
Assemble the ultimate team of Mexican wrestlers in this roguelike auto-battler. Combine unique units with powerful items to discover hundreds of synergies while battling your way through.
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About

Lucha Chess is a strategy roguelike with the flair of Mexican wrestling and the charm of retro cartoons. Instead of button-mashing action, you’ll dive into chill but deep tactical battles, building the ultimate team of eccentric heroes.
Experiment with countless combinations of heroes items, and relics to unleash broken synergies. Will you find the perfect balance between offensive power and defensive stall? Will you smash through the enemy frontline or strike straight at their backline? The choice is yours every match!
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, German*, Japanese*, Korean*, Portuguese - Brazil*, Russian*, Simplified Chinese*, Spanish - Latin America**languages with full audio support
Engagement
Hours played at review time, across 46 reviews with recorded playtime.
Reviews
Themes across 46 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
There are only three bosses and a handful of units. For the price it's hard to recommend despite being a decent game. I've already seen everything the game has to offer in two hours and there isn't enough enemy variety or challenge to justify replaying. It's early access, but still, it offers very little replay ability.
ルチャリブレ(メキシカンプロレス)をテーマにしたオートバトラー。 現状ゲームのボリュームは少なめだが、テーマが非常に魅力的で、デザインが素敵。 日本語が実装されているものの、日本語で遊ぶと一部のキャラクターのアップグレードが選択できないバグがあるので英語等別言語で遊んだほうが良い。 レベルカンストまで遊びましたが、おすすめです。
juego muy entretenido tiene mucho potencial !
If you love Mexican culture and cuisine, this game is for you. A ton of love has been poured into designing characters and items. In terms of gameplay, I haven't played many auto-battlers myself, so I might not be used to the sudden difficulty spikes that I experienced in Lucha Chess. But I'll keep playing to see if it's a skill issue, and I look forward to the full version of the game!
Guter aber leider nur kurzweiliger Auto Battler im Early Access. Nach 16 Stunden habe ich alles freigeschaltet und alle Herausforderungen geschafft. Eine Daily Quest oder wöchentlich wechselnde Herausforderungen würden der Langzeitmotivation wirklich gut tun. Ansonsten ein visuell ansprechendes Spiel wo man recht gut erkennen kann was auf dem Feld passiert weil es durch die Fähigkeiten der Einheiten nicht zu einem Effekt Feuerwerk verkommt. Durch positive und negative Perks kann man vorher den Run individualisieren. Einheiten und Gegenstände unterscheiden sich merklich was unterschiedliche Spielstile spaßig macht.
美术风格很有意思,目前最大的问题是中文机翻有点离谱,另外英雄羁绊比较少,女猎手有恶性BUG,整体来说挺好玩的,期待更新更多内容
Quite a fun autobattler - lots of variety in upgrades and units to play with - the lack of bosses doesn't really matter, as they all are just dps checks more or less. The one complaint I'd have is, about once a run, the enemy is way way overtuned. You can be wiping the floor for 10 battles straight, and suddenly, you get completely mopped in 8 seconds. Feels like it's just an auto-loss, not that it matters (win or lose, you still get the gold to buy upgrades between fights, only the 5th loss (and the final boss loss) matter. Which is another odd thing - I can have full hearts going into the last fight, but lose against the boss, its a completely failed run - but I can lose 4 fights during the run, and somehow still win the final fight - weird balance imo. But yeah, fun game, I hope they add lots more units, as that's the most fun part, building a synergistic team (I love going mass AOE or punching bag ranged) 8/10
內容很少 目前玩起來比demo還不爽 關卡太少 流程太短3大關就要打尾王 部份角色強度太低 詛咒全開後跟不上強度 火男有回魔和氣球加點吸血後大機率無敵 有部份物品和角色有BUG (一個血袋和女獵手在後備位升級)
这游戏玩着挺好的 就是感觉像半成品 六分熟 奥 六月一号才出的 可以理解 中文机翻拉胯 按照我的感受来说 游戏爽感是随着不断成长的游戏过程不断降低的 刷牌机制很难受 局外成长会稀释概率 想要什么牌 刷新概率感觉好像都一样 有时候你刷新四五次商店都不会出一个人物 随机性太大 全难度开局没有战力加成 开局就掉一个血hhhhh 战力跟阵容也没很大关系 阵容加成算半个装备 只要把主力输出和主力坦克装备做好 无需阵容 随便横推 阵容的加成在单个角色的机制下完全不够看 百分之118的闪避率为什么还能被打 模式也比较单一 都肉鸽游戏了 除了常规模式难道就不能出个纯爽模式 什么天赋都能选之类的或者无尽 再或者pvp 游戏内容全靠解锁东西撑着 太繁琐了 我想体验就得把一个个角色在一次次游戏里升满级 但是按照目前的游戏来说 一次也就升四五个 太繁琐了 累了 bug多 打怪有音乐的时候退出有时候会卡出声音循环的bug 在菜单 开始新一句也还有上局的声音来回响 还有 角色和怪都死不了的膀胱局 只能点退出重进 画风还是可以的
Very fun. I've completed all the quests. I guess the only thing left to do is wait for more content.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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