
Umihara Kawase is a girl who uses a fishing hook as a grappling hook. You’ll need quick reflexes to swing your way through the branching surreal environments. Use your brains to figure out the best way through. They say fish is brain food—you’re going to need it!
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
⣿⣿⡻⠿⣳⠸⢿⡇⢇⣿⡧⢹⠿⣿⣿⣿⣿⣾⣿⡇⣿⣿⣿⣿⡿⡐⣯⠁ ⠄⠄ ⠟⣛⣽⡳⠼⠄⠈⣷⡾⣥⣱⠃⠣⣿⣿⣿⣯⣭⠽⡇⣿⣿⣿⣿⣟⢢⠏⠄ ⠄ ⢠⡿⠶⣮⣝⣿⠄⠄⠈⡥⢭⣥⠅⢌⣽⣿⣻⢶⣭⡿⠿⠜⢿⣿⣿⡿⠁⠄⠄ ⠄⣼⣧⠤⢌⣭⡇⠄⠄⠄⠭⠭⠭⠯⠴⣚⣉⣛⡢⠭⠵⢶⣾⣦⡍⠁⠄⠄⠄⠄ ⠄⣿⣷⣯⣭⡷⠄⠄⢀⣀⠩⠍⢉⣛⣛⠫⢏⣈⣭⣥⣶⣶⣦⣭⣛⠄⠄⠄⠄⠄ ⢀⣿⣿⣿⡿⠃⢀⣴⣿⣿⣿⣎⢩⠌⣡⣶⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣆⠄⠄⠄ ⢸⡿⢟⣽⠎⣰⣿⣿⣿⣿⣿⣿⢀⣾⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣦⠄⠄ ⣰⠯⣾⢅⣼⣿⣿⣿⣿⣿⣿⡇⣾⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡄⠄ ⢰⣄⡉⣼⣿⣿⣿⣿⣿⣿⣿⢸⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣧⠄ ⢯⣌⢹⣿⣿⣿⣿⣿⣿⣿⣿⢸⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠄ ⢸⣇⣽⣿⣿⣿⣿⣿⣿⣿⣿⠸⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠄ ⢸⣟⣧⡻⣿⣿⣿⣿⣿⣿⣿⣧⡻⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠄ ⠈⢹⡧⣿⣸⠿⢿⣿⣿⣿⣿⡿⠗⣈⠻⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡇⠄ ⠄⠘⢷⡳⣾⣷⣶⣶⣶⣶⣶⣾⣿⣿⢀⣶⣶⣶⣾⣿⣿⣿⣿⣿⣿⣿⣿⣿⠇⠄ ⠄⠄⠈⣵⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⢸⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠄⠄ ⠄⠄⠄⠸⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠘⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠇⠄⠄
快速得分:4/5 注:比第一場比賽有了實質性的改進。 唯一讓它保持5/5的是第49和57階段非常令人沮喪。 有更難的級別,但這些級別特別煩人。 這個遊戲/系列有一個相當緩慢和漫長的學習曲線。 起初,它們感覺很笨重和可怕,但一旦你得到它,它就很有趣。
Quick Score: 4/5 Notes: A substantial improvement over the first game. The only thing keeping it from being a 5/5 are that stages 49 and 57 were extremely frustrating. There are harder levels, but those levels specifically were just annoying as hell. This game/series has a fairly slow and long learning curve. They feel pretty clunky and terrible at first, but once you get it, it's pretty fun.
The sounds of Umihara Kawase Shun are that of a children's cartoon, evoking a rose-tinted playfulness. Its clip-art visuals build upon this childishness, with the disjointness of its assets suggesting a youthful haphazardness. However, these are all a play to obfuscate the calculated villainy its architects endowed it with. I have few desires in life that are not now overshadowed by my urge to punt Umihara a distance exceeding that of numerous football pitches. Umihara Kawase Shun’s main and only mechanic is a fishing hook. But this is one versatile fishing hook. Frankly, they just do not make mechanics like this anymore (and I can't really blame whomever *they* are). Its learning curve is at least 80 degrees steep, and its skill ceiling is unfathomable; the physics governing this damn fishing rod are inconceivable to anyone without at least some academic experience in the field. This tool is absurdly unwieldy, but when you finally nail that one bastard segment, it does indeed feel incredible. It is an experience akin to taming a wild beast, and I have never had that from a game before. The game design is untraditional, if I’m cushioning my words, but it gave me a completely new experience. Each day there are fewer and fewer games for which I can say that. Its design is crude and hostile, but the jovial aesthetic and novelty of its movement are just rewarding enough to shocking leverage said design to its benefit.Its multiple path mechanic never pays off, the bosses are so absurdly obtuse, and if you run out of lives you have to start the game, but when I look back at my time with Umihara Kawase’s evil little game I see a pretty brilliant platformer. Perhaps, a platformer for sick, vile, freaks, but a brilliant one nonetheless.
