
Tactical team-building roguelike auto-battler with active and passive playstyles. Draft a team as you explore maps full of monsters, build synergies, equip items and cast spells to support your team during battles and help them escape the Underboard.
Modeled estimate, not a reported figure. How we estimate →
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About
Tactical team-building roguelike auto-battler with active and passive playstyles. Draft a team, level them up, equip loot, and stack Traits to maximize your synergies. Fight through randomized maps, using your spells and Masteries to support and refine your builds. Explore multiple Zones to conquer challenging bosses and help your team escape the Underboard.
Characters battle on their own based on positioning and aggression. Look out for enemy threats and position your team accordingly.
Build a team of characters with traits, items and spells to create the best synergies you can.
Cast spells to actively support your team in battles, or reserve your Mana to grant them passive bonuses. Upgrade your best spells or go for more tactical flexibility.
Draft a team of characters, each enhanced with random Traits. Matching Traits between characters grants further bonuses to your team.
Level up your characters by killing monsters, then kill bosses to unlock their evolutions.
Loot and craft items to equip characters with stat bonuses, extra traits or unique effects.
There are countless combinations of characters, traits, items, spells and hundreds of unique stats!
Explore randomized maps shrouded in fog of war, full of monsters and treasures.
Unlock harder Zones to explore by killing Pinnacle bosses at the end of your explorations.
Each Zone has its own distinct theme, with its own enemies and bosses to conquer.
Unlock Masteries as you play, allowing you to further specialize your teams for future explorations!
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Spanish - Spain, Spanish - Latin America, Simplified Chinese, German, Japanese, Korean
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
半年都用不一定能更新
This is an excellent roguelike deckbuilder which I am afraid is going to get missed by a lot of people, not least because it's another entry in a rather saturated market, but I do have to say that some of the RNG in late game is a little unfair. Some patches to even out the late-game RNG and please, please, please the added mechanic to group-select your party to move them as one, as well as individually.
I have to leave a negative review for now, even though I don't really want to. The earlier sections of the game are quite fun but the difficulty scaling is bad. You'll feel rewarded for thoughtful play for a while but eventually you'll just become a slave to RNG. Do you or do you not get offered the things to win or not? Do you roll the bosses that are, as far as I can tell, often mathematically unbeatable with the things you've been offered in a run? I like for my roguelikes to actually reward making good choices and for it to be possible to salvage 80%+ of runs if those good choices are made. In the later stages this game simply does not offer you the tools to succeed probably over half of the time at minimum, and that feelsbadman. These are probably all fixable problems but as of the current state of the game it REALLY loses the appeal after a few hours. The later bosses having punishing mechanics but you go in blind so you can't work around them. You either do or do not have the tools to win against them. Some of them will just counter you and that's that, but you have no way to know until you get there. The RNG weights feel off too. Quite a few of the characters are basically useless and at least some of those are useless because the entire mechanic they're built around is useless. For example, in most cases, DOT effects are way too slow to do anything and will be wasted. The variance in character power, spell power, and item power is so wide that you are more of a slave to the RNG than you are your own mistakes.
Fun Roguelike Auto-Battler. I definitely recommend this game. You can watch my Let's Play coverage and see for yourself. https://youtu.be/3pKFhH3vbDw
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4스테이지 까지 밀고 첫번쨰 모드 선택대화를 해금해서 클리어했지만, 업적이나 보상이 없는걸 보고 바로 더 할맘 잃어버림. 여기까지가 끝인듯
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an excellent autobattler roguelike with one glaring balance issue as someone that enjoys roguelikes and autobattlers, I've been frustrated with the combination of the genre as very often they are ENTIRELY luck based or FAR too easy, underboard overall feels actually well balanced compared with many others where you usually do feel that you CAN lose but there's enough strategic options to tilt the scales. but with one major exception, the final bosses of each area tend to be brutal difficulty spikes with very little ability to prepare for them as you are not able to see their phases before the fight, and one of the games strengths that avoids losing to one singular thing that counters your build just DOES NOT work on them, you have a life pool that you spend when you lose a battle, and any enemies you killed revive with 25% less HP, so even if a fight counters your build you can grind them down at the cost of your life, but bosses are usually solo affairs so you have no ability TO get a ghost stack on them, so a life build just loses slower, if there was a health checkpoint that'd put a ghost stack on the bosses that'd help immensely with the final bosses feeling unfair
一些设定意义不明,不知道是不是翻译的原因,比如技能连招就搞不懂什么机制,还有第四章关底BOSS也太难了,4-1打一个已经够费劲了,4-2直接来三个,试了催眠和魅惑都不好使,体验极差!
物理系的盗贼 弓箭手 和手枪 输出太强了 。 游戏主要难度还是来源于凑羁绊 第二张图如果输出羁绊满一个就秒秒秒 。想玩肉队 但是三个肉第一张图boss都过不了。
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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