
The classic action game Umihara Kawase Shun, beloved by fans since 1997, comes to Steam! Conquer fields from Shun, Second Edition, and Complete Edition using a stretchy rubber rope. Includes Steam Cloud, Global Leaderboards, and Steam Workshop!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 14 → 0/day in the week after.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 4 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Originally released for the PlayStation in 1997, Umihara Kawase Shun is a puzzle platformer and the second entry in the "Rubbering Action" series, challenging players to reach the goal by mastering a highly elastic rubber rope.
With its unique action mechanics, deep gameplay, and charming visuals brought to life through hand-drawn animated illustrations, this acclaimed action game has inspired a passionate fanbase over the years.
Fields from Umihara Kawase Shun, Umihara Kawase Shun: Second Edition, and Second Edition Complete Version have been restructured and brought together as the Steam Edition!

Fields carefully selected from Shun, Second Edition, and Complete Version, with routes restructured
Inherits the UI and features from Sayonara Umihara Kawase, making the game more user-friendly and enjoyable to play
Steam Cloud support and Global Leaderboards
Exchange replay data with other players through Steam Workshop
Game Design & Lead Programmer:
Kiyoshi Sakai
Character Design:
Toshinobu Kondo

Genres
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
ランキング1位の人の最初のステージの最初のジャンプを 90時間以上やってて一回もマネできない程度には奥が深い。 最初は数百回死ぬくらいきついがやればやるほどクリア率があがっていく上達を感じやすいゲームです。 初代で待ち時間ばかりで本当にくだらなかったボス戦を無視できるルートがあったり進化しています。 超単純な操作体系だけど自力でかなり気づきにくい細かいテクニックがたくさんあるので ある程度つまったら攻略みていったほうが楽しめると思います。(攻略見ても死ぬほど難しいです) セールで400円未満になりがちなので値段考えたら超おすすめです。 古いゲームなので練習モードのくせに時間制限があるとか好きな場所に移動できないとか本当に終わってる要素もたくさんあります。
Most fun, unique mechanics I've ever seen in a platformer! Easy to learn, hard to master. Feels very rewarding to use the complex movement
u r good game, but u havnt chinese. 游戏可以的,但是没有中文鸭。 202505,steam,steam掉卡掉物抵扣,它处自定义包入的本体约3元。爱人如己,目前就这,看以后追评。
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
這款是1997年的海腹川背續作.海腹川背.旬的完整版 初版的關卡.跟後來廉價版追加的F56.57.58 以及後來的NDS+STEAM的完全版關卡 F12→F16→F17→F40→F62→F63 F24→F26→F49→F61 完全版的新增關卡.難度適中.尤其是F49的三連背包關卡回歸 ps廉價版要能連續突破F57+F58難如登天 新增的F49可以略過F27跟F57以及另一條F42這3大難關 也增加了接關(上限5次).算是對新手的緩和機制 練習介面也調整的跟再見海腹川背簡單易懂 但如果是使用接關通過該區域.在練習模式中箭頭會以未填滿的狀態顯示 非接關的話箭頭會是填滿的藍色或是紅色 不過即便增加接關.這作在海腹川背系列還是最難的一作了 續作再見海腹川背閃關卡難度反而簡單太多.簡單到沒有記憶點 如要攻略的話可以參考日本神人網站 海腹川背の攻略ブログ
Very fun and addicting platformer. For those seeking a difficult but fair game with a high skill ceiling. It also has a very catchy soundtrack, where finally making it to the next well designed level comes with the joy of getting to hear a new backing track as you grind out all of your lives before you have to try again. Definitely pick this up, especially if the whole trilogy is on sale, as it's more than worth the price.
In most ways, Umihara Kawase Shun feels superior to its predecessor, whether in terms of aesthetics, gameplay or general quality-of-life. If you played the first game casually (i.e. didn't complete all the doors/endings/whatever), or only intend to play [i]this[/i] game casually, you'll have a great time. If, on the other hand, you're dead set (like I was) on conquering absolutely [i]everything[/i] in Umihara Kawase Shun, and you're not a freakishly elite player, then no, it's definitely not gonna be a great time. The final ten-some-odd levels in this game rank among the most unhinged kaizo platforming I've ever done. And it's even worse if you go for all achievements. Even with the benefit of continues (a very much appreciated addition!), it's still brutal and panic-inducing. This is all to say that, yeah, I kind of think the game is too hard (at times). But like with every other game of this type, now that I'm done with it, I admit to feeling a sense of accomplishment. And given the various ways I find the sequel to be a more enjoyable and polished experience overall, it's probably the one I'll return to before replaying the original. But first I need a break.
