
Play as a ninja through the Sengoku period of Japan. There are many possible ways to assassinate the target and find your own nindou.
Modeled estimate, not a reported figure. How we estimate →
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About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English, Russian, Portuguese - Brazil
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Was excited when this goes into store.. but hell.. Tenchu back in my days was way better than this. Buggy controls, bad targeting system, my first attempt to hook put me on a stuck spot.
Precisamos de mais jogos nesse estilo Tenchu e Shinobido, são muito raros e por isso quando eu vi esse eu fiquei animado, porém nada no jogo funciona, a movimentação é péssima, as animações são horríveis, é praticamente impossível usar o stealth do jogo por conta de mecânicas horríveis e bugs, textos te atrapalham o tempo todo, a IA dos inimigos é muito mal feita, os controles são confusos, não tem um bom menu de configurações e por último, o que mais me deixou arrependido de ter comprado, aparentemente o jogo está abandonado e não tem atualizações desde o ano passado. Muitos desenvolvedores acham que não, mas jogos nesse estilo tem mercado, mas precisam ser bem feitos e contar com algumas características iguais aos dos clássicos do PS1 e PS2.
I expected this to be like Tenchu: Stealth Assassins. But somehow while being a relatively new game, it's worse than an old PS1 game. I get that it's cheap. But... it feels cheap, you can't climb up walls, the rice buns heal you, they're not something to throw to distract an enemy. The cutscenes aren't in english and the tutorial messages block half the screen. It's... just not a good time to play this game. I will be honest, I did not give it a long chance. But that's just how bad this game was to play. It feels worse to play, than an old PS1 game. A PS1 game, that wasn't exactly known for it's great gameplay, but rather it's awesome mechanics. That this game largely lacks. If you are looking for Tenchu, you are not looking for this. I should also note, the game does not run smoothly. My computer is way more than good enough to run a game like this, hell, Sekiro, Nioh and Elden Ring run good on my computer. This game? This game runs really badly. If this was early access, I'd say absolutely, give it a go. But it's not, this looks to be the final release. The last news on it was a year ago. So I do apologise to the developer. But I have to recommend against your game. It's not Tenchu, it runs poorly and it looks quite bad as well. If you're after a good stealthy game, I recommend Styx: Master of Shadows. It's not quite the same, and the combat is really bad. But the stealth is pretty fun and the game has a nice story to boot. It's definitely better than this.
This game sucks hard. The controls are awful, the character interactions are awful. Not even worth the $2.50 I paid on sale. Yikes. The levels are pretty, but that's IT. Steer clear. The game is unplayable.
This game is horrible. I was itching for a Tenchu style game, but this game is barely playable. The controls are awful and the grappling hook is not functional at all - as you can see in the game's own trailer... it pulls you up, but you can't climb up from there... like in every other game with grappling. Just awful.
There are a lot of things I can ignore and still enjoy the game but the one thing that is an ultimate dealbreaker - mouse controls. OH MY GOD. The looking around and etc with a mouse is almost as horrible as in "Harry Potter and the Order of the Phoenix". There are some kind of smoothing/ or lag/ or blur or etc that makes looking around and moving unbearable. Maybe some people like this, but not me. Could not play a minute longer.
