
Trials of Innocence is an indie courtroom detective game. Step into the shoes of the main character, rookie lawyer Luna Ray, and navigate her journey through the legal world. Unravel a shocking conspiracy that changes the fate of many, including herself, and confront her inner choices.
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About
Trials of Innocence is an indie courtroom detective game developed by C&D Games in China.
This Game is a remake of a mobile game originally released in China in 2015.
Enjoy a fully localized experience crafted entirely by a talented Chinese team!

◆In a modern, fictional courtroom, players will defend clients, delve into mysteries, uncover the truth behind murder cases, and exonerate their clients.
Play as rookie lawyer Luna Ray or seasoned attorney Charlie Drake, exploring and cracking cases occurring in various unique locations:
◆Chinese-style Haunted House
◆Serene Mountain Village
◆High-Tech Research Center
◆Mine Park
◆World Games Venue
◆Skyscraper
◆With a script exceeding 500,000 words, the game offers a deeply immersive and satisfying experience.
◆◆Over 100 unique dialogues can be triggered by showing the lawyer's license! “Anyway, just present the lawyer's license!”

Gather information through testimonies in court and gradually uncover the truth!
◆Use evidence to expose the lies of witnesses!
Beyond traditional trials, there are several other exciting gameplay elements:
◆Special Performance: Brainstorm! When you're at a dead end, review all known facts. The key clue might already be within your grasp!
◆Special Mode: Confrontation! Engage in direct confrontations with the prosecutor. It's thrilling to debunk the prosecutor in one go, but it's also fun to see the imaginative wrong answers!
◆Special Mode: Mind Link! Connect keywords related to the case to piece together the truth.

The game adopts an anime-inspired art style iterated on the basis of the original artwork. Characters are animated using frame-by-frame techniques instead of keyframe animation, making their movements more fluid and expressive while staying true to the original style. We hope you enjoy our art style!
◆Full anime immersion

◆Nearly 50 fully remixed original tracks!
◆Engaging sound effects
◆Voice acting in Chinese, Japanese, and English

