
Recruit a party of unique heroes, fight deadly encounters, loot and craft powerful gear, discover and create thousands of synergetic builds! The Last Flame is an endless roguelike auto-battler in which you guide a righteous party of heroes through many challenges.
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About
The Last Flame is a roguelike auto-battler which focuses on build creation, strategy and decision making. Recruit special heroes, fight deadly encounters, loot and craft powerful gear, discover and create unique synergetic builds! Every run, you will need to create powerful builds that will take down your foes!
The Last Flame offers an incredible amount of build diversity. Combine heroes, items, relics and origins together to create amazing builds! Hero and team building have been designed with flexibility and freedom at their core which allows you to discover and create unique synergetic builds every single run!
In between the automated combats, you will have to cleverly guide your heroes through the adventure by making the smart decisions! Manage your resources, choose the optimal path in the map, make powerful builds, and strategically position and plan the combat phase!

Get access to a lot more stuff! Make amazing builds with 325 items, 65 heroes, 150 relics and 60 origins.
Continue the adventure in the third act, and meet the final boss in a special act!
Face 30 challenging enemies and 12 bosses!
Progress through 5 difficulties which will challenge your knowledge and strategy!
Push your builds to their limit in the endless mode, a mode where you try to reach the highest floor!
Experience the game in diverse and fun new ways with the challenge modes!
Stats
Languages: English, Simplified Chinese, German, French, Traditional Chinese, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Réalisé par un seul développeur, ce prologue permet de percevoir l'ampleur de sa motivation (dizaines de héros recrutables, mode story, emprunts à Slay the Spire et TFT, inspiration blizzardienne, etc). Il montre aussi ses faiblesses (un autobattler sans étincelle d'âme, qu'on évitera poliment (˶ᵔ ᵕ ᵔ˶)
[h1]The game is incredibly addictive[/h1] I played it for 6 hours straight and ended up deciding to buy the full version to support the developer. There are so many heroes and playstyles that I haven't tried yet. I can just chill and play the game without any pressure, it's really entertaining and helps me relax a lot. I highly recommend everyone to try the Prologue and then decide whether or not to buy the game.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Pick from random line ups, assign random gear, watch random results as game plays itself.
Soy un seguidor de los RogueLike y debo decir que este juego capta una muy buena esencia, es muy adictivo y la infinidad de posibilidades que puedes lograr con esto es increible.
Fun game. However, it's not worth $20, or even $10, without a replay function.
The main issue is that the mechanics and synergies are not clearly explained or easy to understand. You never really feel like you know what you're doing, you just click “next,” equip some random items, jump into a random battle, and win… until suddenly you hit a boss that feels impossibly strong. Any sense of meaningful combinations or intentional build strategy gets diluted very quickly. I understand this started as a solo developer project and was released after three years of work. There is clearly a lot of effort and skill involved - especially if the developer also handled the graphics and other elements. However, the fun factor fades fast because the game creates an illusion of variety rather than offering meaningful depth. I bought the game, refunded it, then I played the demo (wrong order I know) and as I was playing the demo again I realized it really does not stratch the itch in my case. Dota Underlords for example, does the same better. Believe it or not.
cool game just finished a video on it
The Last Flame is a roguelike deckbuilder that blends tactical combat with rich, strategic card synergies. Each run offers new relics, heroes, and enemy types, keeping gameplay fresh and challenging. Its crisp pixel art and rewarding progression system make for an addictive loop, though difficulty spikes can be punishing. - Rating: 8/10 – A deep, replayable deckbuilder that will hook strategy fans. - Video Gameplay - https://youtu.be/h-cisLQ9exs - Follow my curator page - https://store.steampowered.com/curator/45547027/
数值设计很差,英雄也非常不平衡,玩起来毫无成就感,半价可以考虑玩一下,不推荐
Even as a free demo this provides a fair bit of entertainment. This game isn't for everyone in the way that it's a little bit mundane and casual but also requires you read a lot. Just about everything in fact. Lots of reading. Reading galore. Anywhere that things seem convoluted there are keywords that are always linked to other keywords, which at least makes memorizing them a lot easier. The things that are a game changer are the effects from enhancement scrolls that you have to use the forge to tack them onto other items. There's also team buffs from campfire encounters, and passives from leveling up individual heroes. Not many of the heroes themselves pack a punch, feel durable, or really feel like they do much of anything. Some heroes only seem to exist to facilitate synergy for other heroes. All the heroes are extremely similar in terms of their wet noodle of an active ability aside from a few very unique ones that I absolutely love. Though it's not always the unique ones that I get entertainment out of. It is hard to tell what spell power actually does involving active abilities most of the time because there's no indicator of what percentage of spell power is used for what, you have to keep an item around just to check how things scale on your own. Seriously, I hope that some of the quality of life is improved over in the official release. I am aware I have a negative tone about this demo/prologue but I also just absolutely love it. It's weird, it's charming, there's crazy little secrets and synergies peppered in here and there. And the whole fact it's PvE means I shouldn't have to worry about servers shutting down ever in the future. I can also play it at my own pace without timers. Eventually I will pick up the (currently early access release of the) full version and judge it separately. But if you're reading this, this version stands pretty solid on it's own.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.