
Experience a story-driven RPG where your choices mean all the difference in the world.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.57/day in the week to Aug 14 → 1.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 874 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Excellent RPG avec une emphase sur la narration et les choix dans une histoire vraiment accrocheuse.
- Я могу бросить шлем в МАРКА?! - .... *сохранение* Я БРОСАЮ ШЛЕМ В МАРКА - .... - ох черт, ему это нравится! -... он... он дает мне этот крутой магический офигенский наруч? ох черт....
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Polish, Russian*languages with full audio support
Hours played at review time, across 876 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Very good game Variative playthourgh, tons of dialogs filled with game lore, solid crafting spells experience, great music and performance
Quite the unique experience, great art, music, story and setting if you have a soft spot for choices. However, it is blatantly unfinished, the whole of Act 3 collapses, certain plot elements go nowhere unless you pick very specific choices and others which seem vital have no effect on the story except a big frown in the reputation tab, which kind of make their mentioning redundant. This might all in all be the biggest war crime in the whole game. There is a loophole in Act 2 which was displayed as rather important due to the implications. However, it has no effect on the rest of the story, besides an end slide. Also companion quests are dlc ☹ 10/10 IGN
While its not without reservation I enjoyed this enough to play through it multiple times.
Absolute masterpiece — the best RPG I’ve played in years. I usually play the “help others” kind of adventurer, since most games reward that approach with a sense of achievement or gratitude. But this one is different: even when you try to do good, you’re seen as a tyrant’s envoy — someone to be feared and hated.
If the game was complete it would have been a 10/10, as is 8/10.
An interesting backstory and one of the most interesting character creation processes with making the decisions in the prestory.
[h1] Одна из лучших РПГ эвэр [/h1] Tyranny - это рпг где на твои плечи падает ноша [i] вершителя судеб [/i]. Твоя задача помочь в захвате последних сил сопротивления на Терратусе - Ярус, и помирить двух могущественных дядек: Архонта Войны и Архонта Теней. Но все идет не по плану... Тут приятный арт-стаил, интересный мир. Каждый спутник, не просто болванчик который может только мечом махать, а человек (или не только), с интересной историей и характером. Все диалоги интересно читать, что для сдвг зумера в новинку. Разнообразие сюжетных линий приятно радует. Твой персонаж, только на моменте его создания, может принять решения по захвату нескольких важных точек. Что в дальнейшем сыграет роль в истории Теперь перейду к механу и к большей части минусов Боёвка не обладает большой глубиной. Мне хватило в слепую прокачиваться, чтобы к концу убивать боссов без особых усилий. Есть интересная механика комбо-способностей, когда два персонажа принимаются набить усиленно еблет кому-то. Также заклинания ты создаешь сам. Ты во время своих приключений будешь находить разные сигилы, которые сможешь комбинировать в различные заклинания. ИИ во боевых столкновениях хромает. Смотреть как твой персонаж наматывает круги вокруг толпы врагов и не может к ним прорваться, когда у него в наличие есть оружие дальнего боя, иногда подбешивает. Также много способностей может быть использовано раз в отдых. Количество твоих привалов не сильно ограничено, но когда на локации тебя ожидает ну 6-7 стычек, и после каждой отдыхать, ну такое. Я бы предложил добавить больше масштабных боев, но есть как есть. Иногда в диалогах не высвечивается вариант ответа. Вместо варианта ответа может быть набор символов. (Эти проблемы у меня были единожды, просто для справки что игра имеет такой прекол). В целом, мне это не помешало получить огромное удовольствие от игры и советую к ознакомлению если для вас приятная история, важнее боёвки
★★★☆☆½ Finally, a CRPG where being evil isn’t just an option—it’s the whole point. Coming from the makers of Pillars of Eternity, I expected Tyranny to be a solid CRPG experience—and I wasn’t disappointed. The premise is fantastic: you’re not the scrappy underdog for once—you’re the herald, general, and judge for an almost omnipotent force hellbent on conquering the world. His/her? generals are near-godlike themselves, and you can choose to work with them, betray them, or carve out your own path. It was a blast to roleplay as a true badass. Unlike most RPGs where the "evil path" feels like an afterthought, Tyranny puts it front and center, and it’s incredibly refreshing. It stacks up surprisingly well alongside games like Baldur’s Gate and Planescape: Torment—high praise—and honestly, I wish the developers would make a sequel. I’d love to meet my lord, nemesis, god... whatever she/he actually turns out to be. The gameplay and combat are a lot of fun, and there are some really clever mechanics. One highlight is the spellcrafting system, which lets you create and tweak your own spells—definitely recommend playing a spellcaster your first time through. Melee builds are perfectly viable too, but the magic system is where the game really shines. That said, there are some balancing quirks. Certain stats are just way more valuable than others, no matter what kind of character you’re building, and the skill progression system (where skills level up through use) is unique but rewards a bit of early-game min/maxing if you’re into that sort of thing. Conquer first, ask questions later. The story is great overall, but some of the choices you make can feel a little less fleshed out than they should be—especially compared to the depth of the worldbuilding and premise. All in all, if you like CRPGs and have even a little bit of a dark side, Tyranny is absolutely worth your time.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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