
Players play one of the heroes in the late Eastern Han Dynasty, conquer other forces and unify the world
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 24 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
打开这款游戏,好像穿越到了小霸王学习机和红白机的年代,玩法照搬卡婊的吞食系列,没什么缺点。售价用来怀旧收藏正好合适。充满年代感的16bit配乐,支持键盘移动,也很适合在steam deck上面玩。建议与时俱进,开个创意工坊,也许会有新的武将插画或者修改器。
能不能全支持摇控器呀!
6块钱玩了33个小时,还行吧,优缺点都很明显,对于没玩过的非常不友好,要玩几次或者玩个几小时,才会恍然大悟。等到大悟了之后,基本就是一路攻城了。不过地图对新手来说简直就是梦魇。优缺点以及建议如下: 1、光看游戏里的地图,你根本就是一头雾水,找不到北的,所以需要关注作者公众号,找到攻略,把攻略里的详细地图都扒下来存本地电脑里; 2、我也顺便把所有武将所在地以及装备等信息的那个攻略全部转移成Excel文档了,搜索的时候很方便,当然大策大悟之后就发现其实武将什么的都无所谓了,自己一个人就可以统一全国了; 3、对武将来说最重要的还是自带的属性,对我来说即使是6颗星的,但是如果自带属性不好的话,我也不要,自带属性我喜欢暴杀或者诛心之类的; 4、我也是莫名其妙的选了一次带七杀的自定义主公,发现贼特么好用,结果没有想到的是这不是一般的好用,简直就是超神,一直到统一全国,基本全靠这个七杀了,大家务必随机到这个七杀,然后物理攻击SS,右边数字物理攻击尽量高点,这游戏对你来说就是简易模式了,想办法尽快弄到一把带溅射的武器,那就开始无敌了,打7下群攻,你想想; 5、游戏缺钱缺的很厉害,我想修改,不过没找到办法,所以我只能去刷呗,建议一开始去刷刘表的装备。33小时里最少20多个小时是刷装备卖钱去了,虽然宫殿门口的人的那个副本可以刷钱,但是那个基本都要到统一全国之后才打的动了,前期只能刷刷刷,挺无聊的,关键还不能挂机; 6、统一全国之后,丹药刷了一下,装备和1000级的boss打不过,不过也不想再打了,就这样吧; 7、作者主要还是主攻手机游戏,这游戏也是手机游戏移植来的,不过早已放弃了,现在主要弄新的手游了,为啥弄手游?挣钱呗,所以PC版的就这样了,不会再改了,好处是便宜,买来打发个几十个小时的时间也是可以的。
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese
Hours played at review time, across 40 reviews with recorded playtime.
想知道存档在哪里,有时候换一台电脑又要重新来。很无奈
好玩,三国版的口袋妖怪,很多地方不人性化,但是瑕不掩瑜 先放自己摸索的攻略 1.开始不管什么难度,先买经验药,然后单练一个人,神话武器红色的,不要升级,留着后面有钱了洗练,洗练满属性是120,再往上就洗不了,敌人等级会随着攻城数量提升,后面攻城会越来越难 以下有几点建议 1. 由于只能带4个人,还有很多复杂的地形技能,和抓人和遇敌还有掉宝技能,作者能不能修改为只要收集到了,带被动地图技能的天赋的武将,不需要携带也生效呢?否则的话要很繁琐的根据地形换人会很麻烦 2. 武将收集应该尽量避免锁死的情况,比如袁术,要求队伍平均等级不超过20级,但是我打他的时候主将就100级,但是他地形是森林,我要进去至少需要带一个地形武将,那么我就收集不到袁术了,建议取消这种等级限制,否则就无法全收集了 3.从游戏性来说释放技能消耗能量能否改为几率自动释放,因为这个设置很蛋疼,对于文官而言,他一个技能可能就能量消耗光了,而能量恢复只能靠被打,或者攻击,如果没人打他,他5个回合都未必能凑满能量 4. 希望作者可以把这些建议如果你觉得没必要改,但是可以在你其他新作品的时候考虑进去啊,反正你的游戏我都买了
游戏最终BOSS就是1000级肝帝,队伍里有带敛财特性的武将,打完肝帝获得的钱可以1.5倍无限叠加上去(不能退游戏或者离开城市)。这个游戏其实就是不断刷装备,虚无属性(物理免疫)是只有自定义武将可以携带,所以自定义武将可以虚无策士(开局比较困难),我选的转生猛将,因为猛将最好带精准,就可以不需要命中了,而带精准的只有弓和马,带转生的只有杖和马,猛将无法用弓和杖,如果用精准马,就没办法转生。后期转生非常有用(所以开局可以选精准猛将或者转生猛将)。5个转生武将刷装备刷经验都非常实用。几乎不会灭团。通过刷肝帝获得的钱最后都可以单人直接秒肝帝
馬忠在建安 深林
請問一下開發人員,存檔是放在哪個位置?由於我都會換電腦遊玩,找不到存檔可以共用,麻煩提供一下路徑,謝謝。
正在玩.希望能加入音效-
纯低能游戏,不如手机版,操作像屎,应该叫修仙三国。
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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| $1.2K | 83 | 83% | $0.49 | |
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| $1.2K | 135 | 93% | $0.55 |