головоломка. Цель игры окрасить все секторы в один цвет. Главный челендж количество попыток это сделать.Их дают впритык.
UniOne is a great puzzles game and it screws with your mind. In UniOne the goal is to get every tile in the same colour. Sometimes it has a fixed end colour or it is for you to figure out which 1 should be the end colour. All this has to be done within a certain amount of steps to finish it. Going over max wont tagged it as done, No Cheating! I have been stuck multiple times continued with others and then somehow solved those i couldn't before. So if you do get stuck take a step back do something else or play a different puzzle before trying again. After playing it for 6,3hours with toilet break in between the price if great. Normally this looks like an achievement hunter especially looking at the video/screenshots but i can definitely say it is not and glad i got it! Pros - Great but small puzzles - Very good price - Sound is fine while playing it for a long time Cons - You can become stuck and hate the game... Remember breath! - Looks like an achievement hunter game... it deserves more. I can definitely recommend this game for its current price. If you like to break you brain once in awhile this will do it. I got stuck a few times ready to surrender and then suddenly solving them. Played it for 6,3hours and got 6/6 achievements at the end of it.
Инди-головоломка с простенькой графикой, но увлекательным геймплеем. Нужно перекрасить в один цвет все абстрактные фигуры на поле. Причем количество действий ограничено. Надо уложится в лимит, чтобы перейти на следующий уровень. Графика простая, но анимация перекрашивания и элементы меню сделаны качественно. Вместо рестарта уровня тут кнопка отмены ходов. Очень удобно. Можно в любой момент отменить последнее действие или отмотать все ваши ходы в обратном порядке и переиграть. Множество уровней (более 70) и повышающаяся сложность не дадут заскучать. Любителям жанра рекомендую!
[u]In short[/u]: The main mechanic is fun and this is close to a recommendation, but ultimately falls short because of how poorly thought-out the user interaction is and because of how little content there is. The concept is great, the execution is lacking. [u]In long[/u]: Watch the store video, it is an accurate portrayal of the [u][b]main mechanic[/b][/u]. You are presented with a grid of linked hexagons in up to 4 different colours. Within a limited number of moves you are to paint them all in a single colour. Select a colour and click a tile to recolour all contiguous tiles of the same colour. The levels are cleverly laid-out, requiring you to carefully plan your steps so you don't exceed the move limit. Later-on new mechanics are introduced allowing you to swap two tiles or forcing you to deal with locked and locking tiles. For how simple and bare-bones this is, I found it to be surprisingly fun and interesting. It's not overly demanding, but avoiding brute force trial-and-error requires a bit of thinking ahead, which I quite enjoyed. There are 75 levels across 6 categories, roughly in order of difficulty. You unlock the categories one at a time. After beating the last level, roughly 1.5 hours into the game, it just throws you back to the level selection screen, which feels a bit anti-climactic. There is no endless mode or level generator, but I could see myself replaying the later levels in a few years maybe. The [u][b]visuals[/b][/u] are minimalist, but I still liked the looks of the game. The Unity loader takes care of the technical aspects (resolution, windowed mode). In-game the only menu option is disabling music and/or [u][b]sound[/b][/u] effects, with no sliders present. Sometimes the music seemed glitchy, but I couldn't pinpoint why and quickly turned it off anyway (I do on most puzzle games). The sound effects are decent. Now onto my biggest gripe with the game - [u][b]UI and controls[/b][/u]. There are no hotkeys, not even Esc to go back to the menu or close the game. Be it through planning in advance or through trial-and-error - usually there comes a point where you know the way to victory on a level and just want to execute it. This is where frustration will quickly build up. Click on a colour, then click on the target tile. Now the UI for some reason completely locks up and forces you to watch up to a few seconds of the colour spreading. Only then you can go back to the bottom of the window and select the next colour, click on the next tile, stare at the screen as the colour spreads, etc etc. It's just cumbersome and excruciatingly slow! I don't want to compromise the artistic vision of the developers, but doubling the animation speed for filling and level transitions, or allowing to instantly complete animations with a second click would make the experience a lot smoother. And why can't I select the next colour while the previous one spreads? Why doesn't the game buffer inputs? In fact, it provides no visual or auditory feedback whatsoever when you click a tile while the UI is locked. The first few times I just didn't know why nothing was happening. I would also like to see hotkeys for the colours (maybe 1, 2, 3, 4 and/or allow scrolling between them with the mouse wheel) and the undo button so I don't have to always go across the whole screen. Finally, if you are in swap mode and you click the wrong tile, you cannot unselect it - you have to switch to a colour and then back to swap mode. That's honestly just poor design! This makes the game feel very basic and unpolished. I figured it would be something grown out of a game jam, a proof-of-concept or the first work of a single student [u][b]developer[/b][/u]. But looking at the website of PlayColorfulGames it turns out this the second game of a two-person development studio. Even though I like the mechanics and I see a lot of potential in this game, I can't bring myself to give them a pass on the very poor UI decisions. They should know better for their second game! Especially since they're asking 1.99 EUR for a 1.5 hour game. That would be a fair price if the experience was good and the game was polished. But it isn't. If you really like puzzle games, like I do, I can maybe recommend buying it on sale, just to check out the interesting and novel mechanics. Like I said at the start, this is actually pretty close to a recommendation and I don't regret my purchase at 50% off. But if you have a low tolerance for bad controls, this is definitely not for you.
感谢作者赠送给我这个游戏 ———— 优点就不说了,只说可以改进的地方。 1.玩法不太适合PC,更适合用零散的空闲时间来玩。相信作者使用的Unity引擎的一原因也是游戏方便移植到移动端平台。 2.没有重置按钮,只有上一步和主菜单。现在想从头来一遍需要返回主菜单再进入。 3.除了入门提示就没有别的过关提示了,可以来个计时,如果玩家在一定时间没有进展适当给出一定次数的提示机会,或者玩家从头开始多少次以后,就给出一次提示机会。总无法过关就没有继续玩的动力了。 4.除了音效可以再来些舒缓的BGM,国外的一些音乐平台可以拿到免费的授权 5.动画太慢了,进入关卡感觉过了好长时间。初期动画使游戏整体丰富绚丽,但到后期就是累赘了,前期速度不变但可以后期适当提速 6.上一步按钮在进入关卡后就显示出来了,我还一步都没有涂呢。这让我一开始一度以为这是个返回按钮。在玩家完成一步涂色后上一步按钮淡入就好了
Puzzles revolve around trying to fill all the nodes to be the same color within the given number of moves, and the game introduces a few other mechanics to make the puzzles interesting. The puzzles weren't too terribly hard once I got into the right mentality for the puzzles, but there were interesting. There are 75 total levels, and it took me around 75 minutes to complete them all. While playing, I encountered an issue where the game sounds became static-y, but it only happened on one occasion, and it may have been just me (though I don't think so). A good puzzle game, and certainly worth the price. [quote]For more puzzle game and platformer recommendations, check out [url=http://store.steampowered.com/curator/29932239/]my Curator page[/url][/quote]
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Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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