
Tactical team-building roguelike auto-battler with active and passive playstyles. Draft a team as you explore maps full of monsters, build synergies, equip items and cast spells to support your team during battles and help them escape the Underboard.
Modeled estimate, not a reported figure. How we estimate →
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About
Tactical team-building roguelike auto-battler with active and passive playstyles. Draft a team, level them up, equip loot, and stack Traits to maximize your synergies. Fight through randomized maps, using your spells and Masteries to support and refine your builds. Explore multiple Zones to conquer challenging bosses and help your team escape the Underboard.
Characters battle on their own based on positioning and aggression. Look out for enemy threats and position your team accordingly.
Build a team of characters with traits, items and spells to create the best synergies you can.
Cast spells to actively support your team in battles, or reserve your Mana to grant them passive bonuses. Upgrade your best spells or go for more tactical flexibility.
Draft a team of characters, each enhanced with random Traits. Matching Traits between characters grants further bonuses to your team.
Level up your characters by killing monsters, then kill bosses to unlock their evolutions.
Loot and craft items to equip characters with stat bonuses, extra traits or unique effects.
There are countless combinations of characters, traits, items, spells and hundreds of unique stats!
Explore randomized maps shrouded in fog of war, full of monsters and treasures.
Unlock harder Zones to explore by killing Pinnacle bosses at the end of your explorations.
Each Zone has its own distinct theme, with its own enemies and bosses to conquer.
Unlock Masteries as you play, allowing you to further specialize your teams for future explorations!
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Spanish - Spain, Spanish - Latin America, Simplified Chinese, German, Japanese, Korean
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Underboard has a lot of style, and a lot of charm, its just not a very fun game. I think the critical mistake is that it all-ins on the least interesting (and most problematic) part of autochess: the synergy system. Synergies are king in this game since they are the most available and powerful form of enhancement, and because units have no inherent synergy, and instead all of their synergies are rolled randomly in the draft screen, none of the (admittedly not all that inherently interesting to begin with) characters feel distinct; every character feels like an interchangeable and samey synergy holder for whatever primary unit you are trying to empower. This is compounded by what I eluded to at the end of that last point: the only strategy that is viable from what I can tell is to all-in on like 2-3 units (since you can only fully outfit/upgrade that many in a run), and have everyone else just be there for utility, meat shielding, and pumping synergies. I won three runs before dying, in part due to rng and the nature of roguelikes meaning sometimes you die, but also due to poor decisions made out of apathy. I was relieved when I died, and could close the game, and that says a lot about my experience. I don't think its unfixable. This review was written on 2/18, so if the dev comes back with a balance overhaul that fixes my concerns and the concerns of other reviewers i've seen with similar complaints, then definitely check it out. What is done well in Underboard is done really quite well, its just that that list doesn't currently include "the gameplay".
I want to love this game, I really do, everything about it should scream my style. It just doesn't hit the mark on anything it's trying to do, which would be great for an early access game, but it's just not that. The art style, dope. The mechanics on paper, dope. Just take TFT and make it a fun roguelite, sick should have happened years ago. It just lacks polish of any sort, it felt like the official release was the moment they finished the game and not when they finished polishing the game. I hope the developer knows a "rerelease" or a "huge 1.1" update can save this game. Don't be afraid to download shaders lmfao. I guess maybe it's just tough seeing all these Newgrounds affliated works without the standard met.
Cool now
bem legal mas muito curto :(
Spoko gierka, ale ostatni boss to jakaś pomyłka nie da się go pokonać. Poza tym wystarczy zagrać w demo pełna wersja nie różni się zbytnio od dema
this game is good but why tf is the first boss Omen/Meno so hard compared to the other bosses lmao
+
The game is fun but has WAY to many mechanics, it feels very cluttered with complicated wording for abilities and keywords, its fun but it feels very confusing on whats actually happening, more game clerity would be appreciated
傻逼设计的游戏,运气占比的成分远超想象
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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