
A relaxing fantasy adventure game where you play as Yew, the witch-cat who sets out to acquire magic ingredients from storybook worlds to craft items and create enchanting costumes.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 32 reviews with recorded playtime.
Reviews
I was honestly excited when steam gave me the notification that this game was released. It looked wholesome and cute in the store (CATS) so I got it with some hope for it to be an actual RPG... However there is no such thing as narrative or story in this game, it's a walking cat simulator in which you spend your time moving around to find collectibles and customize your kitten. Don't get me wrong, this is a good game if you just want to chill to some jazzy tunes and a flash quality game. Beautiful graphics, great potential... Lacks something to make it feel less.... empty.
It's a VERY short game. It's cute and wholesome- best for people who want a short game to tune out and relax. The music is nice and the simplistic art is easy on your eyes. However, there are still a few problems that may just be my lack of attention. There are no instructions, which is fine for me but it took me a bunch of button pressing to figure out what does what. There are also a bit of pathway glitches where my cat started falling through the floor at the end of pathways (and sometimes I can see through the floor). From the looks of it, it's so simplistic that it almost feels too short and unfinished. The levels are sort of bare, but that could be the point of the game. It's kind weird to control Yew (The cat) when there are multiple pathways, I feel like the cat isn't always following my directions while using the keyboard to control. The main point of the game is perfect. you collect. The cat you play as collects things perfectly. Personally, I feel like there should be more freedom rather than just going on a set pathway as well, but that can be disregarded as just my thirst of open world games. There are also only 3 different area design. I could have just played too little, but I played each level at least 3 times and nothing new was unlocked after the 3rd area. Honestly feels a bit underwhelming. Each area has what seems like a few maps with slight (sometimes big) changes. After playing for a while it would get a bit boring though. From what I've seen there aren't any puzzles or anything other than collecting. In the hub/level select, there are a few things you can do: Growing plants, making props to wear and building a giant cat tower. From time to time, I may have also glitched the cat tower and made the camera go weird. The skins that you can craft can also hurt your eyes, some skins are too neon or strong compared to the soft colours of everything else. My overall thoughts of this game is that it's super cute and simplistic. Perfect for winding down and getting rid of the stress. However there are glitches that need to be fixed and I hope that this game updates and adds in more features and perhaps change a few things. This game just came out so I'm giving it the benefit of the doubt and this is probably what I expected when I asked for wholesome games anyways. I think it's an okay game. Would I play it again? Sure, from time to time for relaxation. Not a game I would be completely immersed in though.
A perfect game for when you just need to switch off and vibe. And you're a cat.
I received this product for free because I played it at PAX Aus. You're a cat. You walk/run along set paths in three environments collecting glowy balls and randomly generated pieces of art. Pros The art is nice. The music is nice. There are a lot of skins/accessories to craft/unlock. Cons It feels more like its empty rather than deliberately minimalist. Controls are clunky - the cat can be aligned with the path but unable to walk along it. Also it is very easy to get stuck in the environment, happened a few times in my short 53 minutes playing. You cant interact with the cat sculptures you craft. Not sure why you have to be holding the walk button for a specified time before you start to run. With the amount of people listed in the credits I definitely expected more than what was provided. Other people are saying its a great way to chill out but given the clunky controls, weird collision boxes and ease of getting stuck in the environment i never got to chill out for more than a couple of minutes before i had to try and free myself from being stuck. At least the art and music was nice.