[quote] [url=https://store.steampowered.com/curator/39039781-%25E6%2596%2597%25E9%25B1%25BC%25E6%25B8%25B8%25E6%2588%258F%25E7%25A4%25BE%25E5%258C%25BA%25E9%2589%25B4%25E8%25B5%258F%25E5%25AE%25B6/]斗鱼游戏社区[/url],随时了解主播推荐的好游戏。 加入[url=https://steamcommunity.com/groups/douyugame]斗鱼社区鉴赏家组[/url],开黑交友,参与互动,还有热门大作可以抽。 [/quote] [quote] 《Tale of ninja(忍者傳:三好家的隕落)》是由S.Y. GAMES制作并发行的一款忍者潜行暗杀游戏。游戏以日本战国历史为背景,需要玩家在其中扮演一名忍者并发挥所长执行暗杀任务。 https://steamcommunity.com/sharedfiles/filedetails/?id=2559256000 [quote] [h1]游戏的考据&科普:[/h1] 在本人漫长的考据历史中,查证过不计其数的制作组以及开发商的资料,因此大致上总结出了几点规律。一般来说对于如何判断制作组的所属地的问题上,优先是先看steam里的语言支持,比如毛子制作组会优先提供俄语和英语这种就是一个非常好的例子。不过规律也有不实用的时候,如果出现了多语种同时提供,但介绍中又包含但不限于B站好、微博、QQ群,那十之八九可以猜测是国人制作组没跑了。 根据Indienova提供的消息,本作的开发者为李三影,自述是乔治华盛顿大学计算机科学专业研究生毕业,现在主要在B站分享Unity引擎相关的游戏开发教程和在家开发独立游戏。目前就只做了本作这么一款游戏,并且貌似经常混迹Ludum Dare的小组圈子,推测是应该有在吸取独立游戏的开发经验。 [/quote] https://steamcommunity.com/sharedfiles/filedetails/?id=2558558272 [spoiler](文中提到的建模卡位问题,比比皆是)[/spoiler] [quote] [h1]游戏的体验&分析:[/h1] 关于本作的游戏内容实话实说,完全以我个人的观点来看还远远只是处于早期Beta测试阶段,现阶段还完全不能算是个完成的游戏。原本我认为是以团队制作组的形式进行开发,但从评论里看到貌似说只有他一人独立制作,还想着“质量如此确实情有可原”、“独立游戏开发没有准时”等借口安慰,但在看了其发表在B站的“诚实总结”后开始转变观念。 [b]我的观点是:如果你真的是抱着这样的心态在开发游戏,那么鄙人也就没法多说什么了,只能说是好言相劝,否则最终也不会有太大的品质提升。[/b] 另一方面本人对于日本战国那点历史其实兴趣不多,所以如果是把历史当成额外加分项来看的话那我完全可以等到7月27号体验光荣的《战国无双5》,因此本作中不管是出于何种考虑就不纳入评价体系中来分析,只是纯粹对于B站“诚实总结”的视频中所言和我的体验来进行对比分析。 首先标题就已经提出说“抛开销售因素来分析《忍者传》中犯了哪些错误,又有什么可取之处”,想借着从技术的实现层面出发来规避某个核心问题,而中途有提到“要和发行商”去谈,结果因为质量不够好却又抹不开脸去宣传[spoiler](所以不是门清吗?正式版还是挂自己名下发行了)[/spoiler]。那就由我来捅破这层窗户纸,挑明了说亮话,虽然本作中遇到的问题已经堆得快上天了,但我还是找了两个最严重的核心,一是游戏确实不好玩,二是Bug多到影响体验。 先谈“游戏确实不好玩”这点,本作中有数不清的细节失败在影响游戏的体验。随便点出几点都让人血压飙升。游戏是使用虚幻引擎开发的,可能是碍于优化的问题导致本人GTX1060的显卡在他全极致的预设下还是会有明显卡顿的感觉,并且重新设置后并不自动保存,重新打开游戏后会直接恢复预设形式。游戏中的整体环境渲染偏暗,很多地方都乌漆墨黑根本看不清,同时角色移动的操控手感非常高飘,经常性会卡在各种建模没有填补完全的场景空隙之中,甚至一不小心掉入里世界而卡关。 然后作者提到“前两年有一款销量非常好的游戏,可由于技术不过关导致EA版本现在还在重构代码,但它的商业销售非常成功”[spoiler](这里盲猜个《太吾绘卷》)[/spoiler]。