
Type-NOISE: Shonen Shojo is a multi-ending mystery adventure game. A group of boys and girls who have lost their memories gather in a “Tokyo” that is both familiar and unfamiliar. They must trace their lost memories to escape the bizarre labyrinths. Are they prepared to confront their “true selves”?
Modeled estimate, not a reported figure. How we estimate →
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About
*This game does not include voice acting.
We noticed there are feedbacks on the English localization quality. We are working on a full proofreading of all English texts. Thank you for your support!
Perhaps there's a past that... we don't want to remember.
But, is that really something we can just forget?
While this game features an engaging narrative and various puzzle-solving elements, it is ultimately a story that delves deep into the emotional taboos hidden within the human heart.
The theme of "facing yourself" comes up often, but how can someone actually accomplish that? Who is it that put the chains on your heart?
Or perhaps we've never truly seen our "real" selves.
We hope that Type-NOISE: Shonen Shoujo is able to take our players on a journey to heal their own hearts, giving them the courage to take a step forward.
Please be mindful of spoilers! Share your posts with #Type-NOISE: Shonen Shojo!
For detailed streaming guidelines, please check the official website.
We’re also distributing streaming assets on the official site—feel free to use them!

Type-NOISE: Shonen Shojo features a variety of over 40 different puzzles to solve.
From simple cause-and-effect reasoning to logical puzzles, Ace Attorney-style courtroom battles, and deductions much like mathematical theorems, even scenes where you gather clues with a single click are filled with clever gimmicks.
We guarantee a densely packed game experience that constantly challenges your thinking.
The setting is a city that closely resembles Tokyo, but clearly isn't.
Six teenagers brought together by a shared crisis strive to escape the city while gradually recovering their sealed-off memories.
Doubts, jealousy, foolishness, pride, malice, and greed.
Can they face their own pasts? And what is the true form of the city...?
The labyrinth formed from mental traumas is filled with surreal visuals, such as inverted hanging puppets, scattered paints, and lights and shadows that have been warped and distorted.
While you search for a way out, you will be immersed in a combination of story and art that goes far beyond just simple puzzle-solving.


Zena: the story's protagonist. An icy girl that loves hero shows.
"I should be able to do it too, just like a hero...!"
Itsuki: a boy tormented by jealousy
"Gah, so annoying! You're really pissing me off. Go make me a Hamburg steak or something."
Honoka: a stubborn and skeptical girl
"In the end, it's someone else's problem. Doubting, being doubted... that's what it means to be human."
Kaito: a boy filled with self-doubt
