
The newest riveting installment in the epic Under Night In-Birth saga rises from the Abyss! Improved visuals and battle system! Witness the curtain fall on the tale of the Hollow Night. Vie for supremacy through exhilarating combat and a deep, robust battle system!
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.71/day in the week to Sep 9 → 3.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About


Genres
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99−50% | 2.7Kreviews | 87% | — | $2.8M |
| $49.99 | 670ratings | 96% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 838 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
ive been playing fighting games for a while, my first one being SF2 on the snes. ive played nearly every major fg release(outside of NRS games) and even many of the smaller indie and anifighters. that being said, i consider myself a "legacy casual," as only a couple of games have come that have made me want to try to get good at them past a level of just beating my friends. i have a a little over 200 hours on ps5, 50 on switch(to play at lunch break), and only recently gotten UNI2 on steam and its my second time getting all the achievements for it. UNI2 made me want to actually get good at it. im still not, but its one of the first times in my life where i can even appreciate the smallest of victories. even when i didnt win, hey at least i finally got that CS into DP punish ive been trying for three games. i might have dropped that combo but at least i hit that anti air and attempted the conversion. but actual stuff i like: -very comprehensive tutorial. not for everyone, as its a very large text dump, but i personally like it. it takes you from the basics of the genre to the individual game mechanics and even some tech that some intermediate players likely dont utilize like fuzzies and meaties. -the progression of the combo trials allow you to think about how they are structured instead of just teaching you rote memorization. you can end up doing a combo you havent seen at a tournament you watch and say "it might not be optimal, but this is MY combo" -i love the character design and how the characters all feel pretty unique. -Raito is the goat. -stepping on people as wagner is fun. uni has always felt like a fighting game that people love and hardly anyone plays, but this is my favorite fighting game of all time.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese*, Korean, Simplified Chinese, Traditional Chinese*languages with full audio support
Hours played at review time, across 840 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Very interesting system mechanics that are fun to play around. A mix of simple characters, freaks and very complex characters but give you so many options. You'll have plenty to sink your teeth into. Singleplayer stuff is there and is alright. Nobody is playing this game in EU tho. Or any region it seems. You'll need a homie to play with you. Discord is an option I guess to find games but it's not ideal.
peak
yickdeeeeeee
I'm not religious, but I've prayed to God to beg for at least 3 Phonon players to suffer from horrible karma after I lost fair and square to them. 10/10 probably my favorite fighting game I own
hella fun, but get it when it goes on sale
曾几何时格斗游戏曾风靡国内大街小巷的街机厅中,什么《街头霸王》《拳皇》等作品在游戏玩家的群体里可谓是家喻户晓。只不过随着时间推移,这个曾辉煌一时的游戏品类也在快速衰落。直到前几年《街霸6》凭借现代/经典模式兼顾新老玩家以及环球游历模式极大的丰富单机体验等原因可谓是风靡海内外极大破圈,让更多的目光重新回到了如今这个显得有些小众的品类。 只不过今天的主题并不是《街霸6》,而是《夜下降生 II Sys:Celes》。说起《夜下降生》这个系列,也许你没听过这个名号,但在2D格斗圈子里一直是个懂的都懂的存在。它不像《街霸》那样家喻户晓,也不像《罪恶装备》那样靠华丽动画出圈。它更像一个低调的实力派,系统扎实、角色差异大、连招自由度极高,但就是不太会“吆喝”。 [h2] GRD系统:一场拔河式的心理战 [/h2] 游戏的基础操作我就不过多赘述,毕竟格斗游戏基本上逃脱不了基础操作的各种派生操作,与基础攻防。但我不得不夸奖一下游戏细致入微的教学系统与极其自由丰富的连段招式,但这毕竟不是今天的重点所以还是暂且跳过,留于玩家自行体验。 所以我想聊的是《夜下降生》绕不开的GRD系统。这是一个有些类似于拔河的数值槽。当完成进攻、格挡、前压或者直接使用蓄力键的时候,GRD的数值会会往你这边涨;反之挨打、后退、使用特殊技能时,GRD会往回掉。 当相隔一段周期后,拥有更多GRD数值的一方会进入特殊状态,除去拥有额外的加伤乘区外还能解锁一些只能在当前状态下才能使用的特殊招式。 这套设计的逻辑很明确也很巧妙,更强大的进攻往往也会收货更多的优势,而细致的防守也同样不失为一种策略,毕竟格挡本身会积攒GRD,挡得够多也可能完成反杀。 当然,这样做的代价是游戏上手门槛变高了。倒也不是操作上的难,毕竟基础连招啥的都是需要练习,但这款游戏想要玩得好脑子要同时算太多东西。比如盯对手出招的同时,还要算以及敌我双方的GRD周期和数值,以及对应状态带来的……对于一个习惯了传统立回的玩家来说,这套系统确实显得“繁琐”。 但繁琐不等于不好。一旦你熟练掌握了这套系统,那GRD带来的攻防节奏变化,也是是市面上绝大多数格斗游戏给不了的。 [h2] 大多数格斗游戏摆脱不了的孤独 [/h2] 可惜的是尽管我如何想推荐这款十分有特色的格斗游戏,但奈何游戏的玩家基数太小,能匹配到了基本都是混迹数年的老油条,同水平的对手几乎找不到,而新人想玩多人基本上就得被按在地上摩擦,然后原地退坑。可以说大部分的玩家都摆脱不了这个命运。 这不是游戏本身的问题,而是小众格斗游戏的宿命。游戏质量没问题,但没萌新的持续加入,生态自然就起不来。 [h2] 写在最后 [/h2] 虽然不知道这篇评测能让多少人看到,又能让多少人尝试本作,但如果哪怕有哪怕一个人愿意去尝试本作的内容。那我觉得,这也算是在这个冷清的格斗小圈子里,添了一点温度吧…… [quote] 奏游戏之乐章,品人生之绚烂 [url=https://store.steampowered.com/curator/45672460/]欢迎加入 『 丰川集团 』[/url] [u][b]以丰川集团之名,行评测鉴赏之事[/b][/u][/quote]
