
A journey through a rogue-like forest filled with naughty and dangerous creatures, active animated love scenes, erotic combat skills, witty encounters, and mystery!
Modeled estimate, not a reported figure. How we estimate →
Media

About
A dark forest is ahead of you.
It feels familiar, but you hesitate.
Only scraps and glimpses remain.
Step inside. Make a choice.
Remember your purpose... or remember what you were trying to forget.
Were you searching for something, or running from it?
Twiwood Tales is a rogue-like RPG with seductive tension, branching paths, and combat system that rewards planning, awareness, timing, and creativity. Whether you're here for the fight, the story, or something more intimate, the forest welcomes you.
Each run offers new routes, risks, and rewards. Some will test your focus. Others, your patience. Every step takes you closer to your goal, but danger awaits at every fork. Build yourself for the journey, and make use of your defenses if you want to come out on top.
Twiwood Tales builds on classic turn-based JRPG combat, but with a twist: you can actively defend yourself... or choose not to. For some - timing is everything. For others, a strong body and a sturdy shield are more than enough.
Spells and steel will keep you alive, but seductive Techniques offer their own kind of power and their own way of dealing with enemies. What you choose to do with your foes is entirely up to you.
Many enemies rely on seductive Techniques, bending the flow of battle in ways you won’t always see coming.
Some encounters leave more than scars. Lingering flashes of animated memories, once lost, may find their way into your hands. Perhaps they'll help you remember. Or offer a bright moment on a long, dark path.
Strategic turn-based combat with real-time block, parry & dodge
Rogue-like progression with randomized maps and branching paths
Dynamic enemy encounters with unique attack patterns and weaknesses
Build variety with dozens of unique items, erotic techniques, and magical spells
Adult content integrated with gameplay
14+ fully animated interactive adult scenes (8+ in Early Access)
60+ handcrafted sex poses with free control
10 Unique mid-battle seductive techniques
Hot events, puzzles, and risky choices. It's not always about the fight
Seasonal events and exclusive rewards
Full voice acting planned for 1.0 release
NO AI, Original art, writing, and gameplay
Free playable demo available
Enter Twiwood
Twiwood Tales is not a quick tease, it's a handcrafted debut with an original, non-cliche story, uniquely arousing scenes, and bold combat system. Enter the Twiwood Forest, follow your desires, and shape your path.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 26 reviews with recorded playtime.
Reviews
It's a solid game, the combat is fun. The game needs a lot of polish right now but, the dev is passionate about it and pushing the fixes as they come. I am excited to see where this thing goes.
Great game, enjoyed my time with it so far. Fun gameplay, and good animations. Looking forward to whatever you cook up next. Hope the dev team is doing well and wishing y'all the best if you happen to stumble upon this review.