It's an excellent platformer. I'm currently playing through the trilogy so I beat the first one before switching to Shun, and I feel that Shun is a step down from the original in most ways, so I'd recommend starting with the original. That being said, the easier rope handling, level design for most levels and continue system might make it more palatable to a casual audience. The ludicrously difficult few hardest levels could also make it better for hardcore masochists. How it differs from the original in my opinion: +the boss fights are probably slightly better, albeit far less memorable. The timer bosses are shorter and can be skipped with skillful platforming. The swarm bosses received a bit of an overcorrection. They were so deadly that you pretty much had to just memorize the entire fight and end it in seconds in the original. In Shun they pretty much can't kill you. All in all, the bosses are just an occasional relaxing detail in Shun when they were a pretty important but somewhat obnoxious and stressful part of the original +the insane random enemy spawn has been greatly reduced in most levels +the rope is easier to handle. In particular, it's much easier to scale up walls, go around corners, rocket jump and accumulate speed while swinging =the left and right peeking shoulder buttons have been replaced by diagonal hook shortcuts and the control scheme can be changed ingame. The shortcuts aren't exactly a bad idea, but I'd have preferred an up + hook shortcut instead to be honest, and the peeking buttons should definitely not have been removed as they were more important than any of those shortcuts to begin with. I can assure you that I missed them dearly throughout the game. If anything we should have gotten additional up and down peeking abilities -worse ost (still good mind you) -the decors are more monotonous and frankly somewhat ugly, the useless 3D just makes it harder to properly evaluate distances -less monster variety -the difficulty curve is out of whack. The main path of the game is so easy that I could beat it on my very first try. In general, most of the game is easier than the original, a bit too easy in my opinion. Meanwhile, the hardest levels are just complete masochistic insanity to the point where I'm not sure I'd trust anyone telling me that they had fun going through them. The original already was a pretty hard game, but the hardest levels in it were several orders of magnitude easier than those in Shun. We're talking levels where you can see multiple pictures in the community hub of people with 1000+ deaths on them. They have a mix of various problems: ridiculously precise platforming in levels that are too long, long recovery times to get back to where you were on fail, instant death on fail, high monster spawn (just why)... -I'm fed up with my hook going through fish legs, so hitbox problems I guess -at first I thought the continue system was a good addition to the game, but coupled with the insane difficulty of some levels, it makes runs go from a reasonable 30mn or less in the original to 90mn+ marathons in this one. It's just harder to find enough time to play it, and it's more mentally taxing Interestingly enough, nearly all of the hardest levels have been added with each of the numerous rereleases of the game, so the original PS1 release was probably a bit more to my taste than this one. Since it's purely additional content one could also argue that you could just ignore those levels if you don't like them. If only I weren't so stubborn.
