
The newest riveting installment in the epic Under Night In-Birth saga rises from the Abyss! Improved visuals and battle system! Witness the curtain fall on the tale of the Hollow Night. Vie for supremacy through exhilarating combat and a deep, robust battle system!
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.71/day in the week to Sep 9 → 3.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About


Genres
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99−50% | 2.7Kreviews | 87% | — | $2.8M |
| $49.99 | 670ratings | 96% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 844 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Dobra bitka, nie umiem w nią grać xD
it's quite peculiar to find that they named their company french bread because they survived on baguettes when they were poor.... lol.
Good game
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese*, Korean, Simplified Chinese, Traditional Chinese*languages with full audio support
Hours played at review time, across 846 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
♥♥♥♥ ass game go play something good
Im ill
Would highly recommend if you like anime fighters.
ok
Love this game. I wish I could make out with this game because of how much I love it.
Warning that this review might be rambly and disconnected, I'm just spewing directly from my mind onto the page here. Despite only having played 50 hours of the first game mostly in training mode/on netplay with college wi-fi in 2018/19, I guess something about it had stuck with me for the years after that. I didn't initially buy UNI2 on launch due to hearing about the PC launch issues, but I caved in summer 2024 (literally right before it went on a -50% sale for the first of many times since) and now I have like ~350 hours in this game. I'm saying this as someone who's only real fighting game experience wass casually playing Smash Bros. (lol) as well as very lightly dabbling in other traditional fighters (aka I don't have a very good concrete point of reference to make comparisons to UNI2); at the time of writing this is the only fighting game I've deeply invested time into. I feel like once you understand the very basics and then get like 1 or 2 combos in your head, you can start to go to town with this game. And then once you start trying to make full use of system mechanics (like the GRD system and Chain Shifting), you can ride off into the sunset. I don't know if it's because this is the first 2D fighter I put serious time into, but along the way something clicked in my mind and slowly picking things up has been fun. It feels like I can slowly learn how to play patient and be rewarded for it while also occasionally rolling my face across my controller if I wanna get greedy. I will concede that I've gotten mad playing this game sometimes, but I still come back to it, usually with a cleared mind; I feel like a game being able to grip you like that and keep you coming back despite frustrations has some merits to it. Maybe if I play another fighting game and get deeply invested into it too, I'll have these same thoughts about it if/when something clicks in that game too. Also, might be worth noting I've been playing this game on a leverless controller (my previous casual dabbling in other 2D fighters had me using my keyboard, so I'd say the jump to leverless was relatively smooth). Even though I wanna say I still haven't mastered using a leverless, it still feels intuitive enough to use for me and has aided in my UNI2 time investment. I don't feel like there are any game-breaking technical/non-core-game issues with this port; it's serviceable. There was that one small kinda-recent period (idr how recent it was) where netplay was ♥♥♥♥♥♥ but that's not really the case anymore. In terms of technical issues. I guess how online is structured could be better; I've only heard about how GGACR+ lobbies work, but my impression upon hearing about that feels like it sounds better compared to what we have now; implementing something like that would probably take a ton of work for an already-existing game or whatever on the dev's end, so it's not a make-or-break thing; the lobbies are still serviceable enough. Also, rank in this game (D, C, B, etc) feels like an indication of time invested more than only skill (RIP [your UNI gamerscore] feels more like an actual rank in that context, and it's per-character so that's cool). Besides netplay, I guess I would only really have nitpicks such as the game being a bit ""blurry"" past 720p or something, but I feel like none of these are issues I'd not buy the game over. Besides the gameplay, I do have issues with this games "vibes". I feel like it's been stated before, but this game feels kind of sterile in comparison to UNI1. Stuff such as the character renders, menu aesthetics, [i]maybe[/i] music choice in some aspects feels like a downgrade going into UNI2; I feel like the character select screen is a decent microcosm of my issues with "vibes" cuz it has all 3 of those problems (Gathers Under Night kinda mogs Begin System Celestial). Also, there being no Chronicle Mode from the first game kind of sucks (hoping that changes in the future somehow) even though I didn't read it in the first game lol, it'd just be nice to have it in this game and I could pop it open whenever. Don't get it twisted though, I would still say the soundtrack and in-game graphics are good. TL;DR, it's a fun game and it also goes on -50% sale (30 USD) semi-frequently so I think it's worth copping it.
lab gordeau
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $45.4M | 67K | 88% | $39.99 | |
| $13.4M | 76.9K | 90% | $9.59 | |
| $2.6M | 10.6K | 89% | $14.99 | |
| $7.4M | 11.1K | 94% | $29.99 | |
| $3.9M | 7.9K | 92% | $24.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.8M | 10.2K | 94% | $7.69 | |
| $2.8M | 6.7K | 95% | $24.99 | |
| $2.8M | 2.9K | 58% | $20.99 | |
| $2.8M | 3.3K | 78% | $15.19 | |
| $2.8M | 6K | 86% | $15.99 | |
| $2.8M | 10.8K | 97% | $9.99 |