
What if you could hear every word spoken at the scene of a crime? “Acoustic Detectives” wanted for testing our new device! Return aurally to crime scenes and use the voices you hear to identify potential suspects and solve the mysteries. What is it that’s connecting these seemingly unrelated cases?
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.43/day in the week to Sep 10 → 6.57/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About



Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $2.79−60% | 34Kreviews | 96% | — | $2.3M |
| $2.79−60% | 16ratings | 78% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1015 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
玩法很新颖 本体和DLC不是一个难度 第一次见DLC比本体难这么多的游戏 但推理起来更有成就感 方言也都挺有意思的 好玩
很吸引人,爱玩爱看,还反复思考反复听。好游戏
neat
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese*, Japanese*, Traditional Chinese*languages with full audio support
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
很有意思的解密,最后那个选项还不小心被唬住了,就是太短了希望能有续集
聴くだけというアイデアは凄く良いけれども・・・こんなもん?という感じが。やってる事自体は総当たりのミステリーADVゲームと何も変わらない。ただ情報を集めて穴を埋めるだけ。入試とか受けてるみたいでゲームに求める爽快感とはちょっと違う気が。例えば、登場人物全ての会話を聞いたら真相がひっくり返るみたいなことは無い。足りないピースを自分の推理で埋めるという事も無い。セールの時に変わったゲームやってみる程度ならさほど時間もかからないし、そこまで損をしたという感じもしないかな?くらいの内容で、良質なミステリーを読んだとかパズルを解いたとかいう体験は無い。これでシナリオが面白ければなあ。面白くなりそうな要素はめちゃくちゃちりばめられてるんだけど活かしきれずに(特にシナリオ面で)終わってしまった。
非常不错,挺好玩的
精神疾患への理解のなさというか、人権感覚のなさがラインを軽々飛び越えるレベルで、とてもではないが好意的な評価をするわけにはいかないと感じた。架空の精神疾患、架空の症状で留めておけばギリギリ許されるかもしれないが、実在の病名まで出してその疾患ではあり得ない症状を演出するのは、精神疾患への差別を助長するだけだと感じる。リリース日が2019年、パブリッシャーが国外ということを差し引いても看過しがたさを感じた。 具体的な問題点としては、ある章においては精神疾患の閉鎖病棟が舞台となっており、電源のついていないテレビを見ながらずっと虚空と会話してる患者がいるのだが、話しかけても返事が返ってこず独り言が続くだけであることについて「社交不安障害だから人と話せない」という説明がなされている。現実の社交不安障害においてそのような症状・治療法はまずあり得ず、社交不安障害への偏見・差別的描写でしかない。 なお、上記を無視して純粋なゲーム性を見てもお勧めできる作品ではない。謎がかなり単純で、高難易度の章も人数を増やして手がかりを分散させることくらいでしか難度を上げられていない。また各章クリア時の演出がむやみに長ったらしく、既に聞いた台詞を延々と演出込みで聞かされて閉口する。ローカライズはがんばってはいるものの、警察が一般市民に終始乱暴な言葉遣いをするなど不自然な点が多く、とても快適なプレイングができるとは言えなかった。
可惜就是流程太短了
好玩
I'm so glad this puzzle game took the time to explicitly tell me it was a puzzle game in the intro to the puzzle game. Otherwise I wouldn't have known the puzzle game I bought in the game store was a puzzle game. And how would I ever remember all the things I just listened to and pieced together if it didn't give me an unskippable cutscene at the end of each mission consisting entirely of the dialogue from the mission that I just used to piece things together. Also, turns out it's a Tencent game about the benefits of covert surveilance, so keep that in mind.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.3M | 16.3K | 75% | $6.39 | |
| $2.3M | 10.4K | 96% | $5.99 | |
| $2.3M | 3.8K | 86% | $39.99 | |
| $2.3M | 8.8K | 95% | $7.19 | |
| $2.3M | 6.1K | 96% | $11.99 | |
| $2.3M | 15K | 85% | $5.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $231.1K | 561 | 90% | $9.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $4.2M | 8.9K | 92% | $13.99 | |
| $2.8M | 11K | 98% | $17.99 |