
Tactical team-building roguelike auto-battler with active and passive playstyles. Draft a team as you explore maps full of monsters, build synergies, equip items and cast spells to support your team during battles and help them escape the Underboard.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.17/day in the week to Aug 6 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Tactical team-building roguelike auto-battler with active and passive playstyles. Draft a team, level them up, equip loot, and stack Traits to maximize your synergies. Fight through randomized maps, using your spells and Masteries to support and refine your builds. Explore multiple Zones to conquer challenging bosses and help your team escape the Underboard.
Characters battle on their own based on positioning and aggression. Look out for enemy threats and position your team accordingly.
Build a team of characters with traits, items and spells to create the best synergies you can.
Cast spells to actively support your team in battles, or reserve your Mana to grant them passive bonuses. Upgrade your best spells or go for more tactical flexibility.
Draft a team of characters, each enhanced with random Traits. Matching Traits between characters grants further bonuses to your team.
Level up your characters by killing monsters, then kill bosses to unlock their evolutions.
Loot and craft items to equip characters with stat bonuses, extra traits or unique effects.
There are countless combinations of characters, traits, items, spells and hundreds of unique stats!
Explore randomized maps shrouded in fog of war, full of monsters and treasures.
Unlock harder Zones to explore by killing Pinnacle bosses at the end of your explorations.
Each Zone has its own distinct theme, with its own enemies and bosses to conquer.
Unlock Masteries as you play, allowing you to further specialize your teams for future explorations!
Genres
Engagement
Reviews
Themes across 54 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I love auto battlers but I had a bit of a struggle with this one. You think you're on an insane run, and even the final boss tricks you into thinking you're going to win. You have maxed synergies and items, instagib phase 1, phase 2 is a little closer but you're not worried. Maybe your positioning is off and you lose but you have plenty of health so you reposition and win on the second try. And then phase 3 you just have no chance. Your run is over, better luck next time. The wording of synergies sometimes is a little too technical to fully intuit. A few Ancient rarity items made me think they did the opposite of what they actually did. Example: There's a mechanic in the game called Combo which gives every 3rd ultimate a bonus to damage. There's an Ancient weapon that lets you start at max combo, but the wording made me think I can't generate combo after the first Ult. Mechanically interesting, a guaranteed big burst at the loss of being able to do it again later. No sir, its the opposite. You're ALWAYS max combo so every ult get the bonus. A lot of items and descriptions are like this. You have to read the description out loud to try and parse what it actually does in order to try and understand and even then you might still get it wrong. Some of this could be on me, sure, but a lot of reviews seem to ring the same bell of "Overly complicated and overly random so it's hard to pin down what a winning run even looks like." It's a fun artstyle and you'll get some hours out of it if you like autobattler roguelikes. I will say, however, as someone who wins at least one run in the first few tries whenever they play a new roguelike, I uninstalled this game after bashing my head against the final boss for a total of about 3 hours over a couple days without succeeding. If you're into that then have it it, but I can name very few roguelikes harder than this one to get a godrun going. And even when you think you achieved escape velocity, you're probably wrong.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Spanish - Spain, Spanish - Latin America, Simplified Chinese, German, Japanese, Korean, Russian
Hours played at review time, across 55 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
傻逼设计的游戏,运气占比的成分远超想象
1.请多更新点角色和羁绊 2.中文翻译有问题,很多词条解释不清晰,让人摸不着头脑,需要去试错
不好玩
Fun Roguelike Auto-Battler. I definitely recommend this game. You can watch my Let's Play coverage and see for yourself. https://youtu.be/3pKFhH3vbDw
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半年都用不一定能更新
4스테이지 까지 밀고 첫번쨰 모드 선택대화를 해금해서 클리어했지만, 업적이나 보상이 없는걸 보고 바로 더 할맘 잃어버림. 여기까지가 끝인듯
Что должно быть в голове у разработчика, чтобы не делать автоматическое сохранение после каждого события? Т.е. если вы прошли почти всю карту, но не убили босса и вышли из игры, то когда вы зайдёте то начнёте весь уровень заново с потерей всего прогресса. Это просто издевательство над игроком. Пока это не исправят - игра для мазохистов и любителей впустую тратить время.
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Players by region
Where this game's players are, estimated from review languages.
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