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Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.71/day in the week to Sep 8 → 0.86/day in the week after.
About
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 820 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
黑盒的任务
a real rpg action. play it! multiplayer with your friends!
便宜又好挂的小游戏
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 0.43/day in the week to Jul 22 → 1/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German*, Italian, Spanish - Spain, Czech, Polish, Russian*languages with full audio support
Hours played at review time, across 827 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
应该是以前的key挂卡,最近拾起来玩,玩了9h+(有离线),实在受不了中途弃了、删档卸载移除库 [h3]并非小众精品,它就是loser[/h3] 刚下完游戏开始玩,我还挺有好感的,还不错的图形、较流畅的动作,优化好,老笔记本(i5-8265u\8gRam\1050Maxq)也能轻松高画质60帧,用xbox one s手柄玩手感挺好,感觉在它的年代画质应该比较顶级吧。 没有中文,直接用英文啃生肉,虽然我英语一般,但专八之柱都尝过,玩这个应该没问题。 玩到第一章中间,已经有点烦了,丝毫没有感觉到好玩,无聊的跑腿任务,无聊的战斗(它的魔法通过卡片组合,这个很新鲜,但也仅此而已,魔法就那些比较简单的东西,而且打架时不好用,敌人马上贴脸快速A你,打断了),想想巫师3、老滚5、rdr2等开头玩到这个时候也很无聊,但它的故事剧情很不吸引人、它的世界我毫无探索欲望(我还是去探索了,除了主要完成任务的地区,野外是真的空旷,散布着少量敌人、偶尔遇到一些兴趣点,感觉就是野外这边没花精力给什么内容,当然主要任务地区的场景什么的还是认真做的。虽然老滚5野外全是没营养的地牢和敌人据点但它最起码做了,要不你twt就再缩点地图得了)。 此时,我已经不想慢慢看看任何一个对话了,直接狂按跳过,想着再继续玩下去一点会不会好起来。终于第一章结束了,到第二章,第二章的建筑、场景美术、音乐非常的东方,服装、亚裔面孔、汉字……我逛了好一阵子,继续做任务吧,就这样又推进了不少……然后就是,我实在吃不下去了,没啥好玩的,结束吧。 虽然我是b社黑子,但老滚5的话还是能推荐的,虽然过誉了但有它过人之处(辐射4就算了,新维加斯还没玩完),但这个游戏完全不推荐,浪费时间。 其实感觉它的底子或者说外壳还可以,可是没做好还是差点东西,what a waste,但是游戏是团队做的,一群沙雕在一块做出这种也没办法,拉完了 库里还有个一代,没必要了
一般般,但是我是一毛钱喜加一买的:)
No es un juego como Oblivion, ni siquiera comparándolo con la época en el que salió, pero la verdad es que me pareció divertido, tiene buenos momentos y buen sistema de combate lo suficientemente sencillo y se deja disfrutar, tanto como para que cuando he terminado de jugarlo me haya dejado con más ganas de aventuras. Tampoco redescubre o añade demasiado, la verdad es que es simple y tiene un arsenal limitado (solo he jugado el juego base ya que lo compré porque estaba barato y se me olvidó que lo tenía incluso en la biblioteca) y la verdad es que antes de empezar hasta dudé, ya que me parecía más bien cutre pero cuando jugué la verdad es que me enganché y tiene hasta buenos personajes y misiones, muy recomendado.
Отличная игра, Кагуя рекомендует!
njgf
ЗПВ
глючит и задания багуются.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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