
This is your first family mission, you have to arm and equip yourself and, above all, survive attacks from deadly monsters. Defeat these strong monsters, collect 4 artifacts and emerge from this hostile island as a relic hunter.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese
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[spoiler] 恭喜你触发隐藏副本「每日 key 刷新点」[url=www.babagame.vip][b][u] 点击前往 [/u][/b] [/url][/spoiler] [h1][quote=「BABAGAME」傲慢与偏贱] 这是一款剧情接近于无,操作接近于无的游戏。 按理说应该直接 ALT+F4,然而游戏中多样化的装备和道具又吸引我留下来看看下一个怪物会掉落什么有趣的装备。 游戏的大地图移动+小场景动画的模式让我想到了 NDS 的分屏。 其实这款游戏本可以做的更好,把战斗改成回合制、动画场景的内容多样化一些,就装备道具属性以及被动技能来说已经很有 Roguelike 的味道。不过把饥饿和口渴的设定代入的 RPG 游戏中真的是有些勉强,这游戏的道具全随缘分,顶个强行增加游戏难度的口渴/饥饿 DeBuff 真的挺无奈的。 我是不是对一个 8 块钱的游戏要求太多了?好吧我承认按目前的游戏内容来说虽然简陋,但是用来打发下时间还不错。 另外这款游戏到底是不是国产? 由于格式原因,完整评测请到http://www.babagame.vip/archives/13601 [/quote][/h1][b] 感谢 BABAGAME 免费赠送的游戏,现在到 [url=www.babagame.vip] BABA [/url] 回帖有机会免费获得这款游戏 [/b]
I'd probably give a neutral rating if I could but it gets a thumbs up because the standard on steam is incredibly low atm interesting concept with execution I'm not the biggest fan of but it's compotently put together at least
What even is this game? I thought it looked interesting, so I bought it. My experience so far is that you choose from minimal looks, pick a couple of abilities and get thrown onto a map, with no instruction at all! not even a little bit. Wander around, get attacked by monsters you have no chance of beating and die, as the run away option rarely works. Then you start again and repeat. I really tried to like this, but there really is no instruction to let you know how to use materials to craft other weapons etc..., or actually how to do anything. not even a map key reference to let you know what certain symbols mean. Don't waste your money until this is updated, and even then don't expect much. It's an interesting premise poorly executed.
我認為這款遊戲製作組是想讓這款遊戲的玩法類似七日殺,躲避怪物,搜索物資,回收資源獲得材料,再用材料合成新的道具,讓自己變得更強,得以生存下去。 所以強烈建議製作組,提供簡單明確的初始教學,不然真的會毫無頭緒。 另外建議UI介面,要更清楚讓玩家知道現在角色做了或遭遇、發現了什麼。例如右下角可以冒出訊息提示窗,表明吃了什麼,喝了什麼,合成了什麼,回收了什麼,遭遇了什麼。 讓玩家感覺與遊戲有互動。 然後建議提供遊戲的速度調節機制或是給玩家暫停了解各個按鈕物品的時間。 戰鬥方面,完全沒有辦法知道是自己被打了,還是自己有沒有正在攻擊敵人。也無從判斷技能是否正在發動,是否有成功作用。 希望能持續改進,我很想推薦這種類型的生存遊戲,但是目前有很多地方需要優化,。 感覺比較類似遊戲的期待2018 12月 的改進。
游戏很好玩BUG太多 打架时候怪会消失????一直卡着不动1个多小时呵呵呵呵呵
一款小品冒險遊戲,加屬性做裝備打怪物,然要吃東西休息,雖然本體很小可是囊括了很多RPG元素。
怎么说呢,当初因为好奇就买了,完了之后发现有点像大逃杀?不过这类型我确实不怎么喜欢吧,内容也很迷。 总而言之就是在一个固定的地图上,杀怪,拿物品,继续杀怪,然后躲着大怪的游戏。 可能是我比较菜又不会玩?反正经常死,然后从头再来,直到耐心消耗完。 总体我是不推荐的。
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