[h1]Umihara Kawase Shun: Pesca con ganchos de locura[/h1] [h2]Resumen[/h2] Umihara Kawase Shun es ese tipo de juego que parece haber sido inventado en una noche de viernes, cuando los desarrolladores probablemente se quedaron sin pizza y decidieron mezclar pescados saltarines con plataformas que desafían las leyes de la física. Sí, es tan raro como suena. [h2]Aspectos importantes e interesantes[/h2] Uno de los grandes ganchos (pun intended) es, literalmente, el gancho. La mecánica de usar una cuerda elástica no solo es única sino también destinada a causarte más arrugas de preocupación mientras intentas balancearte por escenarios que parecen haber sido diseñados por un pez borracho. ¡Y oye! ¿No es divertido cuando un pez con cara de pocos amigos te supera en inteligencia? La nostalgia pega duro con los gráficos retro, haciendo que te sientas como si estuvieras jugando en la vieja escuela, pero sin los asientos incómodos y el olor a goma de borrar. [h2]Aspectos por mejorar[/h2] La dificultad puede ser un arma de doble filo. Inchas como globo de feria en la primera etapa, pero luego te desinflas como uno olvidado en el parque porque, santo cielo, ¿acaso es necesario reiniciar el nivel porque un pez te miró feo? La banda sonora, a veces, es tan repetitiva que podrías jurar que tu gato está mejor afinado cuando maúlla a las tres de la mañana. [h3]Tabla de Puntuaciones[/h3] [table] [tr][th]Aspecto[/th][th]Puntuación (0-10)[/th][th]Comentarios[/th][/tr] [tr][td]Jugabilidad[/td][td]8[/td][td]Engancha más que serie de Netflix.[/td][/tr] [tr][td]Dificultad / IA[/td][td]6[/td][td]A veces es más difícil que entender la trama de una telenovela.[/td][/tr] [tr][td]Contenido[/td][td]7[/td][td]Tiene lo suyo, como un sandwich de medianoche.[/td][/tr] [tr][td]Video / Gráficos[/td][td]7[/td][td]Retro hasta decir basta.[/td][/tr] [tr][td]Historia[/td][td]5[/td][td]¿Había historia?[/td][/tr] [tr][td]Ambientación[/td][td]8[/td][td]Si te gustan los acuarios, esto es lo tuyo.[/td][/tr] [tr][td]Efectos[/td][td]6[/td][td]Correctos, sin lanzar cohetes.[/td][/tr] [tr][td]Música[/td][td]5[/td][td]Una oda al loop eterno.[/td][/tr] [tr][td]Voces[/td][td]0[/td][td]Nada, ni un susurro.[/td][/tr] [tr][td]Diversidad[/td][td]3[/td][td]Más variado un menú de aeropuerto.[/td][/tr] [tr][td]Total Puntuaciones[/td][td]55[/td][td]Justo en el meollo del meollo.[/td][/tr] [/table] [h2]¿Comprar o no comprar?[/h2] Si tu puntuación total es >=80: [b]¡Cómpralo![/b] Si tu puntuación total es <80 y >=50: [b]Cómpralo con descuento[/b] Si tu puntuación total es <50: [b]No lo compres[/b] En resumen, Umihara Kawase Shun es como ese plato exótico que no sabes si te encanta o te desagrada, pero definitivamente invita a la aventura. ¡Atrévete a lanzar el anzuelo! Pero, eh, tal vez espera una rebaja, tu billetera te lo agradecerá.
One of my all-time favorite games that I've cherished for over a decade, but only recently bought the Steam version of. Wonderful atmosphere, and impeccable gameplay and kinesthetics that can be enjoyed as a simple platformer with a grappling hook, as something you spend years mastering, or anything in between. It's always a treat to knock out a quick run, deciding in a fleeting moment which path I'll be taking this time and getting better and better at pulling off increasingly difficult tricks. It's like a mash-up of playing with a yo-yo and going for a walk in the woods, personified as a video game. The port itself is okay. It's pretty feature-barren as other reviews have said, but it's got all the fields from both the PSX Second Edition and the DS Kanzenban port in the best resolution available, so there's actually merit to playing it over just emulating the original. My biggest complaint is that the console versions featured [url=https://image.gamer.ne.jp/news/2012/20121125/0001db9cbbc3f70820c8894ca86f5ba42b01/o/5.jpg]adorable eyecatch art[/url] in between levels that actually differs between versions (that image is from the PSX version, which has totally different art from the DS version), but AFAIK absolutely none of it can be found here. That's ultimately for the better, as it just adds extra button presses and loading if you're skipping it over during a run, but I do wish there was at least an option to include it, or some kind of gallery. I'd still say that my preferred way to play is the Second Edition, partly for nostalgia and partly because the little things like the lower resolution and the eyecatch art subtly contribute to the atmosphere. Still, this is definitely the definitive version of the game and one of the handful of worthwhile PC ports of retro console games.
Es un buen juego, difícil, justo y bonito a la vista, solo que se me da mal jugarlo. Hay un toque de algo que no puedo explicar con palabras, pero que resulta reconfortante, un sentimiento similar a la entrega anterior, pero en este título en mayor medida.
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