
Experience a story-driven RPG where your choices mean all the difference in the world.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.57/day in the week to Aug 14 → 1.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 874 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
👍
Dziwna to gra ,nigdy jej nie ukończyłem,nudziła mnie ,irytowała,ale koniec końców zawsze do niej wracam.Być może to ten staro-szkolny klimat połączony z mnóstwem? potencjalnych kierunków losu.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Polish, Russian*languages with full audio support
Hours played at review time, across 876 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
GREAT magic system alongside classic Obsidian moral conundrums. Feels like a trial run for a once-in-a-lifetime game that will probably never be made.
One of the best choice-heavy choice-matter games where you get to play as one of the ‘bad guys’ in a world where the bad guys won. It’s rare to come across this trope, even more so when it is tastefully made. You play as a faithful servant of an oppressive regime, enforcing the rigid rules and regulations after winning the war. You punish the lawbreakers harshly and strike fear into the oppressed locals. Whether you play as a lawful evil or lawful good character is up to you. You can play as a kind diplomat trying to bring peace and mutual understanding, or play as a ruthless utilitarian to ensure order and stability. But the lawful evil route is one of the best depictions in a video game. The moral choices are great. You choose whether the law should be a shield to protect or a weapon to use against the people. I wish there were more games like this. A sequel would be nice too. Totally a must try if you love CRPGs. Or just want to play as a villain for once.
top tier crpg
Неплохая, но ОЧЕНЬ короткая игра.
never bow to tyrants (choose the rebels)
dushnaya hueta
Though I’ve grown somewhat unaccustomed to playing old-school cRPGs, where walls of text come at you from every direction, I found myself fully immersed in the world of Tyranny. I can’t recall another game that allowed such a high level of interaction with the narrative world and gave the player so much agency to shape it. Despite the sheer amount of reading, the writing was engaging and enjoyable—mainly thanks to the rich lore and intricate storylines. One of the most intriguing design choices was placing the protagonist in a role far removed from the traditional hero archetype. The game constantly challenges the player with morally ambiguous decisions, and I often found myself replaying early segments, wondering: Did I really make the right choice? Tyranny is definitely a game worth revisiting to experience the story from multiple angles. For me personally, it has also served as a major source of inspiration for running adventures in classic tabletop RPGs.
Really enjoy the branching story. I feel like a lot of the story options feel hidden and I never know where the story is going to go. Didn't like how much reading there was but better than Pillars of Eternity!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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