
'BlazBlue: Chronophantasma Extend' is the sixth installment of the BlazBlue series, a combination of 2D fighting action game and visual novel.
Modeled estimate, not a reported figure. How we estimate →
Media
About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Japanese*, Korean, Simplified Chinese, Traditional Chinese*languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
One of the most content-packed anime fighters out there. The roster is huge, every character feels wildly unique, and the combat rewards both flashy offense and deep technical play. Story mode is absurdly long, though you'll need some patience to keep up with all the lore. Still a fantastic pickup if you want a fighter with tons of depth and personality.
这一部BB还行吧,虽然现在已经过时成了鬼服,但是游戏剧情,角色立绘什么的都挺好。 补剧情要入,玩格斗就去BBCF吧。
it was hard to play with both hands when taokaka was on screen.
4.5/5 注意!!从该部入坑的一定要先补动画版《苍翼默示录》再玩主线。否则你会面临大量看不懂的人物关系和世界观。以及推进主线遇到选项时,统一选择第一项。第二项全部为搞笑路线(来自玩了15小时才领悟到痛). ---- 很难评价苍翼,主观上在故事尾声才开始着迷这个被构建得庞大而复杂的世界,同时富有特色个性的众多角色也是支撑我啃下去的原因。然而糟糕的时间线安排和大量贯穿整个篇幅的抽象概念让人脑壳发疼。真真又爱又恨。 比主线按时间顺序比作12345,苍翼把它拆成15,24,3。这还是说简单了,实际上三条线多层套娃,互为因果,多视角并行,形成类似衔尾蛇的解构。每段话充斥大量专有名词,人物关系复杂,名词解释部分详情不明,阴谋不断,剧情后期推进突飞猛进。每次玩1小时就得喘口气让宕机的大脑喘口气,顺便翻他380个白眼。这到底讲得是什么鬼啊?我无数次在心里呐喊。可终究在三线合一,开始进入状态后给出了4.5分,然后故事戛然而止...如若不是下作已出,我会恨不得鞭打催更。 万年腹黑神萝莉,路痴天真雪佳莉,天真率直由莉佳,纯洁好人拉格拉纳,吃货搞笑好桃桃,口嫌体正九重喵等等。每个人物都太爱了,人设几乎个人全在好球区。额外的搞笑剧情一本满足使人欲罢不能。这也是本作吸引我的地方。日本很擅长描写奇幻异世界下的日常,不起眼的“垃圾嘴炮”时间最能体现剧本功力,能让角色在互动间显得活灵活现不变扭是件困难的事情。 该作入坑难除了上述原因,还有一个大锅是前提回顾“教教我莉琪老师”极其啰嗦,本该简洁明了的地方硬是像主线样大写特写,有效信息只占十分之一。看得我多次犯困也没看完。至于格斗部分,没有深入体验,不做评价。 ----------------- 慎入,如果你是格斗小白,喜欢真人快打11和不义联盟这种格斗和剧情相辅相成各占一半的游戏,期待能在这里寻回激情快感,那劝你放弃。该系列除非从初代开始,否则剧情部分入坑堪比买了瓶酱油,就要你熟知酱油的制作方法和烧108个菜的小技巧,谁懂啊!!那么多的专有名词,才总共玩了几个小时,愣是给我了3次以上的良好睡眠。并且该说是名副其实的买GAL送格斗吗?大家口舌了那么久,终于才打了那么一次,我的手柄都快梦晨了。同时不像其他GAL有丰富多彩的选项,更倾向于点点点点视觉小说,演出甚至没有手游好(天啊)。 人设都蛮有特点,希望后面剧情真的神吧。
has Tsubaki Yayoi
花了近36小时,把这一作的剧情打通关了,下面来写一份测评,说一下大致的感受。 首先给个总结,总结大体仍然是差评。虽然这一作相比前作有了更多的进步,但是却舍弃了一些前作的优点,出现了让人无法接受的缺陷。 那么接下来就来说一说差评的原因: 1.前作明明那么好的改键系统,在这一作却会出现大规模的键位冲突。这是最主要的点。 毕竟我是在2026年写的测评,现在格斗游戏,乃至绝大多数主流游戏,用的都是WASD,也就是主键盘靠左为操作基础。 而这个沟槽的游戏居然是以小键盘为基础的,1,2,3代都是。我寻思这是2016年登录steam的游戏,又不是2006年,哪怕是暴力移植也不该如此抽象。 更何况连游戏内容自己都知道,1P是站在左边,2P是站在右边,但是键盘操作却是1P在右边,2P在左边。 而且最离谱的是,前作,1、2都可以通过改键的方式,把1P和2P的操作位置互换,让玩家手动调整键位。但是到了第三代,却会出现键位冲突,部分键位会绑死在两边的操作器上无法更改,也就是1P的78和2P的UI。如果你想设定1P的U是轻拳,就会直接退出改键界面,十分的傻·-逼。 我是真不知道,明明前作都可以正常改键提升游戏体验,自适应游戏的,怎么到了这一作反而退步了。这是我最想吐槽的点。 2.2016年仍然最高画质为1280*768的分辨率,以及更加糟糕的画质。 是的,这一作不知道是怎么回事,画质反而比前面2作更加糟糕了,少得可怜的动画马赛克比前作更加明显更加糊。对比前面2作,不但没有提升反而下降了不少,不知道制作组到底是怎么想的。 而且格斗本身也是换汤不换药,模型、画面、人物动作、没有任何一丁点的翻新。与其说是新作,不如说是前作的大型剧情DLC。 3.部分剧情、人物对话又臭又长,毫无意义。 尤其是很大一部分前期的剧情,就是人物之间无意义的斗嘴,丝毫没有推进剧情的作用,看得人昏昏欲睡。 虽然后期的剧情异常精彩,串联起了很多以前的伏笔,比前作提高了不止一个档次,但是这作的前期和部分剧情真是拖沓得让人无语。 说简单点,就是制作组故意写毫无意义的剧情,往本来很精彩、节奏很紧凑i的剧情里塞了一大堆无意义的垃圾,来强行拉长玩家的游戏时长。 本来这一作能成为BB系列中的新一代神作、标志性作品,但是加了那么多无意义的剧情、把事情变得复杂后,反而显得平庸。 以上三点就是最主要的差评原因。这三点看似无伤大雅,但其实都严重影响了游戏体验。 所以这一作虽然比前两作都有进步,我却反而要打出差评。 说得难听点,虽然BB系列一直号称是买galgame送格斗游戏。但我毕竟买的是个格斗游戏,剧情再好都是锦上添花,就不能集中精力把格斗方面给做好吗?画面我都不想说了,最起码把格斗操作这方面做好行不行? 而且最难受的是,相比前作没有任何进步就算了,反而在某些方面还在退步,这是让人最不能忍的。 接下来说一说这个游戏的进步和好评: 1.游戏剧情终于把重点剧情和结局做了简化和概览。 不知道是不是制作组脑子开窍了,终于想明白了,玩这类游戏的没有多少玩家想把游戏剧情弄得跟侦探解密似的,想把各种剧情编织成一张大网,弄得极致的复杂,也不想看什么可能的失败线。 其实大伙在意的只有主要剧情(也就是成功线)和搞笑剧情(简称团建)。就和大多数看番剧动漫的人一样,只要把一个故事讲得完整,再加上一些有趣的番外篇和同人故事,就可以非常优秀。 所以这一作完全改革了之前的剧情模式,大致讲述了一个线性的剧情故事,不再像前作那样为难玩家,也不搞什么隐藏剧情,并且直接把搞笑剧情加到了和主线剧情并列的地方,让玩家可以直观地看到自己哪些剧情没有看过、通关过。 对于喜欢看剧情和动漫的玩家来说真的是最好的变革,这一点必须是加分项。 2.游戏剧情相比前作更加优秀。 不但完整展示了BB世界的世界观,而且还串联起了前作所有的剧情伏笔,终于抛弃了1代那种碎片化谜语人的叙事,讲述了一个完整的故事。 剧情中有意外、有反转、有正派和反叛之间的斗智斗勇、有温馨的瞬间、有信念与坚持、有人物的塑造。并且对前作的设定都进行了补完。所有人物均智商在线,没有降·-智和弱·-智的操作,人物的性格塑造都非常饱满。 抛开游戏前期的一些无意义的人物冲突和斗嘴外,整个游戏的剧情相比前作提升了不止一个档次。 这是必须要夸赞的。 虽然游戏剧情中仍然有谜语人的部分,但是这个部分并没有像前作(尤其是第一部)一样让人感觉到厌烦,相反让人更有好奇的感觉,可以说是一大突破。 所以,综上所述,这一代作品是我感觉非常遗憾的作品。 之所以遗憾,是因为它在不该退步的地方出现了退步,而进步的部分又显得如此耀眼。实在是有些头重脚轻。 本来能成为一个经典的、堪称神作的格斗游戏,却因为各个方面的原因让我只能打出差评(尤其是游戏核心体验的部分),实在是让人有些遗憾,希望新作能够多加改进,做得更好吧。
