
Blast battalions of tanks into smoking craters and conquer air and sea from the sky's fastest attack chopper! Toaplan's coin-op shooter Twin Cobra flies to PC with fresh features and quality-of-life updates!
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About
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
어린 시절에 진짜 구석진 곳에 있었던 오락실이 있었다 거기는 오래된 게임만 있어 애들이 잘 가지않아 추적해오는 부모님을 피해서 가는 은신처 같은 곳이었는데 그 곳에 이 트윈코브라 라는 게임이 있었다 머리가 크고 다시 해보니 이 게임의 단점이 한두가지가 아니다 동전 탕진시키려고 탄속이 빠른 건 기본에 불쑥불쑥 튀어나오는 적, 보이지 않는 곳과 뒤에서도 총알이 날아오고 무엇보다 폭탄이 터지는게 느려서 기본으로 유언 봄이 나온다 다행히 스팀버전은 코인도 무한이고 리와인드와 세이브 시스템이 있긴 하다 또 엔딩이라고 할 게 없어 무한루프 플레이고 보스를 잡다가 시간이 지나면 얄짤없이 도착지점으로 출발해서 도전과제도 안깨진다 도전과제도 고봉밥이고 이식은 잘 됐지만 지금 하기에는 불편한 요소가 많은 게임 Well done transplant but difficult gameplay
セールが終わりかけだったので勢いで購入。 大昔、PCEngine版の連射機能無しでプレイし最終面で脱落した経験から懐かしいな~、とプレイしてると長時間経過してました。いつもの様につまみ食いプレイの後、積みゲーになると思ってたのに・・・。 ゲーム「外」の特徴 ・巻き戻し機能が素晴らしい。自機がどこの時点で詰み状態に陥っていたかを強制的に理解させられる事になる。(※追記) ・ランキング機能に補助機能等を好まない人向けなノーアシスト設定でのランキングが存在している。 ・ゲーム内ハイスコアはゲーム内のネーム&ハイスコア&エリアにアシストの有無関係なく残る。 ・表示のWIDE機能はもはや別のゲームモードと言ってよい程難易度が変化し結構面白い。だが気になる点(特にゲームバランス関連)[strike]やバグ[/strike]は多い。 ・縦画面はOSの縦横比率&解像度に合わせた物になるので設定不要。しかし画面を回転させる機能もきちんとある。 ゲーム自体は初期のゲームだけあってゲームシステム自体はかなりシンプル。出来うる限り敵ヘリや敵戦車を撃ち漏らさずに破壊活動しましょう。 ・敵の弾速が早い。自機の速度は遅く当たり判定はそれなりに大きい。なので詰みに近い危機的状況はかなり早い段階で発生する。 ・危機的状況時に迷う(行動を止める)と大抵詰みに繋がる。某葦名の偉い人の「迷えば、敗れる」、まさにそれ。 ・射撃の種類は特徴が極端過ぎるので汎用性のある青ばかり使う事になる。切替が常時可能であれば黄の出番も多くあっただろうに。 ・難易度は現在の実績の究極タイガーアシスト無し1面ボス破壊は15%以下。2面ボス破壊は10%以下。という現状から予想出来ると思います。 ・敵ヘリの動きがどれも非常に嫌らしいのがこのゲーム独特の特徴? ・AC版に細かい拘りが無い人なら充分楽しめる。とはいえAC版に近い方が嬉しいのは変わらないが。 巻き戻し機能は反省点が嫌でも見えてきて上達に繋がり先に進める様になる(と思う)のでお遊びプレイ時の使用はお勧め。(※追記) つか、巻き戻し機能をシューティングゲームのシステムに取り込んだゲームって出てこないのかな?となんとなく感じた。 ※追記:外部のソフト等でFPSの上限を調整していない環境では超高速で巻き戻しの処理が行われる可能性がある。残念。 ----- 追記 ・効果音の遅延の改善は難しいのかな・・・自分の様な素人でもアレ?と感じる事が多い。 ・メニューのUIの使い勝手(特にリプレイの記録。リセット時にオートで記録開始するモードがあると良いと思うが)は良いとは思えない。 ・ゲームに直接影響しないと思われるバグも地道に改善してくれると嬉しいかな。 ・ゲーム内のメーカー表記は原作のままにはできなかったのかな。TAITOの文字が消えてるのが寂しい。現在のメーカー名はメインメニュー等といった部分での表示は無理なのだろうか。 ※241102 不要部を削除、一部追記・修正。 未だ究極タイガーのデフォルト設定ノーアシスト1コインで5面越え出来ず。集中力が持たない・・・ちくせう。
Twin cobra is a great arcade shootemup and this feels just like I remember playing it in the arcade. Highly recommended for anyone who want's to add Twin Cobra to their game library. Would like to add that the features added to the game enhance the experience and I commend the user interface which is clean and doesn't overwhelm or clutter getting in and getting a game started. There is a fast forward function which when you hold the button down doubles the speed so it can make for less downtime in starting the game and landing at each boss clear which is neat. Their are also difficulty settings, rewind feature and more. A great arcade shootemup which comes highly recommended
UFB内臓の自作アケコンでプレイしてるんだけどそれでも遅延がひどい。自機の移動が遅いからなおさら慣性がついたような重さを感じる。BitWAVEの他の移植作品はそれほど遅延気にならないんだけどなぁ
I'm turning 30 years old in two days from the time I'm writing this review. I grew up with this game. I was a newborn and my mom had been playing this game on her Mega Drive while she held baby me in her arms. She's 60 now, and still mentions this game from time to time. Because I always come back for more, in fact, I have a setup with a CRT monitor to play the games I grew up with, this one included. Having played the MD version of Twin Cobra for as long as I can call myself a person, through all ups and downs of life, with almost 3 decades experience, and being quite acquainted with the arcade version, the one thing I can tell you about this game is that it is so damn HARD! You'll be proud if you can make through the past first level on one credit, and I don't think I have ever gone through a full loop spending just one. It requires an insane amount of skill and precision to beat this game in one credit, and it gets progressively harder with each loop (enemy bullets become faster and faster). There's an incredible amount of attention to detail, a frame with useful statistics for those on widescreen monitors, supports screen rotation, controller remapping, rewinding function (believe me, I think it's unplayable without it), has a sound test mode, looks great on a CRT... and even features a super smooth 60fps mode! The complaints that I heard about sound emulation must be in the past because it sounds pretty faithful and awesome to the arcade version. The only issue I found is that by using practice mode the music will always be the one from the first level (Break a Leg!), but if I recall correctly using the level select cheat (Up, Down, Right, Left, Start after the heli lands on the title screen on the MD version) also has this effect, at least until you die the first time. 200% recommended! but beware, this game is not for the faint of heart, it's extremely difficult even on "very easy"... the best 2.5 MB you will ever spend on your SSD. If you like shmups, or an old school challenge... In fact, you know what, just buy it. It's an amazing game and a piece of arcade history.
