
"Battle Fantasia", the fantasy RPG themed 2D Fighting game is now appearing on Steam, and "REVISED" with the latest balances and improved visual effects! Comes with FREE Soundtrack DLC!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese**languages with full audio support
Engagement
Hours played at review time, across 42 reviews with recorded playtime.
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I only finished the story mode and it is such a whimsical experience. Loved each character, especially my beloved Ashley 💞
More enjoyable mechanically than Strive (yeah I said it), cleaner aesthetically than GBVS (and I mean it), and all for less than $5 (on sale). This is a real gem of a fighter that's an absolute blast from the past to play, and its small cast of 12 [i]actually fair[/i] characters means you don't have to learn which buttons you [i]can't[/i] press for 65+ different matchups. There's no BS comeback mechanics, broken characters, or over-tuned Shotos to be found here. In my opinion, Battle Fantasia originally released right before fighting games started getting ugly and stupid, and it stands with Street Fighter IV as a [i]bona fide[/i] classic of a now-tedious genre. Unfortunately, it's [i]also[/i] a DotEmu port, so that means it was pretty much completely abandoned moments after release. For example, if you have an AMD GPU, the game [i]will[/i] have graphical errors (like the character models disappearing during Heat Up). NVIDIA cards have no trouble, though. Keep this in mind, test it out in Arcade Mode for like 30 minutes, and see if your system is the right environment for Battle Fantasia. The port is really good, just not on AMD GPUs. Online play is laggy when it's not just dead--[i]classic[/i] ArcSys, am I right?--but local modes are all clean and responsive. Play it with your pals and I guarantee it'll be a good time. There's a lot to dig into here, but it's [i]real meat[/i] instead of the overly-complicated-but-flavorless garbage the big names are selling us these days. Final note: Ashley is [i]stupid[/i] sexy and I'd bare-knuckle fight a ♥♥♥♥♥♥♥♥♥♥♥♥ about it.
⣿⣿⡻⠿⣳⠸⢿⡇⢇⣿⡧⢹⠿⣿⣿⣿⣿⣾⣿⡇⣿⣿⣿⣿⡿⡐⣯⠁ ⠄⠄ ⠟⣛⣽⡳⠼⠄⠈⣷⡾⣥⣱⠃⠣⣿⣿⣿⣯⣭⠽⡇⣿⣿⣿⣿⣟⢢⠏⠄ ⠄ ⢠⡿⠶⣮⣝⣿⠄⠄⠈⡥⢭⣥⠅⢌⣽⣿⣻⢶⣭⡿⠿⠜⢿⣿⣿⡿⠁⠄⠄ ⠄⣼⣧⠤⢌⣭⡇⠄⠄⠄⠭⠭⠭⠯⠴⣚⣉⣛⡢⠭⠵⢶⣾⣦⡍⠁⠄⠄⠄⠄ ⠄⣿⣷⣯⣭⡷⠄⠄⢀⣀⠩⠍⢉⣛⣛⠫⢏⣈⣭⣥⣶⣶⣦⣭⣛⠄⠄⠄⠄⠄ ⢀⣿⣿⣿⡿⠃⢀⣴⣿⣿⣿⣎⢩⠌⣡⣶⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣆⠄⠄⠄ ⢸⡿⢟⣽⠎⣰⣿⣿⣿⣿⣿⣿⢀⣾⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣦⠄⠄ ⣰⠯⣾⢅⣼⣿⣿⣿⣿⣿⣿⡇⣾⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡄⠄ ⢰⣄⡉⣼⣿⣿⣿⣿⣿⣿⣿⢸⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣧⠄ ⢯⣌⢹⣿⣿⣿⣿⣿⣿⣿⣿⢸⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠄ ⢸⣇⣽⣿⣿⣿⣿⣿⣿⣿⣿⠸⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠄ ⢸⣟⣧⡻⣿⣿⣿⣿⣿⣿⣿⣧⡻⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠄ ⠈⢹⡧⣿⣸⠿⢿⣿⣿⣿⣿⡿⠗⣈⠻⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡇⠄ ⠄⠘⢷⡳⣾⣷⣶⣶⣶⣶⣶⣾⣿⣿⢀⣶⣶⣶⣾⣿⣿⣿⣿⣿⣿⣿⣿⣿⠇⠄ ⠄⠄⠈⣵⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⢸⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠄⠄ ⠄⠄⠄⠸⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠘⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠇⠄⠄
I love Battle Fantasia (henceforth shortened to "BatFan" for brevity's sake) to bits, but it's not without its flaws. Unfortunately, this game's flaws are so glaring and impactful that I can't recommend it to you unless you're a diehard fighting game enthusiast like myself. Firstly, BatFan has no in-game tutorial of any kind; the only way to learn the ins and outs of BatFan (besides trial and error) is online guides (which, given how obscure this game is, are very sparse). For a 2007 arcade game and its console ports, this is excusable. For that same game's 2015 Steam rerelease (i.e., THIS version of BatFan), it's impossible to justify, especially with Guilty Gear Xrd and Skullgirls having already out in 2014 and 2013, respectively. Secondly, even on Very Easy, most CPU foes (DeathBringer in particular) are needlessly punishing towards players who are unfamiliar with BatFan's mechanics — mechanics, let me remind you, that the game makes NO EFFORT TO TEACH THE PLAYER. Finally, each character's story mode has two routes, the latter requiring you follow a series of esoteric steps that are NEVER explained nor alluded to in-game. To get 100% completion for each character, you'll have to win AND lose each fight on both routes (along with following other equally obscure conditions). And what do you get for your troubles? With what are you rewarded for playing the game to absolute completion? Two alternate color palettes for each character and some extra images in the in-game gallery. THAT'S IT. In short, while I love this game to bits, I cannot in good conscience recommend it to the general public.
