
The world’s greatest fighting game evolves to a whole new level with Ultra Street Fighter IV.
Modeled estimate, not a reported figure. How we estimate →
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 68 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Always enjoyed playing number two when I was growing up. Never tried the later entries after that because I switched over to the Tekken series instead. But this game is a solid fighting game overall. It will take some time to learn all the controls and what style of character fits you. I played a few iconic characters for the arcade mode. There are a lot of characters to play and experience each of their short stories. I also tried online and got my ass kicked. Definitely pick this up when it goes on sale if you enjoy fighting games.
排位都没人玩,全是欧美人延迟老大的,搓招也很难戳,基本没有优化,输出窗口短,UI图实在是太丑了。
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Languages: English*, French, German, Italian, Spanish - Spain, Czech, Dutch, Japanese*, Korean, Polish, Portuguese - Portugal, Russian +1 more
Hours played at review time, across 68 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Continues to be one of the most respectable releases of a Street Fighter game on Steam. + Well optimized. Can run on a potato + Large roster with a diverse variety of movesets that holds up pretty well + Decent input leniency + Tons of DLC costumes + Animated arcade mode cutscenes + Badass arcade mode bosses ~ DLC costumes tend to never be discounted, but I can't complain too much since it's at least cheaper than later games' DLC costumes. I just limit myself to a few costumes packs per month to slowly collect them all. ~ Continues to use the antiquated method of unlocking everyone's alternate colors for the SSF4 cast but not the AE or Ultra cast where playing matches gets costumes. Doesn't take too, too long though. ~ Action figurey art style has not aged well, but I have to cut them slack since it's kinda what put the series back on the map ~ People complain about no rollback, but I managed to get some great matches with a friend overseas who was on wi-fi. IDK what we're doing here, this netcode is quite fine for delay based. - Few players online. Of course, this is bypassed if you are planning to mostly play friends anyway like me, but I figured you should know. - Balance issues, particularly with the new characters for Ultra SFIV. I would consider banning certain Ultra moves for a tournament. It's weird because they used to have a habit of nerfing tournament winning characters (not actually a good strategy tbh) but they didn't do it for the last EVO which this game was there, so make what you will of that. - Pressing three buttons AND a double motion is a weird way of doing a desperation move. Especially makes it difficult to differentiate between a teleport that uses a 623 motion, and a 4charge646 ultra. - Relatively shallow single player offerings, but that was the style at the time - Sometimes won't play nice with you if you change video settings
jogo muito mais completo e com muitos mais personagens... jogo não envelhece com graficos incriveis
Better than garbage 5 and 6.
I play this game online instead of taking pre-work out.
Prepare for Salt when playing online. Don't even bother if you using a wireless connection cause it'll just delay your inputs causing you to eat a 360 when you inevitably drop your 1 frame link combos. Would I recommend it still? Definitely
Muito bom, bonito e com muitos personagens. É da época em que jogos eram bem feitos. Apenas as músicas decepcionam, nesse quesito o street fighter 4 normal é muito melhor. Mas nada que mods não resolvam kkk
Even on the easiest setting the AI spams the same upper cut, grab or kick over and over and over and over and over...again. Not fun at all. The AI programming is sht.
top e um classico
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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