
Huey and Satura find themselves lost in the colorless world of Umiro with no memory of their past or how they arrived in this mysterious place. Draw your way through beautiful puzzles and guide Huey and Satura as they restore color to Umiro.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 30 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[h1]In Search of Lost Memories[/h1] [h2]Maze of Remembrance[/h2] Umiro is a challenging puzzle game featuring two friends, Huey and Satura, who are lost in the colorless world of Umiro, searching for their memories. By collecting colorful crystals, which also restore the world’s real colors, they will be able to piece together their memories—understanding why they are there and, more importantly, who they are. With an isometric camera and minimalist geometric shapes (in both visual and sound design), you will need to precisely and strategically trace the characters' paths with the mouse. The levels are full of traps and dangers for the two protagonists. Sometimes you'll have to be clever, make them go in circles, restart, or backtrack... and most importantly, wait for the right moment to move—one mistake, and you'll have to start over. In terms of game design, the core of the puzzle mechanics is fairly classic, but it’s well executed, with a difficulty curve that is finely balanced—challenging without being frustrating or boring. The innovation mainly comes from the need to coordinate the two characters, whose paths are independent yet interconnected at the same time—requiring agility, reflection, and anticipation. The gameplay is interspersed with cutscenes across 4 chapters, each with 10 levels, plus 4 bonus levels, offering 4 to 5 hours of enjoyable gameplay. [h2]Memory, a Story of Creation[/h2] The core gameplay and its level design seem to align with the game's message: recovering memory and remembering is a difficult process. It requires patience, deep thought, and sometimes, the ability to create your own path and story to piece ideas and fragments back together. It's particularly interesting to observe the contrast between a very structured environment and the imperfect, non-linear paths you trace—almost as if you’re recreating your own story. It’s also worth noting that Huey and Satura’s paths are different, showing that, in a team effort, each person has their own perception, memory, and ultimately, their own story. Umiro also impresses by drawing comparisons to [i]Monument Valley[/i], as if it were its successor: with its aesthetic sobriety, visual minimalism, geometric design, perspective, interface, game concept, and narrative style. It evokes a sense of nostalgia for those first magical gaming experiences. [hr][/hr] [h3]In brief[/h3] [i]Note: Played on macOS (not mobile)[/i] [u]Pros:[/u] [list] [*] Well-balanced game design, mechanics that are neither too easy nor too difficult [*] Original path-drawing mechanic and the management of two characters [*] Strong narrative thread, simple but well-executed and structured, neither too absent nor too overwhelming [*] Affordable price, offering great value for a very enjoyable experience [*] Clean artistic direction, minimalistic and coherent ambient sound design, almost “relaxing,” with good map and information readability [*] Strong coherence between concept, core mechanics, and the game’s intent of memory recovery, well executed and designed [/list] [u]Cons:[/u] [*] Perhaps too short, given a concept that has the potential to be (almost) limitless [*] Improvement needed in mouse tracing mechanics (hitboxes are well designed, but it’s not always easy to trace with the mouse, leading to frequent collisions in narrow passages—though the responsiveness of the tracing is good) [*] Cutscene backgrounds are too “brown” (subjective opinion), creating a contrast that feels too “disconnected” from the overall artistic direction
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Languages: English, French, Italian, German, Spanish - Spain, Arabic, Japanese, Korean, Portuguese - Portugal, Russian, Simplified Chinese, Traditional Chinese +1 more
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I really loved the game and it's beautifully drawn. Only ''problem'' I have is that when ur path is too long it just completly gets erased, which made me loose my mind a couple of times. I think a better solution would have been to not let the player continue to draw and that they would have to erase like a part, but they choose were or maybe a display where you can see how much u have left for your path! But like I said, really great otherwise, had alot of fun with it, thanks for making it<3
I like puzzles but I must admit...it could be extremely frustrating at times. Still fun though.
Sehr gute Story 💘
한글화는 구글 번역체처럼 존댓말과 반말을 번갈아 쓰지만, 오타 없이 꽤나 준수합니다. 줄 바꿈은 아쉽지만요 키보드 위주로 키설명이 되어있는데, 경로 설정은 마우스로 하는게 편하실 거예요 경로를 한 스텝 한 스텝씩 그려가며, 또 반대로 한 스텝씩 지워가며 퍼즐을 풀 수 있으면 좋을텐데, 한번에 쭉 그려놓고 수정하는 방식은 불편하네요(일부 삭제는 딱 한 번 가능하지만 무용지물에 가깝습니다) 아, 그리고 챕터 이동은 마우스 드래그로 가능합니다 브금도 잔잔하고 귀여운 그림체에 소소히 퍼즐 푸는 맛이 좋아요 매 스테이지를 짧게 짧게 진행할 수 있어서 틈날 때 할 수 있는 게임으로 좋은 것 같아요 가격도 저렴해서 추천합니다
这游戏关卡设计有个问题,在多个移动方向不同的黑球的关卡,它们之间的移动规律不是整数倍的,是有一些偏移的。所以说有时候同样的画线,你失败一次之后再动就能擦边过去。所以,指南里的攻略在一些关卡需要微调,不能尽信啊。
Потерянный рай крч. Мобилки кста лучшие игры. Видели скок в них играет людей, так что нам нужны в стим порты всех мобилок.
нет купил но нет
It is a trial and error puzzle game that requires a very good timing. Sometimes you have to slow down your character by running in circles, but overall, it is enjoyable game with cute graphics and a nice short story. It is also easy to get all achievements in it.
Very beautiful.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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