
The classic action game Umihara Kawase Shun, beloved by fans since 1997, comes to Steam! Conquer fields from Shun, Second Edition, and Complete Edition using a stretchy rubber rope. Includes Steam Cloud, Global Leaderboards, and Steam Workshop!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 14 → 0/day in the week after.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 4 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Originally released for the PlayStation in 1997, Umihara Kawase Shun is a puzzle platformer and the second entry in the "Rubbering Action" series, challenging players to reach the goal by mastering a highly elastic rubber rope.
With its unique action mechanics, deep gameplay, and charming visuals brought to life through hand-drawn animated illustrations, this acclaimed action game has inspired a passionate fanbase over the years.
Fields from Umihara Kawase Shun, Umihara Kawase Shun: Second Edition, and Second Edition Complete Version have been restructured and brought together as the Steam Edition!

Fields carefully selected from Shun, Second Edition, and Complete Version, with routes restructured
Inherits the UI and features from Sayonara Umihara Kawase, making the game more user-friendly and enjoyable to play
Steam Cloud support and Global Leaderboards
Exchange replay data with other players through Steam Workshop
Game Design & Lead Programmer:
Kiyoshi Sakai
Character Design:
Toshinobu Kondo

Genres
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
片手操作難易度:極めて難しい ゴムのついたルアーを伸ばして壁などにくっつけてびよ~~んとゴールをめざすラバーリングアクションゲーム。 移動、ジャンプ、ルアーの発射の基本3ボタン。単純に見えて制御があまりも難しいキャラコンの鬼みたいなゲームです。 ひとつのステージの出口は1か所ではないので出口を探す楽しみなんかもあります
They took everything that was great about the first game, and made it even better. The hand-drawn sprites look super silly and adorable (I especially like the tadpole). There are only four field themes this time as opposed to six in the original, though the songs are just as great. It should be noted that versions of the songs used in this release all come from Sayonara Umihara Kawase. Many of the stages will present you with situations where you'll think "They really expect me to do [i]this[/i]?", and the answer is yes, they do. And pulling it off is extremely satisfying. While the first game had Fields 40, 42 and 56 as the "infamous" ones, here we have far too many to list, with 27, 42, 49, 56, 57, 58, 62 and many more! This is the best of the trilogy, and you can tell the devs really liked this one too seeing how many times this was re-released with new additions each time. In total, this contains 12 new stages compared to the original PS1 release (I think).
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
シンプルでありながら、プレイヤーの上達にどこまでも応えてくれる奥深さを誇る怪作ワイヤーアクションゲーム。 じっくりとゲームと向き合い、そして上達を実感したいという方にとってもオススメ 作業をこなしてアイテムを集め、数字で強くなりたい方にはオススメしません
Like the first game but better in like every way, saying that I do wish there was something that really make a distinction in terms of like a new mechanic. I read that this was supposed to have like a wall kick move or something and that would have been really cool. I don't know, wanted like that extra step to really distinct itself besides the better visuals and tuned up gameplay. Still a great game though
is about fishing
Peak.
一种小霸王风格,要是有修改器就好了,实在好难
[table] [tr][th]仕様[/th][th]旬[/th][th]初代[/th][/tr] [tr][td]初期残機[/td][td]総クリアステージ数に応じて30回以上[/td][th]一貫して10回[/th][/tr] [tr][td]敵のポップ[/td][td]全体的に控え目[/td][th]隙あらば絶え間なく出現[/th][/tr] [tr][td]最初のボス[/td][td]初代を踏襲しつつ軟化、抜け穴ゴールもある[/td][th]下手な奴はここで篩い落とす[/th][/tr] [/table] 旬で習熟したのち初代へ復讐回帰しましょう
The most difficult in the Umihara Kawase series. I would recommend Sayonara the most, but if you've played the other 2 and want more challenge, this one is a great continuation.
хороший платформер с приятной графикой
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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