"Because of this scarred face, I was ostracized and called 'filthy.'"
Hiyori: a streamer girl and habitual liar
"I'll keep on going hyper-powerfully!! Start the video!"
Soto: a meddlesome, yet honest boy
"If you're going to do it, I'll be there to back you up."
Specter: the Whimsical Watcher of the City
"Noises! Leave 'em to me~!"

You can exchange hints about the game, share your impressions while playing, and report any bugs you come across. Why not share your own "Noise" as well?
Let's escape from Noise Scramble City together!
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Japanese, English, Simplified Chinese, Traditional Chinese
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
用了 6晚上打完的,每天约3小时推2Part的故事。 [h1]总体[/h1] [b]6/10[/b] 比较明显的感觉是「有明确的因为经费原因而被取舍的部分」,包括无配音(主题曲怎么也没有配音啊…)和小游戏有时透露出的一丝劣质感(不过后续有些小游戏想法不错,用低成本做出来了比较有意思的谜题的感觉),但这方面都还能接受。 能够明确感受到是个人/极小规模团队开发的独立游戏的感觉,在这个基础上的话总体能给到“还不错”的评价。 人设不错但故事描写差了些,没有用故事发挥出所有角色(尤其是主角以外的各位角色)的全部魅力;美术不错,解谜大概是入门级别。没有什么恐怖元素,顶多是有一些对角色的心理创伤描写。 [h1]系统/本地化[/h1] [b]6/10[/b] 存在一些Bug,包括游戏流程有时候有些莫名其妙,中文翻译存在翻译的不好的地方,这个过段时间我会进行一下整理统一报告。但总之不太阻塞整体体验。 流程树各存档不通用这点感觉很不方便。在走完A流程后想要返回来走B流程时,不可以直接用在A流程开始时的存档,而是必须在流程树点到开始节点后按住快进选到另一个选项。这点希望优化(大概能理解改变存档结构会很麻烦,那么如果在分支选项前单独开一个分支问题节点应该会好很多,至少不用按住Ctrl等一两分钟。) 在重要节点前希望有一个回看当前的所收集的杂音记录的机会。提示是否存档或者在对话中给出建议回看的暗示可能都可以。 [h1]美术/音乐/SE[/h1] [b]8/10[/b] 美术给这个游戏加了不少分,BGM挺合适的,但有时会有令人不适的音效且持续时间较长(能理解跟气氛渲染有关但还是觉得有点多)。CG如果有更多的差分可能就更好了。 [h1]谜题[/h1] [b]谜题难度2/10[/b] 解谜难度低,是对解密游戏有过了解的人群能够非常轻松的解决的程度(2次卡关查攻略的原因,其中1次是没找到道具,1次是自己色弱导致的问题);碎片小游戏和贯穿某条线的玩法都会有,有的蛮有意思的。 [b]谜题评分7/10[/b] 基本都是一些典中典的谜题,但基本属于“这里放这种谜题还挺合适”和“我能感觉到作者在故意玩梗”的感觉,没太有“这个谜题加在这里是否太生硬了”的感觉。更够感受到“谜题为剧情服务”这一目的。 [h1]故事(大致)[/h1] [b]5/10[/b] 剧情有以下问题: 典中典的日式剧情和相关毛病(受害者有罪、无关者迁怒,个人的扣分大头)。无法共情为什么有明确的加害者的情况下非要迁怒于周围自己曾经的好友。 [b]故事的前期铺垫有些不足。[/b]故事在后半期出现的故事发展在前期铺垫不足,有种“这个角色好像确实能做出这种事,要解释确实能解释的通,但不懂为什么会这么发展”的情况;另外会有种“他们的问题真的解决了吗”的感觉。有好的人设但可惜没有用故事体现丰满的感觉。 可能也与铺垫不足有关,感觉[b]主角对各位配角的帮助有限[/b],在解谜时角色与主角之间的互动交流感觉不太够导致最后没有那种“是你的帮助才让我走到现在的感觉”,更多的是“谢谢你帮忙了啊”程度的感觉。 [h1]剧情(具体)[/h1] 5/10 [h2]阳缘的故事[/h2] 7/10 [spoiler]希望在前半期能够再稍微描写一点阳缘被家人莫名其妙的无视的剧情。后期看到了缘由之后确实能想起来早期有这么回事儿,但还是缺一点“原来这段伏笔是因为这个啊”的感觉。[/spoiler] [spoiler]双胞胎设定也是如此,如果在最早期能够稍微有点“异常程度的合拍”程度的描写体现的话可能会更好——也说不定是我忘了有这段剧情了,反正前期看着也只是取长补短的程度,稍微入坑一点的粉丝好像也能做到。[/spoiler] [spoiler]故事里有这么个积极思考愿意为他人考虑但有点笨笨的角色蛮好的,看到阳缘活跃气氛的桥段还是会开心的。[/spoiler] [h2]佳弦的故事[/h2] 5/10 [spoiler][strike]感觉给力给气的。[/strike]俩大男人疑似住一起确实容易让人往那方向想,感觉作者有意往这方面带氛围。[/spoiler] [spoiler]虽然用叶子之类的要素撑起来了一些故事的冲击感,但总体而言佳弦的故事给人的感觉一直都有点儿白开水味儿,有点刀滚肉的感觉推不出什么感情起伏。[/spoiler] [spoiler]Chapter4-4的推理小游戏挺有意思的,可惜玩到那会儿的时候自己有点注意力不集中。[/spoiler] [spoiler]与阳缘的故事比少了点儿成长感,感觉这人到最后也跟刚开始没啥两样;也没太感觉到想征给了他什么帮助与支持。[/spoiler] [spoiler]NE味道也有点给里给气的,总感觉这不是我的问题=-=[/spoiler] [h2]慈来的故事[/h2] 4/10 [spoiler]哥哥死的非常莫名其妙。此前的描写感觉只到了“哥哥拿弟弟很好”和“弟弟被母亲骂、自己看在眼里疼在心里”的程度,但没有感觉到哥哥对弟弟有“为了弟弟自己什么都能做”程度的感情。所以看到那段剧情的时候自己的感觉是“非要说的话好像也是有可能往这方面发展的,但只看之前的铺垫的话没看出来。”[/spoiler] [h2]朋夏的故事[/h2] 4/10 [spoiler]在她朋友变虾仁魔的时候有种释然了的感觉,人都疯了那我还有啥纠结什么乱不乱咬人的呢。朋夏好不容易交个朋友结果摊上这么种人,所以后续会不太愿意交友倒也能理解了。