
The classic action game Umihara Kawase Shun, beloved by fans since 1997, comes to Steam! Conquer fields from Shun, Second Edition, and Complete Edition using a stretchy rubber rope. Includes Steam Cloud, Global Leaderboards, and Steam Workshop!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 4 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Originally released for the PlayStation in 1997, Umihara Kawase Shun is a puzzle platformer and the second entry in the "Rubbering Action" series, challenging players to reach the goal by mastering a highly elastic rubber rope.
With its unique action mechanics, deep gameplay, and charming visuals brought to life through hand-drawn animated illustrations, this acclaimed action game has inspired a passionate fanbase over the years.
Fields from Umihara Kawase Shun, Umihara Kawase Shun: Second Edition, and Second Edition Complete Version have been restructured and brought together as the Steam Edition!

Fields carefully selected from Shun, Second Edition, and Complete Version, with routes restructured
Inherits the UI and features from Sayonara Umihara Kawase, making the game more user-friendly and enjoyable to play
Steam Cloud support and Global Leaderboards
Exchange replay data with other players through Steam Workshop
Game Design & Lead Programmer:
Kiyoshi Sakai
Character Design:
Toshinobu Kondo

Genres
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
⣿⣿⡻⠿⣳⠸⢿⡇⢇⣿⡧⢹⠿⣿⣿⣿⣿⣾⣿⡇⣿⣿⣿⣿⡿⡐⣯⠁ ⠄⠄ ⠟⣛⣽⡳⠼⠄⠈⣷⡾⣥⣱⠃⠣⣿⣿⣿⣯⣭⠽⡇⣿⣿⣿⣿⣟⢢⠏⠄ ⠄ ⢠⡿⠶⣮⣝⣿⠄⠄⠈⡥⢭⣥⠅⢌⣽⣿⣻⢶⣭⡿⠿⠜⢿⣿⣿⡿⠁⠄⠄ ⠄⣼⣧⠤⢌⣭⡇⠄⠄⠄⠭⠭⠭⠯⠴⣚⣉⣛⡢⠭⠵⢶⣾⣦⡍⠁⠄⠄⠄⠄ ⠄⣿⣷⣯⣭⡷⠄⠄⢀⣀⠩⠍⢉⣛⣛⠫⢏⣈⣭⣥⣶⣶⣦⣭⣛⠄⠄⠄⠄⠄ ⢀⣿⣿⣿⡿⠃⢀⣴⣿⣿⣿⣎⢩⠌⣡⣶⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣆⠄⠄⠄ ⢸⡿⢟⣽⠎⣰⣿⣿⣿⣿⣿⣿⢀⣾⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣦⠄⠄ ⣰⠯⣾⢅⣼⣿⣿⣿⣿⣿⣿⡇⣾⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡄⠄ ⢰⣄⡉⣼⣿⣿⣿⣿⣿⣿⣿⢸⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣧⠄ ⢯⣌⢹⣿⣿⣿⣿⣿⣿⣿⣿⢸⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠄ ⢸⣇⣽⣿⣿⣿⣿⣿⣿⣿⣿⠸⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠄ ⢸⣟⣧⡻⣿⣿⣿⣿⣿⣿⣿⣧⡻⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠄ ⠈⢹⡧⣿⣸⠿⢿⣿⣿⣿⣿⡿⠗⣈⠻⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡇⠄ ⠄⠘⢷⡳⣾⣷⣶⣶⣶⣶⣶⣾⣿⣿⢀⣶⣶⣶⣾⣿⣿⣿⣿⣿⣿⣿⣿⣿⠇⠄ ⠄⠄⠈⣵⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⢸⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠄⠄ ⠄⠄⠄⠸⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠘⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠇⠄⠄
The sounds of Umihara Kawase Shun are that of a children's cartoon, evoking a rose-tinted playfulness. Its clip-art visuals build upon this childishness, with the disjointness of its assets suggesting a youthful haphazardness. However, these are all a play to obfuscate the calculated villainy its architects endowed it with. I have few desires in life that are not now overshadowed by my urge to punt Umihara a distance exceeding that of numerous football pitches. Umihara Kawase Shun’s main and only mechanic is a fishing hook. But this is one versatile fishing hook. Frankly, they just do not make mechanics like this anymore (and I can't really blame whomever *they* are). Its learning curve is at least 80 degrees steep, and its skill ceiling is unfathomable; the physics governing this damn fishing rod are inconceivable to anyone without at least some academic experience in the field. This tool is absurdly unwieldy, but when you finally nail that one bastard segment, it does indeed feel incredible. It is an experience akin to taming a wild beast, and I have never had that from a game before. The game design is untraditional, if I’m cushioning my words, but it gave me a completely new experience. Each day there are fewer and fewer games for which I can say that. Its design is crude and hostile, but the jovial aesthetic and novelty of its movement are just rewarding enough to shocking leverage said design to its benefit.Its multiple path mechanic never pays off, the bosses are so absurdly obtuse, and if you run out of lives you have to start the game, but when I look back at my time with Umihara Kawase’s evil little game I see a pretty brilliant platformer. Perhaps, a platformer for sick, vile, freaks, but a brilliant one nonetheless.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Quick Score: 4/5 Notes: A substantial improvement over the first game. The only thing keeping it from being a 5/5 are that stages 49 and 57 were extremely frustrating. There are harder levels, but those levels specifically were just annoying as hell. This game/series has a fairly slow and long learning curve. They feel pretty clunky and terrible at first, but once you get it, it's pretty fun.
