
Design stunning hospitals, cure peculiar illnesses and manage troublesome staff as you spread your budding healthcare organisation across Two Point County.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.29/day in the week to Aug 14 → 4.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 35Kreviews | 92% | — | $29M |
| $29.99 | 3.6Kratings | 86% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 946 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
玩过双点博物馆再来玩这个,差距太大了,不好玩,很无聊
耐玩
I love this game, it's one of my favorite sandboxes. I also think 33.3 total hours played is an acceptable to make a random review.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 16: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German*, Spanish - Spain, Polish, Russian, Simplified Chinese*, Traditional Chinese, Portuguese - Brazil, Korean*languages with full audio support
| $29.99 |
| 162ratings |
| 86% |
| — |
| not modelled |
| $29.99 | — | 91% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 951 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
转steam平台后第一个玩没两下就决定放弃的游戏,虽然很有名。推了两张三星地图后超过退款时间了,算了,不过我确定之后不会再碰它。不说游戏本身不好吧,毕竟那么多人喜欢。只能说,如果你易焦虑,吃不动压力,不喜欢手忙脚乱只为了堆数值拿星过关,不喜欢同质化的游戏流程,那就不要碰这个。我确实是不喜欢这种模式,本来是想多观察无厘头的医生和病人们,结果根本没时间,一直在操作操作操作。过了三星后就不想再多留一秒。对我来说校园比医院稍微好些,轻松一丢,但也没差太多吧,都是紧紧张张在处理一切,建了拆,拆了改,改了再建。总之很吃电波的一款游。
玩这个游戏的时候完全感受不到时间的流逝,好玩哎!!不过要是在最开始的时候多一点引导就好了,比如怎么让员工去培训之类的,初步玩下来感觉一切都很新鲜!好玩爱玩!
these guys are a fun take on a build em up. It is fun to see them interact and see the machines and everything work. I wish they would make more of them.
good
牛蛙!(同音)
I loved playing theme hospital when I was younger, so when I saw this on sale I just had to get it! All the small changed that have been made are for the better and its easy to loose track of time whilst playing!
操作简单,上手性强
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $5.5M | 8.2K | 88% | $29.99 | |
| $97.3K | 933 | 79% | $3.99 | |
| $10.5M | 9.6K | 95% | $29.99 | |
| $2M | 5.9K | 90% | $9.99 | |
| $49.9K | 65 | 23% | $19.99 | |
| $3.8M | 7.5K | 93% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $29M | 45.2K | 94% | $29.99 | |
| $29M | 19.6K | 86% | $39.99 | |
| $28.9M | 30.7K | 84% | $49.99 | |
| $28.9M | 43.3K | 90% | $19.99 | |
| $29.1M | 27.3K | 84% | $29.99 | |
| $29.1M | 83.5K | 86% | $17.99 |