One of the most interesting fighting games ever. The GRD system makes every interaction count. The roster is varied and very fun. The soundtrack is one of the best, each remix improves the previous tracks. The product may not be for people who don't like anime aestethic, long, non-interactive combos and many knowledge checks. Each character has a very high power level, so be warned.
WHY IS THERE COMBO ASSIST, TAKE IT OFF AND MAKE THIS GAME FUN. REFUNDED FOR BDO LINGERIE
This is a game that takes the slickness and fluidity from Melty Blood (AACC and TL, but mainly AACC) and the awesome yet somewhat execution heavy combo system from Blazblue to make an incredible fighting game with some inspiration from the aforementioned but also tons of other things that make this game unique. This game is literally Blazblue and Melty if they had a baby, although it's a lot slower paced than both of them. Every character is so unique to one another and they're all so cool that it might be REALLY hard to find a character to stick with long term for some people and it's surprisingly balanced for a modern fighting games. No matter how "weak" your character is, you still feel like you have a chance. Something else to mention is that this game is very execution heavy, even akin to games like legacy Guilty Gear (although maybe not AS hard as ACR+, it's still pretty close to Xrd). This games combo system can take a lot of getting used to, with some characters requiring 66X motions for their combos and very weird delays that'll take some getting used to. Another thing to worry about is the very unique system that I've yet to see any fighting game even come close to replicating: The Grid system. Grid (also called GRD) is a tug-of-war-like mechanic that each opponent has and you can see how many GRD blocks both of you have at the bottom of the screen. In between each opponents GRD bar is a timer that goes in a cycle that lasts every 13 seconds. You and your opponents goal is to get more GRD than one another before the cycle ends so one of you can get Vorpal State. The side who wins the cycle and gains Vorpal State gets given a 10% damage boost to all sources as well as some character specific Vorpal traits. They also gain access to the Chain Shift mechanic, which is similar to Roman Cancelling from Guilty Gear and Rapid Cancelling from Blazblue, although it's more similar to Rapid Cancelling. Chain Shift allows you to use up your Vorpal State and all your GRD blocks to cancel most of your actions and return to neutral immediately, as well as giving you meter for the amount of GRD you had before Chain Shifting. Chain Shift can be used to use reversals easier when your opponent is advantageous, can be used in combos for specific routes that require it, or even sometimes it's not a bad idea to use it before the cycle ends to get more meter. You'd be shocked how easy it is to get meter in this game. GRD is what defines Under Night In-Birth and it'd be odd to go into this game without knowing about it, especially since you have to worry about facing your opponent AND worry about winning a cycle against them at the same exact time. TL;DR Under Night In-Birth is one of my personal favorite fighting games, even before Under Night 2 released. It takes tons of things from two of my other favorite fighting games and meshes them together with a brand new system and AWESOME characters that makes this game a blast to play. I'm VERY excited to see where French Bread takes this game in future patches and new characters. I will get Vatista pregnant.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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