快速得分:4/5 注:比第一場比賽有了實質性的改進。 唯一讓它保持5/5的是第49和57階段非常令人沮喪。 有更難的級別,但這些級別特別煩人。 這個遊戲/系列有一個相當緩慢和漫長的學習曲線。 起初,它們感覺很笨重和可怕,但一旦你得到它,它就很有趣。
A wise man once said: "Umihara Kawase Shun is a certified hood classic. It's better than Mario, it's better than Sonic." While this may sound like an overstatement to the uninitiated, this game certainly lives up to the hype. Originally released for the PlayStation in 1997, the game has seen multiple rereleases, with the Steam version being the fifth and final version of the game, as well as the best way to play it today. Umihara Kawase Shun gently eases players into the game, allowing players the opportunity to learn Kawase's moveset and explore each individual level (or "field" as it's known in the game") relatively stress free. The dreamlike environments, bright colours, and relaxing soundtrack all lead towards a feeling of being on a cozy and whimsical adventure. Umihara Kawase Shun betrays this feeling with one deep secret. After the first few fields the game continually ramps up in difficulty, eventually descending into an anxiety inducing game. Each jump into the unknown gets your heart racing as you're met with exceedingly difficult platforming, requiring tight and methodical gameplay. Nothing ever feels unfair, the game very much embodies the philosophy of "tough but fair", but that doesn't stop it from making you feel a tightness in your chest as you try to make difficult maneuvers around spikes, bottomless gaps, and nefarious enemies that will etch themselves into the depths of your brain. Each field has a myriad of ways that you can approach beating it. Your first go at the game you will likely follow a long path going through the entire level, climbing ladders, avoiding spikes, and trying to deal with the many enemies. As you as a player become better at controlling the hook you will naturally find ways to traverse levels in new ways that break what you would have thought was previously possible. Most levels can be beaten within 5 - 10 seconds if you're a very experienced player, with the caveat that the execution and skill set of the player must be very good in order to pull this off. While Umihara Kawase Shun does lend itself to being a great game to try to speed through, the game also rewards players for exploration. Players who choose to thoroughly explore each field will notice that not every field has just one exit, some levels feature two or even three doors in which one can exit through. Each door takes you to a different field, with harder to access doors tending to take you towards harder to complete fields. The genius of this design allows newer players to be able to proceed quite far in the game while giving veteran players a lot of replay value, exploring the branching paths and getting to experience all of the brutal and difficult gameplay that the game has to offer. Compared to the first game in the series, Umihara Kawase Shun makes many improvements. Aesthetics aside, the game's soundtrack is much more advanced now that it's no longer bound to the limitations of the Super Famicom’s sound chip. This game has quite possibly the most iconic soundtrack of the entire series, and it's one that will stick with you for a while. Another change that veterans of the first game will quickly notice is the change in enemy spawns. Enemy spawns are significantly reduced in this version of the game compared to the original, which felt very unfair at times and could put you in checkmate situations that otherwise would be a cinch to progress in. Shun’s level count boasts a total of 61 fields, compared to the first game's 49 fields. One of the biggest appreciations of the difference in Shun’s fields relative to the first game’s fields are the boss fights. The first game’s boss fights often end up becoming several minute long auto-scrollers that lose their charm after your first completion of them. Shun’s boss fights can all be beaten in a very short amount of time, and none of them ever devolve into being an auto-scroller. Shun also adds a major quality of life change with the addition of diagonal hook macros. On the PlayStation L1 would shoot a hook up left, L2 down left, R1 up right, and R2 down right. These of course exist on the Steam port, but with the added ability to rebind controls to your liking. Unfortunately for keyboard users the game doesn't natively support rebinding, however there is a mod online which you can find on speedrun.com/umishun which allows keyboard players to rebind their controls as well. If you like games with high skill ceilings, tight movement, and precise platforming, I can not recommend this game enough. This game gets more and more fun the better you become at it and there is so much room to grow as a player and pull off extraordinary stunts. The game has a lot of fields that are great to parkour around in and the games online leaderboard provides players an incentive to hone their skills to be able to rush through fields to get the fastest completion time possible, really putting your skills to the test and leaving you dumbfounded at how such fast completion times are possible. This game has become my favourite game of all time and I hope that everyone reading this that is thinking about buying it will give the game a try, it's the best $3 purchase you could ever hope to find on Steam.