[h1]Terminal Velocity (Welcome to the Rabbit Hole)[/h1] Stepping into BlazBlue: Chronophantasma Extend feels less like booting up a traditional 2D fighter and more like [b]strapping yourself to a heavy-metal rocket fueled by pure, unadulterated anime madness[/b]. For the uninitiated gamer raised on a simple diet of Tekken or Street Fighter, this game drops you headfirst into an aggressive culture shock where characters wield giant scythes, fight with floating laser-turrets, and scream about the apocalypse in high-definition 2D glory. Beneath the blinding neon aesthetic and the chaotic, multi-layered visual novel lore lies a fighting engine so impeccably engineered and brutally precise that it demands your [b]absolute respect[/b]. It is a beautifully bizarre contradiction of a video game—an elite, tournament-grade digital colosseum wrapped inside a glorious, melodramatic sci-fi soap opera. Honestly, it’s the only game where you can get your ass completely handed to you by a magical vampire princess and still think, [b]"Yeah, okay, that was actually pretty sick."[/b] [h1]Overdrive & Weaponized Spreadsheets[/h1] At its core, the gameplay functions like a [b]hyper-accelerated game of aerial chess[/b] where every character is operating under completely different physical laws. Instead of standard light and heavy attacks, you have a dedicated "Drive" button that acts as a unique mechanical wildcard, meaning one match you are managing Mu-12’s geometric laser-grid fields, and the next you are tracking weak-points with Azrael. The pace is dictated by the Overdrive system, a high-stakes mechanic that freezes the match timer and supercharges your character's unique abilities proportionally to how low your health bar has dropped. Forcing your opponent into submission requires navigating a vertical playing field filled with double jumps, air dashes, and a defensive barrier gauge that penalizes you for being too passive. It treats frame data and hitboxes like a [b]rigorous science[/b], offering a "Technical Mode" that expects flawless muscle memory alongside a "Stylish Mode" that auto-combos for anyone who just wants to see cool sparks fly. I vividly remember trying to learn the neutral game here for the first time, looking at the sheer volume of meters on the screen, and realizing my brain was working harder than it does during a stressful shift at work. [h1]The True Azure[/h1] The absolute crown jewel of this package is how flawlessly the [b]2D sprite work[/b] holds up, offering a vibrant, hand-drawn visual feast that makes modern 3D fighters look almost clinical by comparison. Under the hood, the sheer mechanical depth of the roster is a total triumph of asymmetric game design; [b]every single fighter feels like a completely distinct sub-genre of gaming[/b], ensuring you never run out of playstyles to master. Also diving into the sheer chaos of time loops, magical clones, and existential