
Plunge yourself into sword and sorcery adventures, roll and slash through your enemies!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French
Engagement
Reviews
A little rough around the edges but still worth a dollar. This is an action adventure hack n slash sort of in the vein of gauntlet. This game excels with it's art style and small details. There are a few issues here and there but nothing making the game unplayable. [h1]Pros[/h1] +Beautiful pixel art setting up the world very nicely +18 levels in sets of of 3 that are set up with different enemies and design +Pretty fluent controls (played with controller) +Fitting soundtrack +Small amount of replayability to find hidden weapons and health upgrades +Median tier difficulty with checkpoints to where most can pick up [h1]Cons[/h1] -Clipping can be touchy sometimes -Hitboxes can be annoying if an enemy gets right on top of you. [strike]-It seemed that my controller was D-pad supported but was not analog stick supported.[/strike] (~Issue Patched~) I hit a few other bugs which I'll post about in discussion mostly to do with clipping and puzzles. In the end this isn't the shiniest of one dollar gems on steam but this definitely fits the I'll buy that for a dollar statement. [quote=Crimson-Albedo]Follow my reviews through my curator at [url=http://store.steampowered.com/curator/32482033/]Crim's Humble Opinion[/url][/quote]
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Hours played at review time, across 31 reviews with recorded playtime.
When I buy a game for $1 I expect a lack of quality or some kind of problems. You are probably wondering if there is something wrong with the game. It takes about 2-3 hours to beat the story and I have not encountered any significant issues. In fact, It is a lot better than I expected. This just seems like a solid Zelda style game for $1. Old school action-adventure where you hacking through dungeons and solving puzzles. The game has responsive gameplay, nice animation, good soundtrack (licensed), and even decent settings. I expected a lack of variety in enemies and environments (nope, not the case). Ukhar has no complex RPG elements but there are some upgrades and different weapons. I actually prefer games where I don't rely too much on numbers. The difficulty is not too easy and not too hard. If you die you can restart from the checkpoint (so it is not a roguelike). You can increase maximum life, find higher quality weapons and use some sub-weapons. The combat mostly consists of 3 different attacks and a dash. I did not mind the mechanics but the boss fights needed to be harder. [h1] Pros: [/h1] + cheap + the controls are very responsive + the gameplay feels engaging + pixel animation is decent + several different weapons + has decent options + fair difficulty and friendly checkpoints + enjoyable use of music and sound (even if it licensed) + good variety when it comes to enemies and environments + 2-4 hours of content (which is good for $1 in my opinion) [h1] Cons: [/h1] - not a lot of variety when it comes to puzzles - the boss fight needs to be harder - enemies sometimes have pathing problems - getting caught on objects (like doorways) - I would like to see maybe few special attacks [b] Overall Thoughts 7/10 [/b] The game is not a masterpiece but for the price, it was very good. I found the level design and the gameplay in general somewhat nostalgic. It was surprisingly intuitive when it comes to things like checkpoints, difficulty, and puzzles. Hope to see a sequel. [code]For more hidden gems: http://store.steampowered.com/curator/31294838-Hidden-Gem-Discovery/ [/code]
Cool developement of BoI concept.. except it's unplayable. The most dangerous threat in those dungeons are.. walls themselves! No enemies can compare, for any stone sticking out of the floor can end your run as you touch it - you just stick in place & can't move no more........
Saw this in my recommendations, figured a pick up and play type hack and slash for a buck would be worth a few plays. Finished first playthrough in 2 hours or so, and I'll end up going back for another play at some point soon. For the price, definitely worth it, but it does have some issues. Pros: -Easy to pick up and play from a fresh start. -Artstyle is great and animations are pretty well done. -Feels like it's just about the right length; Doesn't stretch itself out, or at least it doesn't feel like it does. -Level designs were great and fitting with how they were setup. -Just felt fun to play. Cons: -Felt too easy. I never really felt like I was in danger at all, and I think I only lost one (maybe two?) health potion. -Boss fights were a bit basic and way too easy to just smash and pass. -Not a lot of variety in sub-weapons and upgrading the level resets your ammo. -Collision/hitboxes. I got stuck to doorways, pots, walls (dunno if that's an analog movement issue or if it's just general) and subweapon sometimes just stopped because I fired too close to a solid object, yet let me shoot through a door facing a certain way. All said, for the price, I got way more than I thought I would get, and it's definitely worth trying out if you're interested. Personal Notes: Just a small thing but it would have been neat to have additional characters or costumes after first clear. Visually specifically, not mechanics wise. I felt kind of let down by the ending, but I hope that there is more to come in this story. Best of luck moving forward!
Best dollar I have ever spent maybe.. 3 hours/full achievement - Feels like older Zelda dungeons
I recently returned to this game and don't know why I stopped in the first place! :)
Un juego bastante entretenido para lo que es. Me encanta el aspecto de los gráficos píxel ya que hacen al juego más atractivo y parece que estés jugando un juego antiguo. Los jefes finales, podrían estar un poco más conseguidos en nivel de dificultad pero tampoco están tan mal. Los diálogos y la historia se hacen también bastante entretenidos aunque me hubiese gustado que pusieran diálogos de libre elección pero por lo demás el juego está bien y te hace tener ganas de querer acabarlo.
I was given this game courtasy of Neco the Sergal. I admire the pixel art of the game, very high quality as well as give off a Legend of Zelda vibe. Gameplay is decent, control is very responsive though the control scheme is... unique. Don't get me wrong, the layout of the button is good, it's natural to my fingers and I got use to it. The main problem of the game for me personally is the collision and hit detection. I often found myself stuck on walls or corners as well as pushing blocks when i'm clearly away from it and sometimes being dragged into enemies and taking damage. Overall I say give this game a go, just ignore the minor issues and the game is competant and enjoyable.
Titolo estremamente economico e realizzato da una singola persona che riesce tuttavia a intrattenere per almeno 3 orette. Si tratta di un hack and slash striminzito nelle parti ruolistiche ma abbastanza coinvolgente per quello che concerne il setting narrativo e giocabilità. Una piccola produzione che trasuda passione e che sembra provenire dall'epoca dell'Amiga. Peccato per qualche svista di troppo sulle collisioni e bug minori (facilmente raggirabili ricaricando la partita) e una cura dei dettagli non proprio minuziosa. Carina anche se un po' "sbrodolata" la pixel art, arricchita da ritratti e schermate di discreta fattura; meno convincente il sonoro, seppur funzionale e mai invadente. Per il prezzo di un caffè è consigliato a tutti coloro che hanno voglia di giocare a qualcosa di non troppo complesso e dalle meccaniche - seppur ripetitive - rodate e appaganti nel breve tempo. Merita di essere menzionato tra le gemme nascoste di Steam e delle auto-pubblicazioni in generale.
I own hundreds of games at this price point and the vast majority of them are utter garbage....this is a rare exception. If you're looking for a simple hack and slash dungeon crawler to kill a few hours then you can't go wrong with Ukhar. Other than having to restart a couple of areas after my character got stuck on random items in the environment the game ran flawlessly. The dev obviously but effort into making this game and these are the type of devs we should be supporting.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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