
A first-person horror adventure game that will take you on a journey through an ancient castle and that lies beneath. Dangers and forgotten horrors await in the dark...
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, German*, Spanish - Spain*, Russian**languages with full audio support
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Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
undergame
Underdread - хоррор-игра от первого лица, в которой вы отправитесь в путешествие по древнему замку и тому, что таится под ним. Входи, если осмелишься... Время действия - ранний 18ый век. Вы с вашей дочь путешествовали, и остановились на ночь в небольшой гостинице. По прошествии ночи вы проснулись, и обнаружили что ваша дочь исчезла. Поиски ее по окрестностям ничего не принесли. После расспросов местного населения, ыв получили некоторую зацепку - в замке бывшего местного лорда происходит что-то странное, и это связывают с исчезновениями детей, происходящими в последнее время. Вы пойдете по следу детектива, который приехал чтобы найти пропавших детей за несколько дней до вашего прибытия. Из его записок и заметок ученого, жившего здесь в прошлом, вы постепенно сможете собрать всю историю воедино, фрагмент за фрагментом. Будьте бдительны! Это место покинули не просто так. Ни один угол не безопасен, и каждый звук может предвещать беду. Особенности: - Хоррор-приключение с богатым сюжетом - Решение загадок постоянно сопряжено с опасностью. - Постоянно обновляющийся журнал поможет вам решать головоломки, или расскажет фрагмент истории. - Атмосферная музыка, уникальная для каждой локации. короче Амнезия для бедных и тупых
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
помните видео раньше, где смотришь обычное видео и резко появляется морда страшная и кричит как резаная, так вот РАЗРАБОТЧИК решил сделать так же, только в игре, думая что игра будет страшной из-за этого. Они лучше бы сделали лампу нормальную, а то получается что в руке он держит одно кольцо, а лампа гуляет где-то рядом
there no Turkish language support
There's lots of potential here. I revisited this game after not touching it for a few years. It's still pretty messy. It has a lot of good points. The graphics and artwork weren't the most realistic, but the textures were nice and crisp. The voice acting isn't terrible either. That's about it. There are a lot of components that go well in a horror game like a story, puzzles, and just a little bit of danger. But... They don't seem to fit together correctly in Under Dread. The eerie atmosphere is kind of ruined by a thorough saturation of jump scares. So many jump scares that you are constantly hearing noises that indicate something happened, except you almost never see what was supposed to scare you. This left me wondering for most of the game whether the noises were supposed to scare me. They didn't. The story feels disjointed. A man's daughter goes missing, he finds out that other kids disappear too, then he hears about a man that 'sometimes brings them back'. From a dungeon. You collect notes that add to the story, except that they don't really. So you're kind of left feeling a bit lost and confused. Problems with getting scared and following the story aside, it was time to sink my teeth into the mechanics. The puzzles weren't difficult at all once I was able figure out what I needed to do. Collect 4 rocks, flip some switches, etc. These are mixed in with stealth challenges with a many-headed skull demon/ghost thingy that can see through walls. GG. That was it for me. I could tolerate not being able to understand why this guy's daughter was in a dungeon or why he went into the dungeon himself instead of sending the other guy who had previously been successful. I could even tolerate not really being scared and having a sort of luke warm horror atmosphere(yuck). I, however, could not handle the broken stealth mechanics as it made it impossible to progress in the game. And with the way the save system works, it got really frustrating to have to complete entire sections over and over. Good grief. If you enjoy the challenge that broken game mechanics present to you during gameplay, you might like this game. I know a few people who do(they just call it 'hardmode'), so this might be up your alley. Thumbs down for this one from me, friends. Sorry. </3
[h1]주인공의 헐떡이는 소리가 무서움[/h1] 단서를 찾아내서 길을 만들어가는 탐험 게임 같습니다. [b]* 상호작용키 - 키보드 E 버튼 - 마우스 왼쪽버튼 * 앉기 - 키보드 C 버튼[/b] 흥미로운 게임이라고 생각하지만 이 게임은 1인칭 시점이라서 1챕터 완료후 3D멀미가 느껴져서 여기까지만 하는걸로 하겠습니다 [In English] - Translation to help my foreign friends understand [h1]The sound of the main character's panting is scary[/h1] It's like an exploration game where you find clues and make a way. [b]interaction key - Keyboard E button - Left mouse button Sit - C button on keyboard[/b] I think it's an interesting game, but since this game is a first-person view, I felt 3D motion sickness after completing the first chapter, so I'll just play it here.
Nada muito inovador ou que prenda por muito tempo. Você pega itens para fazer ritual e leva para o ritual e assim passa para a próxima área. Simples e leve, serve para passatempo na sua hora de duração.
Впринципе неплохой хоррор,но приедается искать всякие предметы к половине игры,можно взять и немного попугаться пару часов,если есть скидка(брал за 15 рублей,еще и карточками полцены отбивается)
muy buenos los cromos compren en oferta
I can see some kind of effort put into this, but it's buggy and I don't like it.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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