Sei lá, gostei mais do Kandidatos do que desse jogo aqui...!
n'écoutez jamais Battle Fantasia OST - Church of Darkness Moscata (Odile & Dokurod Stage) vers 24 secondes pire erreur de ma vie
Couldn't even get a controller to function on here so I couldn't get past the start screen. Also it wouldn't even boot up for the first 10 minutes, so I'll take that as a message to not play this game and go back to Granblue.
:D
格ゲーのアーケードをプレイしたいなあと思い購入。 システム自体はシンプルでとっつきやすい。 まんまバイソンみたいなコンセプトのキャラがいるし…。 アーケード自体にはストーリーはないのが、代わりにストーリーモードがある。 ストーリー各キャラクリアするだけでもソロでも十分遊べるボリュームで楽しめる。 世界観はファンタジーだが登場キャラはやや子供っぽいのが多いのは否定できない。 ただブレイブルーとかもこんなもんだった気もしないでもない()。 残念なのはストーリーは伏線・布石が多いのだが続編がないことだろうか。
Battle Fantasia -Revised Edition- is a compact, old-school 2D fighter with a very specific charm: it feels like a bridge between classic arcade fundamentals and the flashier, more system-heavy era that followed. Matches are fast, decisive, and built around clean decision-making—spacing, reads, and knowing when to commit. It’s the kind of game that doesn’t bury you in mechanics on minute one, but still has plenty to learn once you start digging. The first thing you notice is the roster identity. Characters aren’t dozens-deep, but they’re distinct in how they move, how they control space, and what they want out of a round. Some thrive on pressure, others on keep-out, and a few are clearly built to reward players who enjoy setplay and tricky routing. Because the cast is smaller, learning matchups feels achievable, and you can actually get familiar with the whole game rather than living in a single lane forever. Mechanically, Battle Fantasia is satisfying because it’s direct. Button presses feel crisp, movement is readable, and hits have that gratifying “snap” that makes even short confirms feel rewarding. It’s not about drowning your opponent in endless sequences; it’s about getting the right touch, choosing a conversion that fits your situation, and keeping control of the pace. When you lose, you can usually point to an actual decision you should have made differently. Where the game gets especially interesting is in how it rewards resource awareness. You’re not just throwing moves—you’re thinking about when to spend, when to threaten, and when to hold back for a bigger swing later. That push-and-pull adds tension to neutral and makes comebacks feel earned rather than random. A well-timed gamble can steal a round, but reckless spending gets punished quickly. Presentation is a pleasant surprise if you come in with the right expectations. The art direction has a bright, almost storybook fantasy vibe that stands out from the darker, more aggressive aesthetics common in the genre. Animations aren’t trying to be ultra-modern, but they’re expressive, and the game has a clean readability that matters more than raw spectacle. The soundtrack fits the tone nicely—energetic without overwhelming the match. As a “Revised Edition” package, it’s a good way to access a niche fighter, but it’s still a niche fighter. Depending on region and time of day, finding random online matches may take patience, and you’ll likely get the most value from it by playing with friends or joining a community. When the connection is solid, it’s a genuinely fun game to run sets in, because the pace encourages adaptation rather than autopilot. If you like tight 2D fighters that emphasize fundamentals, quick rounds, and a roster you can realistically learn, Battle Fantasia -Revised Edition- is worth a look. It’s not a modern feature-stuffed blockbuster, but it doesn’t need to be—its appeal is how cleanly it plays and how clearly it rewards good choices. Treat it as a focused, slightly underappreciated fighter, and it delivers.
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Concurrent players on Steam, sampled daily since tracking started.
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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