
Dive into the heart of ancient Japan in Two Strikes, a 2D combat extravaganza with breathtaking hand-drawn animations. As a fearless samurai, warrior monk, or daring outlaw, engage in electrifying duels where every strike can be your last.
Modeled estimate, not a reported figure. How we estimate →
About


Japan, 1568 - Oda Nobunaga's troops march on Kyoto leaving behind a trail of blood in what will be known as the Sengoku Period.
Samurai, warrior monks, outlaws and peasants, caught up in the maelstrom of violence, had no choice but to take up arms and fight, and after every battle, kill or be killed.
At this point, the Shinigami, the God of Death saw his work done for him; men and women delivering the Final Punishment of Death everywhere, yet only a few truly embodied the Slaughter, those whose lust for Vengeance not even hell could kill.
And so the Tournament was born; those souls who died wishing to continue dispensing murder were reunited, and one last chance was granted to them. To win and return to earth once more to continue unleashing the carnage, to become the next Champion of the God of Death.
Welcome to


Experience the electrifying rush of life-or-death duels in a heartbeat!
Dive into Two Strikes, a casual 2D fighting saga adorned with mesmerizing hand-drawn animations, whisking you away to a fierce epoch in Japan, where every stroke of the blade could spell doom or glory.
Embark on a journey with 8 unique warriors, each bringing their own combat flair to the table!

Position yourself wisely; every move could be your last.
Dart around to close in or evade assaults, seizing the opportunity when foes are within your weapon's grasp!
Striking decisively is your path to triumph, yet tread carefully as predictable moves are easily thwarted.
Outwit adversaries by masking your intentions, feigning attacks with nimble dashes.
And when victory is within sight, unleash devastating strikes to claim your honor!
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Bulgarian, Czech, Danish, Dutch, Finnish, Hungarian, Japanese* +7 more
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Is this the game for you? Some things to go by: Do you enjoy simple mechanics? Do you expect big combos? Do you enjoy pick up and play? Do you like switching up characters once in a while? Do you enjoy multi-player? Out of these questions the only one where people will be disappointed is doing big combos on characters(Think King of fighters, Tekken, Street Fighter, ect). However the game doesn't prevent you from doing combos, its just that the combos in question are not meant for juggling characters. Okay now the overview: The game only has two types of attacks, Weak Attacks (WA) and Strong Attacks (SA) there is another form of attack but they fall under WA. There is no traditional blocking system, its just a parry system that has a generous window but can still be beaten with the right attacks. There are feints which mimic real Attacks in order to bait Attacks or Parries. The game is just as the name suggests, you will lose if hit by two WA or instant death if hit by one SA. The game has movements or dashes that can provide space or close down opponents. Your job as the player is to land your Attacks on your oppent before he can land his or make him miss so you can land yours or parry his attack to land yours. Characters: The character designs are awesome and all feel unique. None of them feel like a clone of another character within the game. (Think Daisy and Peach in Super Smash Bros) They all have their own strategies on how to win the game and playing against each one always causes you to switch up your playstyle. Should you buy it? This game is honestly a hidden gem and has me hooked. This type of game is quite easily the best game for a large audience because of its simple mechanics and those mechanics also translate well to understanding how you are suppose to play when playing against other characters. Everyone has a WA and SA and everyone has a parry so you know what you are up against. However its up to you to figure out how are you gonna use those tools to win the game. I only really bought the game for Baki but the game overall has kept my attention and I will continue honing my skills within this wonderful 2d duel fighter.
I've played very complicated fighting games, I've played very simplistic fighting games. This does not feel very good to play. I think it needs more depth to the gameplay and I get the gimmick but I feel like it's too stiff of a game for the concept. Where's jumping? Where's lows? hell why can't we block? I understand the concept of the game but it's just rock paper scissors with some slight variance and that never feels good in a game because you could just play rock paper scissors for free! Heavy attacks kill in one hit, lights can stuff heavy attacks, parrying then doing a heavy is a free win. Light attacks kill in 2 hits but if your opponent doesn't time their parry right then you still lose your turn so long as it deflects. There's clashes but for some reason lights can clash with heavy attacks. There's feints but the only real functionality of feinting is to use the forward dash or back dash to cancel a move because if you use the feint button you basically announce it's a feint immediately. But what's the point of feinting anyways? recovery from parry is so low even if you feint they have time to do another parry while you're winding up an attack. The game needs work, it's very cool conceptually but there's other games who have made simplistic fighting games that are more fun and half the price.
better than tekken 8
A true hidden gem of a fighting game, recommending with only praise to give. Lovely to the eyes, super satisfying sound effects, good music, lobby system that works and great netcode (NA East-Hawaii was very playable). The main attraction is definitely the gameplay though, the low amount of moves per character betrays deep mindgames and satisfying conclusions for every interaction. Its just so fun man!!!!! PLEASE do yourself a favor, grab a friend and run some sets. Best 15$ (CAD) I've spent in a long time.
Cannot set up Haute 42 G16 hitbox
Actually so irritated by the wasted potential of this game. This plays more like a tech demo than an actual game, but it has really dope visuals that could've easily been the foundation for a proper fighting game. All They had to do was add more moves to each character, jumping, grabs, etc and it would've sold at least 500x more copies I guarantee it. Just really baffling they chose to make it so basic gameplay-wise.
If you're here from Fist Cut: Samurai Duel, turn back. This one isn't worth the money or time, even on sale. Tutorial is basically a wiki with pages and tries to overcomplicate the game with a "mechanics" dump, but you won't use any of it since the fights are over in two seconds due to how easy the AI is to defeat even on harder difficulties. Art animation is interesting and probably only peak of the game, but you get little to no time to appreciate it in the fight. Menu UI is horrendous with zero polish and isn't even formatting correctly with words running off-screen on a 2560x1600 display. I was hoping for a Cuphead esque sword fighting game with the same quality and replayability of First Cut. This game is a huge step backwards. I hope the animators of the fighters can get appreciated at some point through other means.
Really fun game, no ♥♥♥♥♥♥♥♥ mechanics and its clear, when you made a mistake. Good communication with the developer is possible and a rising multiplayer community
畫質還挺好的!還有多語言選項! 模式也很豐富!但是打擊感太差了! 建議學習一下《The King Of The Finger》
Had a great time playing! Loved the atmosphere they created with the art and music. It always felt really good to land killing blows and I really felt like I was improving the whole time. It has a lot of the things I love about fighting games.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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