I like it. But I have a mixed feelings - please bear with me because I might not have progressed the game enough to see something I complained about here. I like combat system with defensive actions in real time, but it lacks something because after first 20-30 battles it became dull for me. And turn waiting time (sorry I forgot how it's called, the one that HASTE stat related to) adds up to it - makes battles more tedious. And as for turn gauge - as far as I've seen enemy's attack time shifts over time relative to the turn gauge, but their order does not change, so I don't really see use of such system. Maybe it would have been better to just stick with traditional turn order display like in Heroes of Might and Magic - at least you wouldn't have to wait until next action because of gauge wait time. Maaaaybe add sword skills so you use different weapon techniques to attack enemies and they will use your stamina so you would have to be careful about managing attacks and defenses. Right now it's just techniques (if we talk about regular skills so to speak), but I think we should expand on this and make three subcategories of techniques: combat, support and special. Special ones could be lewd ones, combat would be like self-buffs of any kind (for example current Defend technique) and support ones are party-based buffs. And you could make all those skills and techniques have each their own leveling depending on how often you use them (or maybe levels could just be bought with currency - sorry, forgot how it's called) but caution should be exercised and not let take quantity over quality where you have a lot of skill levels but all of them like +1 to attack/effectiveness/longevity etc. - that's a bad design. Continuing skills section - enemies should get buff and debuff skills. I've seen Doe has healing - that's a good example of general idea. So that's that. Oh and yeah we should definitely get some companions for our party and it does not have to be girls. Although if you do girls companions then I think there should be affection levels for special lewd scenes with them, affection can be increased either in camps (extra option like Socialize or something) or special affection potions can be bought from shops. And I would really like to have some special party techniques where you kinda sync your attacks and make some crazy moves TOGETHER with ally (but it needs a lot of thought of how to implement it and I fear it has no place in such game). Separately I would like to note how well nsfw stuff blended into actual gameplay and there are also separate scenes that you get as a rewards for map clearing (I think that's what unlocked the first one). This one is a good direction, keep it up. And I guess genital animations need a bit of polishing. Combat animations could also use a bit of smoothing polish, but I think it is fine the way it is. For now at least. Music? I think it has a good direction, just need a bit more of it and variety. Oh almost forgot - I'd like to have a photo mode. Well, not exactly PHOTO mode, I just want to look at female models up close in combat. Yeah, I'm a horny weirdo. Correct me if I'm wrong, but the game uses Unreal Engine, right? I think lighting could use a bit of unique touch. It just still smells of UE default lighting. Maybe I missed it, but we should get rid of motion blur. I've read some in-game notes and as far as I can tell from the game description page there is definitely some story planned and current narrative kinda gives me general idea, so I just leave it at that for now. Also I think MC could use some polishing. He looks like some kind of drunkard knight or something. If that's the narrative point - I'm okay with that (actually I like it, drunkard knight having fun with hot monster girls is a sexy hentai trope), but I would like him to have a bit more detailing (I'm talking about model and textures), right now he is kinda soapy. And I think responsiveness of combat erotic minigames should be improved. Or maybe binding it to keyboard will improve that - I don't know. It's just not quite comfortable with the mouse. And I think explanation about seducing minigame should be added to the game. I think I got it, but I'm not sure. Look, I know this is a lot of "I would like to" / "I want to", but those are just my thoughts, feelings - they might or might not align with what dev has in mind and I'm okay with that. I just hope it will help dev to see their game from different perspective, that is all I wish and of course good luck with development.
Dear ones, I am writing in English to make it easier for you to understand the review. The idea in the game is cool, but you need to work out the models, make them more beautiful and clear, add details, otherwise now most of them are like 3D models from free templates.
контента в игре очень мало от бесплатной демки практически не отличается, модельки персонажей криповые , анимации убогие , этой игре 200 рублей цена короче не берите сейчас , возможно , позже добавят что-нибудь в игру , но сейчас смысла нет это покупать
Im torn this is a actual game with adult content in it, vs adult content but no game, The game is clearly not finished and the developer replaced fun with difficulty, In hopes getting players to put more hours in whats available, Which honestly i hate, Difficulty should always be natural, Not forced, Some of the adult content is boring, Where the actual gameplay content can be interesting, Yet i cant say the word fun, Because it felt repetitive, Grindy and missed opportunity for so much more, Melee combat can feel neglected but magic feels more focused, no story, no build up, Just very difficult repetitive play, I wanted to see all the content before i gave my verdict, But after having replay 3 maps all over again because i died once made me lose interest, They even tried to help us out with a assist feature after realizing this issue since the demo but make 1 mistake in your out of there. With that said try the game if you want maybe you'll see something that i clearly don't.
Anything I could criticize about this game seems to be actively being fixed by the developer. In light of that, it's a fun if imperfect game that I think is well worth the purchase.
pretty good so far, looking forward to seeing content with the girl in the logo image
Changing my review to positive. Developer fixed issues I had problems with, and/or improved game features. Entertaining game with decent models and animation.
Pretty good game, please please please keep this game alive and release content !!!
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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