Producer, Director:话龙(韩子彧)
Executive Producer, Head Writer:黑猫(王欣)
Art Director:发面儿
Associate Head Writer:影子/雨宮影
Programmer:杀某
Character Concept Artist and Animator:发面儿、灰野龟、冷不丁、空言、冰绛、JiuNotte、藤
Environment Concept Artist:良/Leung、魔都大湿
Prop Concept Artist:周醒
CG Concept Artist:山茶、一百字、起床、周醒
UI Designer:zizi、战斗妖精雪疯
Marketing Artist:发面儿、良/Leung
Directing Team:盘子、Lysandre、姜山、启人、网络尚未中断
Japanese Localization Lead and Supervisor:影子/雨宮影
Deputy Japanese Localization Lead:Minana37
Japanese Localization Team:黑羽白夜、ホラボ、咔咔、ひっか
English Localization Supervisor:黑猫(王欣)
English Localization Lead:程孟巧
English Localization Team:Ester、韩晓珍、金多银、邬丽洁
Music Designer:ino-Studio
Sound Effect Designer:宇成
Voice Acting Team:北斗企鹅(北京)文化传播有限公司
Voice Director:山新
Voice Production Coordinator:吉吉
Recordist:郝敏、刘慧敏、刘乐鑫
Voice Actors:山新、皇贞季、兰酒、宋文凯、糖饴、关云月、蔺婵婵、真心、李铫、来晓风、杨凝、李绍刚、孙一鸣、陌上、周健、逝枫、云安、归什、粟大伟、言灵
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Simplified Chinese**languages with full audio support
Engagement
Hours played at review time, across 50 reviews with recorded playtime.
Reviews
Themes across 50 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
首先许愿能够优化sd显示,画面右边明显被裁掉了。 目前看来画风还是挺喜欢的,优点在于搜证线索结束时会有提示,并不出戏,缺点是开庭对话没有那种8bit音乐的紧张感。 [strike] 这款游戏比同期的另一款国风横版断案游戏更有逆转的精髓所在[/strike] [spoiler] 第一案完结,中规中矩。 第二案完结,关键证据的转折和分析真的很巧妙啊!虽然还是那种程序正义和结果正义的辩论,但如果结局不乱搞的话,我会给合格及以上分数。 第三案完结,这章引入了主线并回收了一些线索,算是承上启下。我会觉得科技树都点了这么高,怎么破个案这么难啊 [/spoiler]
说实在的,这是第一次玩国产游戏让我眼前一亮......虽然也没玩过多少就是了,但这个剧本质量真的很在线。玩第一章时甚至觉得是对那个游戏的拙劣模仿,诚然确实是模仿,但并非拙劣,后面真的很有趣,整体素质远超我的预期。
看到评论说瑕不掩瑜才买的,现在拖拖拉拉打完了第二章,瑕是不是太大了。。。。T T写本的笔力一般,案件推理简单,关键切入点令人无语,烂梗也特别多,天呐除了美术光看前两章我实在是找不到玩下去的理由
If you like Phoenix Wright games, this is similar to that in presentation and style but different in storytelling style and I really loved it. My only real issues with this game are minor fixable translation issues and visual text errors resulting in spelling errors, some tenses being wrong, and one character having his name stuck in Chinese characters in Chapter 5. There's also one instance of the wrong character's name being used at the top of the box in Chapter 3 in the detention center, and the wrong name of Jake Marshall (not a character in the game, likely a placeholder left in) used in Chapter 5. Additionally, in a confrontation in Chapter 2, the word error has code in it by mistake. A few times lines repeat twice. In confrontations where the text flies into place sometimes causes overlapping as well. These are ultimately all relatively minor visual text issues though in placement or spelling, I think the script just needs reviewed a bit more to fix most of these and while I won't deny these issues exist, the translation in English is still perfectly legible and sensical. There's no parts that are like garbled nonsense, it's really just minor issues. So do not let the translation quality hold you back from getting it, it's still a very well written game over all, enjoyable and worth playing. The music is great, the characters are great, I like the art style a lot and I like that this game has a similar gameplay style of Phoenix Wright, but its own unique storytelling style and art flair that makes it distinct as a peer in a very niche genre.
时长没记上实际打完了,45章还可以,1-3章需要宽容一下,作为逆转代餐来玩感觉非常满足。有一些不太喜欢的宅男发言
So, first of all, let's get it out of the way; yes, the translation is a bit janky, and yes, the game has flaws beyond that... but frankly speaking, the game's overall storyline is one of the best I've seen in an Ace Attorney style game, and I include the actual Ace Attorney games in that; the only ones I'd firmly put above this one are the two 'The Great Ace Attorney' games, and even then only barely. This game has the guts to go for some seriously dramatic twists, and knows how to put on a show. Pros: -Fun Characters -Great Plot with a surprising level of complexity. All the cases are interconnected, and the overarching plotline almost has the feel of a spy thriller with some minor sci-fi elements. -Interesting 'special mechanics'; there are three different special mechanics (i.e. mechanics filling the same role as stuff like psyche locks) that are used throughout the game, and I enjoyed each of them. Two of the three do work in real-time, but I never felt excessively pressured by either of those two mechanics. -Pretty good sound track; all the music was enjoyable to me and helped to set the mood well. Cons: -Puzzle difficulty is occasionally inconsistent -Investigations are a bit hand-hold-y (the game will often force you to find everything in a given scene before letting you move on, and will only let you move to relevant scenes) -The translation is... not awful, but not great either. I only ran into one or two situations where it got particularly bad. Overall, while the gameplay isn't /quite/ up to the standards of Ace Attorney, it's still good enough, and I'd very much recommend this game just for the story alone.
低开高走。身为逆转裁判的代餐非常优秀,期待DLC和下一部。(你好山崎刚团队多律师主角是这样写的不是逆转56那样写的OK)
中评偏下吧。剧本也低开高走了,第一章打完了差点给我人打没了,本来就对逆转没啥感觉甚至可以说有点逆转黑,更何况你是逆转like,纯粹为了推理来的说是,还好后面几章素质还可以。法庭辩论那套基本照搬逆转,法庭是菜市场的,嘴炮是无敌的,一地鸭梨是一定要喊的,辩方和检方是要嘴炮对决的,辩方起手都是天崩开局的,逻辑链都是法庭上现想的,核心诡计是都有贤者时间脑补的,对的对的,逆转like是这样的。
劇情 10/10 要大道理有大道理,要談感情有感情,每一章都有關連,整個故事十分緊湊,這是其他同類型遊戲中非常少有,證明編劇的技能點十分厲害。 推理邏輯 10/10 與其他推理遊戲不同的是遊戲裡不會出現一些玩家難以理解甚至無法得知的訊息的生硬成份。重點是,遊玩後不會使人智力下降(說的就是你:魔女審判)。 角色 10/10 從立繪可以看到製作組對角色的描繪花了大量功夫,每一位出場人物的性格十分鮮明,配上豐富的證繪和有趣的對話,令人感覺他們充滿活力和人感,以至於通關後仍然記得每一個人物的個性和經歷。相反,許多推理遊戲只單純把角色當成工具人,只要達到目的就完事,亦有可能因為這個原因那些遊戲的推理會有生硬或難以理解的部份,然而貓龍願意花很多心思去塑造一個個的角色而且做得非常優秀,希望其他製作人可以學習學習 美術 9/10 美術並非重點關注的項目,但,很成熟,而且願意給所有角色畫多個動作和表情,角色的感受都很有感染力。(((最喜歡宅男托眼鏡(cing)的立繪 音樂和配音 沒留意不評價 唯一的缺點 一個很大的缺點就是沒有自動播放功能,一些文字類遊戲的快進、跳過的按鈕都沒有,如果製作組把這個功能補上這遊戲就是完美的了。 期待下一部作品謝謝謝謝
没想到真的能重拾当年玩逆转三部曲时候的感动,又不得不惊叹于当年贴吧的创造力。看到dlc成功众筹,真心期待能在dlc真正与“她”重逢。
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Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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