dread in the story mode provides a massive narrative odyssey you just don't get in standard fighting games. On top of that, the [b]audio presentation is a masterpiece[/b] in its own right, delivering a blistering, face-melting heavy metal soundtrack that injects pure adrenaline directly into every frame of the match. For me, the single-player suite is where the package truly shines for a lone player, providing an absolute [b]mountain of content[/b] from the challenging Abyss Mode to exhaustive, frame-by-frame character tutorials that feel incredibly rewarding to conquer. There is this incredible, unmatched dopamine hit when you finally master a complex, 30-hit corner juggle after hours in the training lab, proving that the [b]game rewards genuine patience and dedication[/b] like few others can. [h1]The Distortion Drive[/h1] The primary hurdle with this monstrous offering is the sheer, vertical [b]learning cliff[/b] that makes the entry barrier feel less like a fun hobby and more like a grueling second job. If you attempt to dive into the massive visual novel Story Mode, you will immediately face agonizingly slow pacing, a tsunami of impenetrable sci-fi jargon, and long stretches where you are just watching dialogue text scroll by instead of actually fighting. The game also suffers from [b]extreme mechanical bloat[/b], forcing you to constantly manage a dizzying array of overlapping gauges — from barrier meters to burst icons — which can make the learning process feel incredibly overwhelming. It is an experience that [b]constantly tests your patience[/b], proving that underneath all its flashy, high-octane charm, it can be a stubborn, deeply alienating piece of software to crack. [h1]The Astral Finish[/h1] Ultimately, BlazBlue: Chronophantasma Extend stands as a [b]beautifully chaotic masterpiece of the 2D fighting genre[/b], provided you have the patience to scale its massive learning curve. It successfully bridges the gap between an elite, hyper-precise competitive fighter and a massive, content-heavy visual novel. While the sheer mechanical bloat and impenetrable lore will undoubtedly scare off a few casual players, those who stick around will find an [b]incredibly rewarding experience that respects their dedication[/b]. Despite the occasional evening where a brutal AI combo made me want to throw my controller out the window, the pure satisfaction of mastering this game is unmatched. It is a [b]loud, unapologetic, and brilliantly engineered ride[/b] that remains an absolute essential for anyone who truly appreciates the art of the pixel-perfect brawl. [h1]Grade[/h1] Final Rating: 83/100 Beneath its impenetrable wall of confusing anime jargon lies one of the most [b]mechanically flawless, content-packed, and visually stunning 2D combat engines[/b] ever created.
noel my beloved
https://youtu.be/OR1dtyEHrEI Split focus between being an anima visual novel and a 2D character fighter will keep singular fans of either frustrated with the other.
Le meilleur après CS Extend. Toujours au top malgré les années
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| ANEURISM IV | $2M | 6.1K | 77% | $9.99 |
| EMERGENCY 20 | $2M | 2.2K | 84% | $29.99 |
| Scarlet Hollow | $2.1M | 5K | 98% | $24.99 |
| MineMogul | $2.1M | 4.1K | 96% | $14.99 |
| Men of War: Assault Squad | $2M | 5.2K | 87% | $9.99 |
| Astrometica | $2M | 3.1K | 83% | $19.99 |