A wise man once said: "Umihara Kawase Shun is a certified hood classic. It's better than Mario, it's better than Sonic." While this may sound like an overstatement to the uninitiated, this game certainly lives up to the hype. Originally released for the PlayStation in 1997, the game has seen multiple rereleases, with the Steam version being the fifth and final version of the game, as well as the best way to play it today. Umihara Kawase Shun gently eases players into the game, allowing players the opportunity to learn Kawase's moveset and explore each individual level (or "field" as it's known in the game") relatively stress free. The dreamlike environments, bright colours, and relaxing soundtrack all lead towards a feeling of being on a cozy and whimsical adventure. Umihara Kawase Shun betrays this feeling with one deep secret. After the first few fields the game continually ramps up in difficulty, eventually descending into an anxiety inducing game. Each jump into the unknown gets your heart racing as you're met with exceedingly difficult platforming, requiring tight and methodical gameplay. Nothing ever feels unfair, the game very much embodies the philosophy of "tough but fair", but that doesn't stop it from making you feel a tightness in your chest as you try to make difficult maneuvers around spikes, bottomless gaps, and nefarious enemies that will etch themselves into the depths of your brain. Each field has a myriad of ways that you can approach beating it. Your first go at the game you will likely follow a long path going through the entire level, climbing ladders, avoiding spikes, and trying to deal with the many enemies. As you as a player become better at controlling the hook you will naturally find ways to traverse levels in new ways that break what you would have thought was previously possible. Most levels can be beaten within 5 - 10 seconds if you're a very experienced player, with the caveat that the execution and skill set of the player must be very good in order to pull this off. While Umihara Kawase Shun does lend itself to being a great game to try to speed through, the game also rewards players for exploration. Players who choose to thoroughly explore each field will notice that not every field has just one exit, some levels feature two or even three doors in which one can exit through. Each door takes you to a different field, with harder to access doors tending to take you towards harder to complete fields. The genius of this design allows newer players to be able to proceed quite far in the game while giving veteran players a lot of replay value, exploring the branching paths and getting to experience all of the brutal and difficult gameplay that the game has to offer. Compared to the first game in the series, Umihara Kawase Shun makes many improvements. Aesthetics aside, the game's soundtrack is much more advanced now that it's no longer bound to the limitations of the Super Famicom’s sound chip. This game has quite possibly the most iconic soundtrack of the entire series, and it's one that will stick with you for a while. Another change that veterans of the first game will quickly notice is the change in enemy spawns. Enemy spawns are significantly reduced in this version of the game compared to the original, which felt very unfair at times and could put you in checkmate situations that otherwise would be a cinch to progress in. Shun’s level count boasts a total of 61 fields, compared to the first game's 49 fields. One of the biggest appreciations of the difference in Shun’s fields relative to the first game’s fields are the boss fights. The first game’s boss fights often end up becoming several minute long auto-scrollers that lose their charm after your first completion of them. Shun’s boss fights can all be beaten in a very short amount of time, and none of them ever devolve into being an auto-scroller. Shun also adds a major quality of life change with the addition of diagonal hook macros. On the PlayStation L1 would shoot a hook up left, L2 down left, R1 up right, and R2 down right. These of course exist on the Steam port, but with the added ability to rebind controls to your liking. Unfortunately for keyboard users the game doesn't natively support rebinding, however there is a mod online which you can find on speedrun.com/umishun which allows keyboard players to rebind their controls as well. If you like games with high skill ceilings, tight movement, and precise platforming, I can not recommend this game enough. This game gets more and more fun the better you become at it and there is so much room to grow as a player and pull off extraordinary stunts. The game has a lot of fields that are great to parkour around in and the games online leaderboard provides players an incentive to hone their skills to be able to rush through fields to get the fastest completion time possible, really putting your skills to the test and leaving you dumbfounded at how such fast completion times are possible. This game has become my favourite game of all time and I hope that everyone reading this that is thinking about buying it will give the game a try, it's the best $3 purchase you could ever hope to find on Steam.
if any modders out there wanna make a mod that removes floor 12 from the game i will be forever indebted
DS version lowkey better, you get a map on the bottom screen and you can continue after losing all your lives. Oh yeah did I mention this game has LIVES. You GAME OVER in this version like a damn CAVEMAN made this port. Reportedly it checkpoints you after a boss battle to restart there after your game overs but the first boss is such a difficulty and knowledge spike, while we're at it listen up buddy, that big tadpole? You see that island on the right? Do not go on that island, simply stall out the tadpole and a ladder will reveal itself, intuitive right? Anyways good game, pretty fun, cool that they made it English.
I am a 45 yo father, probably one of the oldest people playing this game. I am a single father to my Son, who is 14 now. My son got this game from his uncle, so we installed it on his computer and he started playing. By the end of the week he had 24 hours on this game. This was horrible for me, as it was already hard for me to find ways to spend time with my son, as he is always out with his friends or just watching YouTube. So I decided to make a Steam account and get this game to see if I could maybe play alongside him. I loaded into the game, picked my character and world and started playing but I was stuck on what you where supposed to do. I asked my Son for help and he hosted a game for me to join. I loved it as it was the best time I had spent with my Son since my wife had died. This game has ever since brought me and my son closer again and now we actually spend time together outside the house together as well. This game reminded me that there's fun to be had in everything, and it has brought both me and my Son many happy memories.
ランキング1位の人の最初のステージの最初のジャンプを 90時間以上やってて一回もマネできない程度には奥が深い。 最初は数百回死ぬくらいきついがやればやるほどクリア率があがっていく上達を感じやすいゲームです。 初代で待ち時間ばかりで本当にくだらなかったボス戦を無視できるルートがあったり進化しています。 超単純な操作体系だけど自力でかなり気づきにくい細かいテクニックがたくさんあるので ある程度つまったら攻略みていったほうが楽しめると思います。(攻略見ても死ぬほど難しいです) セールで400円未満になりがちなので値段考えたら超おすすめです。 古いゲームなので練習モードのくせに時間制限があるとか好きな場所に移動できないとか本当に終わってる要素もたくさんあります。
It's the better and improved version of Umihara Kawase; it improves on everything bad and annoying from the first game and adds even more. While having some pretty good and almost necessary QoL improvements, it still manages to be easily the hardest game in the entire series, and when I say it's hard, I mean it, some final levels are just Kaizo territory. If you like challenging and difficult precision platformers based on physics games, Umihara Kawase Shun is for you.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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