
Tactical team-building roguelike auto-battler with active and passive playstyles. Draft a team as you explore maps full of monsters, build synergies, equip items and cast spells to support your team during battles and help them escape the Underboard.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.17/day in the week to Aug 6 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Tactical team-building roguelike auto-battler with active and passive playstyles. Draft a team, level them up, equip loot, and stack Traits to maximize your synergies. Fight through randomized maps, using your spells and Masteries to support and refine your builds. Explore multiple Zones to conquer challenging bosses and help your team escape the Underboard.
Characters battle on their own based on positioning and aggression. Look out for enemy threats and position your team accordingly.
Build a team of characters with traits, items and spells to create the best synergies you can.
Cast spells to actively support your team in battles, or reserve your Mana to grant them passive bonuses. Upgrade your best spells or go for more tactical flexibility.
Draft a team of characters, each enhanced with random Traits. Matching Traits between characters grants further bonuses to your team.
Level up your characters by killing monsters, then kill bosses to unlock their evolutions.
Loot and craft items to equip characters with stat bonuses, extra traits or unique effects.
There are countless combinations of characters, traits, items, spells and hundreds of unique stats!
Explore randomized maps shrouded in fog of war, full of monsters and treasures.
Unlock harder Zones to explore by killing Pinnacle bosses at the end of your explorations.
Each Zone has its own distinct theme, with its own enemies and bosses to conquer.
Unlock Masteries as you play, allowing you to further specialize your teams for future explorations!
Genres
Engagement
Reviews
Themes across 54 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
this game is good but why tf is the first boss Omen/Meno so hard compared to the other bosses lmao
I like it, looking forward to more content
прикольная игруля, хз за 2 часа прошел 3 акта из 4, 4 пока не трогал. В целом зайти быстренько ран сделать пособирать разные комбинации интересно графика в полной версии улучшилась по сравнению с демкой, выглядит вполне себе сносно. рандомность черт у персов душит немного. ну и в целом предметов маловато дают, из-за чего приходится каждый раз собирать одного гигачада со всеми чертами мира, если получится, одного танка и все остальные ребята чисто на подсосе стоят. учитывая, что игра стоит по скидосику 200 рубсиков, не жалею исправляю после первого рана 4 главы вот 4 глава мое почтение, просто так это дерьмо не пройти, так что буду сидеть дрюкать разные комбинации в надежде на успех
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Spanish - Spain, Spanish - Latin America, Simplified Chinese, German, Japanese, Korean, Russian
Hours played at review time, across 55 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Game work on I3 4 series 1.7GHz with 2 cores. After 27 hours in game i beat 4 zone. I waste lots of time to check some stuff and literaly try to get some challenge on zone 1 of the still i want to spend more time in game to check some other combos, traits and characters as carry ones. Game might be hard as someone other review, but i maybe they forogot it's roguelike game and in some runs even if i feal that i lose change postion of charaters might change whole fight. I wish there was more characters to play after 27 hours i got 100% of collected characters and items plus 90% of spells so might be fun to see some new one.
GOTY
This game is fire. I play a ton of roguelikes/lites and this one has kept me interested for 15 hours now. I foresee many more hours of fun especially since the dev has stated that they plan on future content/balancing updates.
Bought this game on a whim and I'm glad I did. This is essentially a roguelike tactics/auto-battler. You build up a team of characters, get spells, items, and traits. Each battle you layout your team dependent on the enemy setup and then start the fight. Your units fight automatically, but you can cast spells and also "command" some of them if you have the ability. The art style is great. A cartoony style, but with some pretty gnarly gore. There's also PIco from Newgrounds fame here, which is kind of what pulled me into begin with. My only small gripe with the game are that saves are only after you go through a portal AKA the start of each map. I feel there's no gameplay benefit to this, so hopefully this is something they can update in the future. Not a deal breaker by any means, just something to keep in mind. Overall, I can highly recommend this if you like tactics/auto-battler!
play this this is really really cool one of those "just one more playthrough" kinda games stop reading this and just get it!
Underboard has a lot of style, and a lot of charm, its just not a very fun game. I think the critical mistake is that it all-ins on the least interesting (and most problematic) part of autochess: the synergy system. Synergies are king in this game since they are the most available and powerful form of enhancement, and because units have no inherent synergy, and instead all of their synergies are rolled randomly in the draft screen, none of the (admittedly not all that inherently interesting to begin with) characters feel distinct; every character feels like an interchangeable and samey synergy holder for whatever primary unit you are trying to empower. This is compounded by what I eluded to at the end of that last point: the only strategy that is viable from what I can tell is to all-in on like 2-3 units (since you can only fully outfit/upgrade that many in a run), and have everyone else just be there for utility, meat shielding, and pumping synergies. I won three runs before dying, in part due to rng and the nature of roguelikes meaning sometimes you die, but also due to poor decisions made out of apathy. I was relieved when I died, and could close the game, and that says a lot about my experience. I don't think its unfixable. This review was written on 2/18, so if the dev comes back with a balance overhaul that fixes my concerns and the concerns of other reviewers i've seen with similar complaints, then definitely check it out. What is done well in Underboard is done really quite well, its just that that list doesn't currently include "the gameplay".
I want to love this game, I really do, everything about it should scream my style. It just doesn't hit the mark on anything it's trying to do, which would be great for an early access game, but it's just not that. The art style, dope. The mechanics on paper, dope. Just take TFT and make it a fun roguelite, sick should have happened years ago. It just lacks polish of any sort, it felt like the official release was the moment they finished the game and not when they finished polishing the game. I hope the developer knows a "rerelease" or a "huge 1.1" update can save this game. Don't be afraid to download shaders lmfao. I guess maybe it's just tough seeing all these Newgrounds affliated works without the standard met.
Players by region
Where this game's players are, estimated from review languages.
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