Absolutely love the concept of the game - fell in love at PAX2019. I was aware of the simplicity of the game but did not realise it was [b]that[/b] short. Great music. Cute. Love the purring - very calming. Unsure about the bugs in the game though. So far: [list] [*]Stuck inside the terrain [*]Unable to select / collect items, which leads to becoming stuck inside the terrain [*]Being able to craft all items without having any in the inventory [/list] I [b]really[/b] hope there will be more content released for this game - I honestly think there is a lot of potential. But for the time being I am disappointed with how it turned out, considering I was super hyped about it. [table] [tr] [th]Bug[/th] [th]Screenshots[/th] [/tr] [tr] [td]Stuck in terrain[/td] [td]https://steamcommunity.com/sharedfiles/filedetails/?id=1937297437[/td] [/tr] [tr] [td]Crafting without items[/td] [td]https://steamcommunity.com/sharedfiles/filedetails/?id=1937297047 https://steamcommunity.com/sharedfiles/filedetails/?id=1937297171 https://steamcommunity.com/sharedfiles/filedetails/?id=1937297273[/td] [/tr] [/table]
I wanted to love this game The art style and animation is so beautiful and smooth, it's what drew me to the game in the first place. I really wanted this game to be good. The atmosphere is calming and magical, the assets are an interesting combination of 3D models and 2D scrap book styled and that's about all that's good about this game. The actual gamey part was like a 3 dimensional platformer without enemies, obstacles, jumping or puzzles. At first it was interesting that each time you played a level it seemed to be randomly generated, but by only the third play through it became obvious that it was the same five rooms just put in a different order. At times it feels like there is a puzzle, some sort of secret path, but there isn't just loops and dead ends. The reward for playing through the levels has very little value as a player. The accessories and skins are fun, unique and beautiful but there is no incentive to get them. No progression, no story line or achievements. Playing the game turned into a loop of doing a level, checking what I could make, then doing the level again. It started to feel more like a production line than a game. I liked the idea of the cat towers, I wasn't expecting them to stack and that started to feel like a progression, but the cat doesn't interact with them. It ends up feeling like an awkward static pile of circles and lines. Since, when you created a skin, it was introduced as if a new character was entering the tree house even saying "Yew have a visitor", I was hoping the skins you had made would appear in the cat tower. At least then it would have a purpose. The plantation/nursery also confused me. I'm not sure how long a plant takes the grow or when I need to water it. I'm not even sure what the purpose is since there is no way I have found to see what I have collected or how much/many. If it is supposed to be the item page of the book, it always says I don't have any items. I'm not sure what the "Amulets" are supposed to be but if they were some kind of goal or achievement that would be a good start. I hope they aren't just randomly found in the levels, if so, then what's the point? Finally, the interface was rather buggy. I didn't have any problems with playing the levels, which is great, but if I played for too long or flipped through the books pages too quickly, they would black out and I wouldn't be able to select anything. I had to restart the game to fix it. However, I loved the art style of the interface and the little details that react when the cursor goes over them. It gave the game a little extra wholesomeness. Overall, like I said, I really wanted to like this game, but in the end, there just isn't much 'playing' involved. Even if there was some kind of resource management or shop simulator would give some incentive to play the levels, otherwise you're just playing to collect things to make things that don't do anything. There is a calming simplicity to that, but it's something I look for in a mobile game, not on PC. I really hope new updates come out. I would hate to see such a lovely art style and concept go to waste.
I was so happy to purchase this game today, on opening day, and even got it 15% off! I would easily have paid much more for this game, however, with the amount of joy I had while playing it! The animations are SPOT ON for cat behavior, and each skin is so unique! The Art is so beautiful with very striking colors! The gameplay isn't difficult, and the music is so nice and calming! My community had the best time watching me play, and I can't wait to see more! I played it for over 8 hours in my first sitting, and can't wait to play again! I used a PS4 controller, and had almost no issues (there was only one section of pathway that my cat got stuck on, but I was able to get out after just a few moments!) Well done, ManaTea, this game is wonderful!
A fairly relaxing game where you play a cat who collects things. Then the game scratches into your OCD by offering you to get one of everything, using the collections to craft cosmetics. Brilliant! https://youtu.be/5CHruBPwIv8
Is very cute and chill. Has some bugs but they don't affect the game that much. If u like cats then this is worth getting when it's on sale
Farklı ve sakin bir oyun ortamında kedi karakterle birlikte ilerleyişinizi sağlayabileceğiniz bu oyunda; aksiyon, düşman, kavga tarzında içerikleri göremeyeceğiniz için, bulunduğunuz ortamın akışına kendinizi bırakarak rahat bir oynanış deneyimi yaşayabilirsiniz. Yolculuğunuz esnasında minik minik adımlarınızla ilerlerken de yeni yeni keşiflerde bulunup, bu fantastik ortamların keyfini sürmeyi deneyebilirsiniz.
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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