
Assume the role of a mighty (and mighty evil) Dungeon Lord and create your own diabolical demesnes underground. 10 different classes of heroes dare to enter your dungeon where 15 different monsters lurk in the dark.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, French, Polish
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Hey Kalypso? I shouldn't have to be editing system files just to bypass your launcher and data harvesting signup nonsense for a game from 2011. Have you considered not having utter contempt for your customers?
Used to play this years ago,but can't remember my account. Game is now completly blocked for me Might be the worst publisher ever
This game has a few good ideas in it, but it quickly becomes tedious. You're the lord of a dungeon, and need to build it out so that heroes can explore it. However, unlike in Dungeon Keeper, a game I've seen this compared to, you actually want the heroes to come in. The more heroes fight and loot, their souls become more valuable, which is what you really want. In concept this isn't a bad idea for a game. The issue is that there just isn't enough to do. There are exactly 4 rooms you need to build in any dungeon. A weapons room, a library, a kill room, and a dungeon. You want heroes to go through the first two to fill up their souls, before knocking them out in the kill room, and harvest the souls in the dungeon. This takes on average about 5 minutes to set up in each level of the game. After this, you kind of just leave the dungeon to do it's thing. This means you really don't manage your dungeon much. So what will you do? Well, unlike Dungeon Keeper, you have a character that you directly control. You can explore the dungeon, and fight on your own. This is necessary as you have no means of controlling your minions. At all. So any objectives on the map, require you to go in alone to deal with it. The main downside here, is that combat is fairly one note. The strongest thing you can do is auto-attack. Spells seem fairly weak, so I stopped bothering with them aside from the speed and healing spell. Since the game knows you will be alone when raiding other dungeon lord's realms, your character is quite strong. Very little actually threatens you, and since combat is just click and wait, this gets old fast. I played through the entire campaign, which is thankfully not too long. Most of my play time is literally just waiting around for the dungeon to extract enough soul energy to accomplish the next goal. In summary, this game had a few interesting ideas, but just didn't develop them enough to be a good game. I am told the later games in the series got good, but this one is probably not worth your time.
Complex game mechanics. Might be enjoyable for a hardcore Joe who is willing to look up guides. Try Dungeons 3 or 4 instead.
This is unplayable in 2026 and not worth a purchase. I had constant crashing trying to get into the game. I had to lower my resolution to 1080p to work around that, only to discover that the UI doesn't scale very well at all. The tutorial is a joke as it gives you no real info and other than placing small objects into specific areas, there is no telling what these objects are doing as the heroes walk by them unfazed. It is also incredibly dark, so I had boost the brightness while trying to figure this out. I had hopes it was like Dungeon Keeper as I have some fond memories of that game, but no, this isn't close. I figured I would try the original before spending money on the current release (4). Glad I did and am now looking for the refund request.
It's a fun game. It was confusing at first because it's different than other dungeons games I've played.
It's an old game, cute goblin sidekick helping you get back your old power as a dungeon lord, works well on my Win11 PC. UI and game mechanics are fine; can't imagine any reason to buy unless you are wanting something nostaligic to play; plenty of dungeon management games around with similar gameplay - this one brings nothing new to the table, can be very challenging at times to juggle everything which is good for any players who enjoy strategy. The story has comedic value. The campaign is very linear. If you like building dungeons from the ground up this one probably wont scratch that itch as much as some other dungeon management games.
Думал будет похоже на "Хранителя подземелья", но, вообще нет... не всегда понятно, что надо делать, непонятно, кто убивает сердце подземелья... больше не запущу эту игру!
Leider Account Pflicht bei Kalypso. Wurde einmal der Produkt Key aktiviert, unerheblich für welchen Account, gilt dieser. Auf einem neuen Gerät lässt sich dann der Key nicht mehr verwenden. Support? Nicht von Kalypso. PS der Key wird beim Start des Spiels nur einmalig angezeigt! Keine Ahnung wie ich das jetzt reklamiere oder das Spiel doch noch spielen kann... Einfach nur nervig und ärgerlich!!!
DEFINITLY DO NOT BUY THIS GAME. DOES NOT WORK ON WIN10 KALYPSO LAUNCHER KEEPS FAILING IN LOGING IN.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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