
Build the university of your dreams with Two Point Campus, the sim with a twist from the makers of Two Point Hospital. Build, hire staff and run an academic institution packed with wild courses.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.57/day in the week to Aug 14 → 4.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, PlayStation, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 8.2Kreviews | 88% | — | $5.5M |
| $29.99 | 2.3Kratings | 72% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 905 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I love the two point games. This was the first one I tried and it is fantastic. Museum is my favorite though
Two Point Museum > Two Point Campus Disappointed with how shallow the gameplay is. All you do is copy and paste rooms and watch the game play itself while waiting for summer to arrive. There's very little challenge and strategy. Museum also has so much more creative freedom with decorating. The UI looks outdated and early 2000s for a release in 2022. NOT worth $30. Buy it on sale or skip it
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 28: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German*, Spanish - Spain, Korean, Polish, Portuguese - Brazil, Simplified Chinese*, Traditional Chinese, Turkish*languages with full audio support
| $29.99 |
| 1.7Kratings |
| 80% |
| — |
| not modelled |
| $29.99 | — | — | — | not modelled |
| $39.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 911 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Compared to Two Point Hospital this was far too finicky and difficult to manage. Not as much mindless fun. Still not a waste of time or money, but I won't be buying the DLCs.
游戏本身简单好上手,多放垃圾食品售卖柜卖给大学生吃就能赚钱盈利,但是装饰里面的海报放置没有特殊规律和额外加成,建议改进,不然搞这么多没用的东西让人摸不到头脑。 此外大量关卡的开局有重复性,玩久了索然无味,游戏内部的模板功能没有办法满足帮玩家节省前期时间的要求,可以丰富每一关的开局类型。 总体还是好游戏。
[h1]Two Point Campus[/h1] Two Point Campus is a decent enough game but it's the lesser middle child of two better games (Two Point Hospital and Two Point Museum). It's worth playing but seems a bit stale compared to it's bigger brothers. Two Point Campus is the sequel to the excellent Two Point Hospital, Campus is a more relaxing game than Hospital, with fewer mechanics that require constant attention. Instead, the game plays out over a series of academic years, where you set up your class offerings, construct your campus and get everything ready for your influx of students. While you can certainly construct during the middle of the year, most of the time when the students are around you'll be responding to smaller challenges like tutoring students, hiring additional staff and making tweaks to your campus. Campus has the normal Two Point formula, from creating & decorating rooms, training staff, feeding your students and unlocking new items that help solve problems. Each campus has a different theme and a different series of 1, 2 and 3 star challenges; so a scenario's challenges may be "themed" around weather or invasions or mean witches or a lack of funds. Once you get to that 1st star, another campus unlocks but you can continue playing on your current one to get all 3 stars. There are 12 different universities in the base game, which is a goodly amount of content. Each campus will take somewhere around 3-5 hours (or more, if you're struggling) to complete, so there's a goodly amount of content in the game. Like Two Point Hospital, you can build and save rooms so you don't need to redesign them on each map level. But unlike Hospital, rankings in these rooms continue past 5 and keep going. Since you continually unlock goodies with kudosh (bonus currency), you're more encouraged here to build from scratch rather than plopping down the same ole' room every time. So there's a bit more customization here, but nothing like the creativity that Two Point Museum allows. Visually, the game looks just like Two Point Hospital, which is merely okay now. Museum looks better and has more customization options. The radio of Ricky Hawthorn, Nigel and Harrison is back but it got stale enough I finally muted it. There's just too much talking and just a few tracks so things became redundant quickly. The same goes for the music, which again got a bit stale after a while. Hospital and Museum both have better and more varied audio tracks. The reason I think Campus is the least of the 3 Two Point games is that it straddles a middle point between Hospital and Museum and doesn't quite achieve the heights of either game, so it's less satisfying. It's not nearly as challenging as Hospital, which required the player to adjust their hospital on the fly quite regularly. In Campus, by year 3 or 4 I've set up my campus and I'm letting the game auto-pilot through the school year just trying to tick off the few remaining goals to get my 3rd star. And since some of those goals are related to graduates, I might have to run through a couple of entire school years doing absolutely nothing until enough students graduate. Speaking of Hospital vs Campus, the humor in Hospital was far better. It's cute here but the diseases - and cures - in Hospital elicited far more grins. This just seems a bit tame by comparison. Meanwhile, Museum is a much better creative game than Campus. Whereas Campus will give you some school year objectives - some of which you merely need to accept to win - Museum will have you fine-tuning your museum as you find new exhibits. Whether it's setting up security or designing a new wing, Museum continually allows the player to be creative. Campus lacks that level of detail and customization. You can see the progression from Hospital to Campus to Museum and it definitely feels like a step back when playing Campus. I have a few more scenarios to play in campus and while I may try those out, I think I've seen most everything this title has to throw at me. It's a decent enough game but without the strategy of Hospital or the creativity of Museum, Campus is stuck in a bit of a no-man's land. If you really like the Two Point formula then it's worth playing but if you're a newcomer to the franchise, go get Museum. It's a significantly better title.
