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Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.43/day in the week to Sep 10 → 6.57/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About



Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $2.79−60% | 34Kreviews | 96% | — | $2.3M |
| $2.79−60% | 16ratings | 78% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1015 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
很好玩很推荐想到这个创意并且实现出来的制作组简直是天才,期待更多dlc!顺便吐槽一嘴名字和声音的关联度也太高了吧喂联想再加一点排除法就太好猜了。。
「謎を解きたい」「登場人物それぞれのストーリーを全部知りたい」という欲を、どちらも満たしてくれてとても好きな作品です。 特に、音声をただ聞くのではなく、自分でその場所まで移動して会話を聞きに行く仕組みが面白い。 気になる会話を見つけるたびに「あっちでは何を話してたんだろう?」と、自然と全部の出来事を追いたくなります。 海外作品ですが、日本語への翻訳だけでなく吹き替えまでされていて、ローカライズもしっかりしているのもよかったです。 ストーリーを追うのも謎解きも好き、という人におすすめ。
好玩!!!听画家和医生的对话才反应过来,游戏中的我也在进行TAT测试哈哈哈。不过TAT好像颜文字哭泣呀哈哈哈
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese*, Japanese*, Traditional Chinese*languages with full audio support
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Dlc真正发挥了这种交互机制的魅力,把一个文字上可能索然无味的故事拓展到了值得反复倾听的程度,评价为夯
好,非常好。唯一的缺憾是主线剧情吸引力并不高,真正具有吸引力的是dlc的剧情,然而dlc的剧情又太短让人意犹未尽。想到因为版权问题,这些故事再也没有后续,我就感到一阵悲从中来。
牛皮啊,这剧本,这游戏,牛皮啊!(9分) 就是本篇有点短了,DLC为了理清时间线还是有点费脑子,要记得东西还挺多,总体是相当有意思的,值得游玩。好游戏!咋没听说过新作呢?这质量没续作么?
好好玩。。cbbblbl打完好舒服啊!
唯一需要付费的DLC黑面观音的水平甚至不如免费的中元节,太故弄玄虚,而且脏话巨多
不好玩,听力测试,来回听,听完了就破解了,各种口音也挺蹩脚,没啥意思
好玩,有点简单,希望下次难度高一点
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $231.1K | 562 | 90% | $9.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $4.2M | 8.9K | 92% | $13.99 | |
| $2.8M | 11K | 98% | $17.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.3M | 16.3K | 75% | $6.39 | |
| $2.3M | 10.4K | 96% | $5.99 | |
| $2.3M | 3.8K | 86% | $39.99 | |
| $2.3M | 8.8K | 95% | $7.19 | |
| $2.3M | 6.1K | 96% | $11.99 | |
| $2.3M | 15K | 85% | $5.99 |