if any modders out there wanna make a mod that removes floor 12 from the game i will be forever indebted
玩了很久很久 目前已经达成了全成就 个人认为旬是全系列最优秀 手感和游戏关卡设计最棒的一部 大部分关卡除了自由度高 相比再会这部过关需要更多地思考过关方法 每过一关都会很有成就感 因为经历了二版和nds移植 而且每次都会添加很多关卡 所以这一部的体量就像川背的欧派一样量大管饱 同时也包括许多鬼畜关卡将难度拉到一个非常高的门槛 所以入坑这部需要一定可能没法通关的觉悟 难度也是全系列最高的一部 在sfc初代和再见海腹川背中火箭跳/超级火箭跳都是锦上添花的技巧 但在旬中则是刚需 很多门的位置想要到达 途中都非常依赖这两个技巧 还记得最早接触这个系列时是赶上switch打折入的fresh 当时连收放线都难以驾驭 攀登 悬空 摆荡 以及跨越平台都是难以做到的事情 如今却可以感受到与川背同步每一个动作 形成肌肉记忆 在困难关卡找到技巧 F42 49 27 56 57 58这些关卡非常令人沮丧 我甚至一度觉得不可能通关 不过令人最抓狂的大概还是F49回归的勾背包 感觉一定程度是参考了剑球运动 在sfcF42中看起来是三个背包更难 实则不然 初代第一个包是可以直接勾到等于白送 第二三个没有坡度 水平距离也相对较近 稍加练习掌握力度在背包下方悬停时间越长成功率便越高 甚至还有第一个包记住按键时机直接甩到第三个的窍门 总的来说相比旬的鬼畜里要温柔得多 而旬F49背包间隔更远 还有一个向上的坡度 甚至窗口更窄 这就需要动能同时兼得水平的慢速移动以及纵轴的高度足够以及精准出勾时机 旬的绳子相比再会和初代更短弹性极强所以力量不好掌握 这就非常鬼畜难以实现 除了背包部分 前面两个可动浮板也没那么简单 初见没有找到技巧时几乎不可能高频率成功连续踏上两个板子 到达背包处都会是极限 哪怕后续通通成功勾到最后的平台 终点前还经常被田螺干掉送下去努力全部木大 难度鬼畜至极 后面“看起来更难的”F58都练好了可以顺利通过 F49则依然是每次挑战end4最难搞的部分 最难的关卡有两种 一种是F5758这种特别容易死的 但是终点容易到达 还有就是F49这种不容易死却难以到达门的关卡 个人觉得还是后者更鬼畜一些 而考虑到路程全程难度 不想走F27/F42 56 57这几个鬼畜关卡又不得不走这里 总之能过这里并达成结局的都是绝对真愛玩家了 还记得自己初次成功时的喜悦 过程中有多挫败最后成功时就有多开心 可以说海腹川背系列让我很久以来难得再次通过玩游戏过关而感受到很开心这个快感 是一种难以言喻的喜悦 完全通关再回过头来听空の青さ这首歌感触越深 对照游戏中一个个难以逾越的坎 还有看似浪漫充满童心回忆却是碎片分散在梦境各处 能感受到时光流逝 感受到川背在经历父亲失踪 姐姐死于误食河豚十分惆怅迷茫的内心 在这些悲伤下依然积极向上面对生活 难以掩盖的坚强 正是我为川背着迷的部分
I am a 45 yo father, probably one of the oldest people playing this game. I am a single father to my Son, who is 14 now. My son got this game from his uncle, so we installed it on his computer and he started playing. By the end of the week he had 24 hours on this game. This was horrible for me, as it was already hard for me to find ways to spend time with my son, as he is always out with his friends or just watching YouTube. So I decided to make a Steam account and get this game to see if I could maybe play alongside him. I loaded into the game, picked my character and world and started playing but I was stuck on what you where supposed to do. I asked my Son for help and he hosted a game for me to join. I loved it as it was the best time I had spent with my Son since my wife had died. This game has ever since brought me and my son closer again and now we actually spend time together outside the house together as well. This game reminded me that there's fun to be had in everything, and it has brought both me and my Son many happy memories.
It's the better and improved version of Umihara Kawase; it improves on everything bad and annoying from the first game and adds even more. While having some pretty good and almost necessary QoL improvements, it still manages to be easily the hardest game in the entire series, and when I say it's hard, I mean it, some final levels are just Kaizo territory. If you like challenging and difficult precision platformers based on physics games, Umihara Kawase Shun is for you.
DS version lowkey better, you get a map on the bottom screen and you can continue after losing all your lives. Oh yeah did I mention this game has LIVES. You GAME OVER in this version like a damn CAVEMAN made this port. Reportedly it checkpoints you after a boss battle to restart there after your game overs but the first boss is such a difficulty and knowledge spike, while we're at it listen up buddy, that big tadpole? You see that island on the right? Do not go on that island, simply stall out the tadpole and a ladder will reveal itself, intuitive right? Anyways good game, pretty fun, cool that they made it English.
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