[/spoiler] [spoiler]朋夏线的 boss 战游戏对色弱是真的不友好…[/spoiler] [spoiler][h2]绝那的故事[/h2][/spoiler] 7/10 [spoiler]明显能感觉到绝那的故事是写这个故事时最初就构想出来的,想征对她的救赎感也是所有人里面最重的。最后那段英雄救美的故事感觉不错,有种我玩这游戏就是为了看这个的感觉。[/spoiler] [spoiler]小游戏我到现在也没玩明白,搞不懂敌方的行动逻辑——好像是能击杀我方且不会被击杀就会击杀,否则逃跑。但现在还是玩不懂。[/spoiler] [spoiler][h2]想征的故事[/h2][/spoiler] 6/10 [spoiler]女儿可爱+1分,谢谢你们两口子养出来这么可爱的女儿。[/spoiler] [spoiler]因为游戏视角最最开始就有过实验室视角,所以玩到想征线的时候有点硬拖的感觉——早就知道是你干的了。大人形态想征也是一头牛角尖的感觉,除了输出感情没太有那种主角和boss的对弈感有点可惜。[/spoiler] [spoiler]至于跟绝那是夫妻这件事确实有点在意料之外,蛮好的;其他人是与他们有过交集的人这个倒是能想到,但还想要看一些他们后续的故事,现在留下的交集还是不够深。[/spoiler] [spoiler]绝对对话四个都得点一下这个有点多余,感觉有点儿拖时间了。最后龙猫车逃离那段也行吧,这种故事最后不来点世界要毁灭了的场面确实感觉少点儿啥。[/spoiler]
[h1] UIUXがイマイチ。 [/h1] タイトル画面からロードを実行したときに一々「セーブデータをロードしますか?」みたいな確認ダイアログいらないのよ。無駄な操作させられるのにイライラする。ゲーム中のロードも、セーブ直後ならダイアログ出す必要ないでしょ。タイトル画面のメニューにゲームを終了する選択肢がないのもなぜ? ゲームパッドにも対応していないのにもイライラ。ゲームそのものには文句ないけど、こういうところでイライラさせないで。
謎解きの部分は確かにクオリティ高いですが、主人公や物語のあらすじなどの内容はゲーム紹介でちゃんと説明してほしい、さもないと誤解されるかもしれません。
美术惊了 故事典但至少不差
拉中拉,剧情不是人看的
エンディングまで遊びました。 物語が進むにつれて嫌な記憶が次々と明らかになっていくため、序盤は辛く感じました。 しかし、途中でパロディやミニゲームが差し込まれており、重く暗い雰囲気が緩和されているように思います。 そして、最終的には報われるような展開になっており、途中でやめずに最後まで遊んで良かったと思いました。 謎解きは全体的に難しめでした。 アイテムの場所が分かりにくかったり、特に、ゲームジャンルが変わるタイプのミニゲームには苦戦しました。普段は攻略情報を見ずに進めたいタイプなのですが、どうしても行き詰まり、やむを得ずネタバレをみました。 凝った演出や、光が分散したような独特な背景イラスト、キャラクター造形などは丁寧に作られており、 重いテーマを扱いながらも、魅力が詰まった作品です。
不是为什么我之前玩的章节没有存上啊又白玩了 我明明应该存了啊当时流程图明明显示已经过了怎么回事啊都快玩完了
A visual feast of a game with alright story. If you enjoy games with great visuals, then it's worth the price. The visuals are absolutely amazing, ranging from the introduction sequence to background. You can tell how much effort was put into both the main menu and the movie/animated parts/character sprite. The character designs are fairly well-put together. You can tell the personality/general background of a character from a glance of their appearances. The concepts of characters and story is fairly intriguing and is one of the main reason why I got it. You can clearly tell what games inspired the story and characters [spoiler] (ahem, looking at you Danganronpa). [/spoiler] The game also has a lot of references to different games [spoiler] (Needy streamer overload, street fighter, etc) [/spoiler] . However, I found myself fairly disappointed with how they executed said concepts. Some of the characters' stories are poorly paced (at least in my opinion) [spoiler] , especially Endo's (the sudden reveal of being twins with her horrible of a brother threw me off-guard and confused) and Honoka (I feel like Akari is mildly out of character from how she was portrayed but that might be on me) [/spoiler] Overall, aside from the pacing of some parts of the story and the lack of voice acting, it is an amazing experience of a game.
👍📡🐈
ADV玩的少,所以对我来说还算新颖。 解密玩法上,大多比较简单,没有特别拖叙事节奏。融了很多小游戏,还算有趣。 剧情上,想征和绝那的故事与另外4位的故事相互独立,联系不大,即使最后强行串到了一起。所以感觉像看了5个关系不大的单元剧。 部分故事略显逆天,某些神人真该似啊。 个人感觉美术音乐与演出还不错,就是没配音略显可惜。祝制作组多赚些米请配音喵。
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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