这里回到前文中所提的“Bug堆积成山”的问题上来,你在批判别人游戏技术力不行之前有考虑过自己游戏Bug满天吗?比如第一关打神秘忍者,如果我通过声音警戒把他成功从房间内的索敌勾引出来,再次进入房间后触发固有Boss战剧情,那么他就会被困在战斗的固有结界外,于是整个游戏又直接卡关了。 战斗方面,本作虽然说提到了所谓的“忍道”系统,表示并不只有一种通关方式,但实际上这只是对敌人不合理的索敌机制设计开脱。敌人似乎采用的是主噪音警戒的系统,即使玩家从敌人面前经过也大概率会被忽视,但如果是玩家被发现的瞬间[spoiler](可以延长到转身准备砍你了)[/spoiler]根据背后暗杀的奇妙判定,是有很大几率可以强行把敌人转身进行秒杀。此外虽然已经提到了移动的手感非常高飘,但战斗的手感却极其僵硬,而敌人的行动又十分迅速,如果要强行正面对决,那几乎是打不过对面的[spoiler](连招又快,武器又长,CD还短)[/spoiler],所以只能推荐不要贪刀慢慢刮痧[spoiler](看了几圈设置了,没能找到视频中有的格挡键)[/spoiler]。 不过作者有一点比较中肯,其中提到说框架预设太大,导致最后越做越杂,对此我个人只认同一半。鄙人认为你游戏不好玩的主要原因并不是所谓的闭门造车,而是你根本就不清楚想做什么样的游戏,需要实现什么也的目标,从而变成了“认为有的没的功能我都能实现”造成了一锅乱炖的结果。作者通篇相谈说是技术上的东西,其中还举了《坏小孩》的例子,我就直接明说它好玩就好玩在其内容本身足够纯粹,能给玩家感同身受,与你所说的画面土不土,技术到不到位几乎完全无关。关于这点我也可以举《雅皮士精神(Yuppie Psycho)》和《卢卡诺伯爵(The Count Lucanor)》的例子,是一款剧情非常有意思的像素游戏,参考了大量伊藤润二的恐怖漫画作品和“真·女神转生”游戏系列内容的精髓,而其制作组Baroque Decay也就是个西班牙的小开发团队 [spoiler](因为也就俩人)[/spoiler]。 最后我想说,本人原来也是学习从事过Unity和Cocos2D的引擎开发,现在做游戏发行商,所以对你想表达的技术上实现有难度表示理解。不过从你的诚实总结”视频里却完全看不到所谓的抛开销售谈技术,通篇都在找借口和理由规避不好玩的核心问题,最后还得出了个自己大体上对技术方面是比较满意的,给了个勉强及格分数的结论,为此我也就完全不再期待本作后续会更新的内容了。 (附上视频连接,有兴趣的玩家可以自行体验文中所提到的内容是不是事实。[url=https://www.bilibili.com/video/BV11b4y16736]诚实总结[/url]) [/quote] https://steamcommunity.com/sharedfiles/filedetails/?id=2559308730 [spoiler](文中提到的强制暗杀控制问题)[/spoiler] [quote] [h1]最终总结:[/h1] 《忍者傳:三好家的隕落》以目前的内容来看不论是提到的战国背景,还是忍着潜行暗杀的玩法机制都很难说能让玩家满意。其中所设计到的方方面面细节都在影响游戏的体验,希望作者能够摆正心态去沉下心来想想本作到底该做成什么样的游戏,再考虑玩法和机制方面,这样才能在枯燥的开发中找到一条名为希望的出路。 [/quote] [/quote] [quote] 游玩百态,将游玩心得用汉语化作玩家的指明灯,(๑•̀ㅂ•́)و✧ [url=https://store.steampowered.com/curator/35402408/]点击这里关注汉化语录~[/url] 如果喜欢这个评测,请点个赞让更多人看见 [/quote]
Нет смены раскладки клавиатуры
stupid game 1/10
和作者沟通完感觉这个作者对玩家和游戏态度非常忠肯和认真。真的能听进去不同意见和建议。就冲作者这态度,游戏错不了。虽然目前游戏毛病多多,但是有个这样认真的作者,这游戏真的没毛病!可大胆放心入手。
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Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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