同种装饰品的效果递减非常恶心。 一个房间放了居多鸡零狗碎的东西,然后移动房间,就感叹号告诉我掉东西了。 更悲伤的是我完全看不出来掉了啥
不知道是不是因为我变成了无聊的大人,感觉完全没有当初玩医院的那种快乐感,一步一步跟着给的任务走,有一种很忙但是又不知道忙什么的感觉,打完一章也没有一点成就感。。打骨折入的一般不会给差评的,但是真的让我感觉无聊到一定程度了无法推荐。。
I've now spent several hours playing Two Point Campus and made it to the second level. Why only the second level? Well, it's simple: even though the game is a lot of fun and I absolutely love micromanagement games like this, I have to admit that playing at around 40 FPS on medium settings, with Bloom and Depth of Field disabled just isn't a good experience. I looked into it, and it doesn't seem to be an isolated issue. I spent quite a while tweaking the graphics settings, but in the end I came to the conclusion that I simply can't continue playing the game in its current state. Experiencing performance drops this severe as early as Level 2, with only around 100 students and 20 lecturers, just isn't acceptable. I can't imagine what Level 15 will be like. Aside from that, the game is genuinely excellent, which makes this all the more disappointing. The announcers' funny commentary, the academic year and course mechanics, the events you can organize, and the university clubs are all fantastic and kept me engaged throughout. I'll definitely keep an eye on the game, and I really hope you'll be able to improve the performance.
I think this is almost one of the perfect simulation games. There are elements of entertainment, some creative learning values and never experienced serious glitches or bugs, the only downsides are the music tracks seem repetitive though we have more than a couple of dozens of tracks, DJs speeches seem less funny than the TP Hospital considering dark humor or sarcasm from Sir Nigel Bickleworth and Ricky Hawthorne are far more entertaining. UI is quite chaotic & looking like the drafts made by minors, comparing to The Hospital but getting used to navigate though, after a while. Game price is quite expensive for countries with lower currency, so get this at sale price. Game engine is not much different from The Hospital, so it's quite easy to get on to it.
I say yes because it's not a bad game and I got it for really cheap. But it's also not keeping me hooked. I love sims like Roller Coaster Tycoon where I get to make people happy and upgrade amenities. For whatever reason Two Point Campus doesn't have that pleasing itch to scratch. This is shallow, but I don't like the character models, like knock off Wallace and Gromits. There are lots of fun animations with the characters and the modules, however. Customization is also severely lacking and often times unattractive. The floors and walls available don't seem to go together, way too bright or clashing patterns. Even with mods, there just isn't much available. You can unlock new items and decorations with points, but I didn't like what I saw. For example, the "love" items are really tacky bright pink and totally ruin any sort of aesthetic you're trying to achieve. So it's not a no, but it's not a yes either. I probably won't play the other Two Point games, despite all the hype.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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