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Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.43/day in the week to Sep 10 → 6.57/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 17 day-to-day chart moves that followed a price cut, against 2,502 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About



Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $2.79−60% | 34Kreviews | 96% | — | $2.3M |
| $2.79−60% | 16ratings | 78% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1015 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
隔了很久打完DLC了,本体比较简短属于入门教程环节。免费的两个dlc也非常好玩,黑面观音感觉快赶上整个前四关了内容很多。整个游戏算是信息梳理类的,推理只占一部分,玩法上也很新颖,感觉加个1.5倍速体感会稍微好一点。好像有下一部的消息了,期待续作。
玩法新颖,声优演绎很生动,推理有点简单,希望出续作能在推理方面更进一步
黑面观音好玩,致命剧本还没通关但感觉上一般,游戏本体难度低中规中矩
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese*, Japanese*, Traditional Chinese*languages with full audio support
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
好无聊 案件也简单 没有任何反转 很多垃圾时间 很多时候都很想快进 信息量薄弱
这个游戏真的夯爆了,从来没玩过这种如此新颖的游戏,而且设计的极其细节。我没想到去每个房间靠近不同的人他的声音居然有明显的层次变化,而且配音也是特别的贴近每一个人物,诚意满满。最让我惊喜的是如果说本体他是新手教程再加上整个故事声探去探案与精神病院和研究室的那种背景介绍,那么它的DLC完全就是真正的推理,哪怕我把所有的声音听完都知道它仍然有未发声的事实需要我去推理去预测,实际的案件中不仅仅只是你所见到的讲话的那么多人,它会更为复杂。真的很有意思而且本体和所有DLC串联起来的故事感觉很宏大很有意思讲的是一个研究所发明邪恶的声探芯片与黑面观音和各种势力进行了牵扯,而我是其中的一个被声探系统催眠的受害者,在本体结尾的时候我选择我是68号逃离了伪装成精神病院的病房,留下了很多悬念。真的很有意思的是这个研究所一直藏匿于暗处,官方警察势力对它的了解知之甚少,只能通过在追查与它有密切联系的真正的黑面观音的过程中推测出有股潜在势力但无法做出具体的应对措施。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $231.1K | 562 | 90% | $9.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $4.2M | 8.9K | 92% | $13.99 | |
| $2.8M | 11K | 98% | $17.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.3M | 16.3K | 75% | $6.39 | |
| $2.3M | 10.4K | 96% | $5.99 | |
| $2.3M | 3.8K | 86% | $39.99 | |
| $2.3M | 8.8K | 95% | $7.19 | |
| $2.3M | 6.1K | 96% | $11.99 | |
| $2.3M | 6K | 96% | $9.99 |