砲台が真上に向いているのに横に弾が飛んだり、 地上にいる戦車の銃身が真横に向いているのに飛んでいるヘリを撃ち落としたり 謎が多いゲーム
「良い移植だと思うけど・・・」 プレイ感覚はアーケード版とあまり変わらないと思う。 操作性が異なると言う人もいますが、XboxパッドやホリのRAPだと業務用のコンパネと違い過ぎてゲームのせいかどうかわからないというのが私の感想です。 最近の移植モノに共通する事なのですが、とにかく「品質」に難あり! 絵の品質は全体的に異なります。 ドットが荒いとかグラデーションが無いとか色々(特に縦画面モードは耐え難いレベル) 更に、動く絵がボケてザコヘリやショット、敵弾はちょっと見苦しい。 こういった事は、本作に限らないので残念ながら技術的な問題として諦めるしかないようです。 そもそも「完全な移植は無い」という前提がある話なのでこの辺は大目に見てあげるしかなさそうです。 ゲームや作り手をリスペクトしていない↓ 機能面では、巻き戻しやライフ制等チートが実装されてるのが残念でならない。 こういうのを使う事でゲームがつまらなくなるのは言うまでもなく・・・ オリジナル版を開発したスタッフもこういうのには「ゲームを壊している」と批判されています。 こういう機能を歓迎してる人達は、そもそもこのゲームに向いていないと言わざるを得ない。
Twin Cobra/Kyukyoku Tiger is a brutal but arcade classic shoot 'em up. That once a player gets up to speed on its difficulty, is still tons of fun. Although, being an old school shump, it is a lot of rote memorization and perfect play to get far into the game. The basics of Twin Cobra/Kyukyoku Tiger (there is the option for both games as well as achievements) are very standard for STG today. Your helicopter has a machine gun type weapon as well as a limited stock of bullet canceling bombs. Just a warning, the bombs take a bit to cancel bullets, so don't expect them to panic save the player like in many shumps. The game has a turbo button to keep the player's thumb from wearing out. There are a few weapon types that exchange the machine guns. All of which can be further upgraded, including the machine guns by gaining additional erractically moving pickups of the correct color. Though, I don't know if all the weapons are equal. The red machines are a decent all round weapon. The green laser offers a powerful narrow beam I find tough to use through most of the stage and only really useful on the stage bosses. The blue spread shot is weaker, but allows the player's route to be looser. It is my go to weapon. The yellow cardinal direction shot feels like the weakest. Since it is tough to make use of any more than 25-50% of its firepower. As per old school shumps, being destroyed resets the player's weapons. Beyond that, the player flies missions with tough boss(es) at the end of each stage. And for as brutal as the game is, it is remarkably long. Or at least it feels like it to me. I'm glad this version offers the ability to save and come back later. I also must mentioned that the music is awesome. The intro track is probably my favorite, but as the game goes on, it features other music. Something I just wouldn't expect as more than 3/4 of the players might not even get that far playing it in the arcade. Twin Cobra/Kyukyoku Tiger is an old school shoot 'em up that still holds up for fans of the genre despite its age. I certainly wouldn't recommend new players to the genre to start here. As this game is very tough and very classic STG. Which means a lot of memorization of the best route to keep moving forward. But a game that went on to further influence later shoot 'em ups, it is still a ton of fun if you don't mind the arcade hard of it.
Версия классического вертикального шутера с аркадных автоматов. Когда то давно, давно, эту игру я смог попробовать только на 8ми битной консоли. Конечно графика была там очень упрощенной, да иесли мне не изменяет память, текстуры были однотипными, как и уровни, тем не менее удовольствие от процесса было классным. Спустя какое то время я попробовал Twin Bee уже на МегаДрайве, и там было все поинтереснее, и графика, и выбор оружия, и прочие фишки, однако, игра стала в разы проще. И теперь, вот буквально недавно мне довелось потрогать вот этот порт с аркадных автоматов. Все как и должно быть. Хорошая графика, сложный и не прощающий ошибок процесс. Вообщем любителям классики или же просто любителям вертикальных шутеров - Мастхэв. Могу дополнить, что, этот порт дополнен всякими функциями в виде настраиваемых сложностей, ассистента. Можно жизни вроде накрутить, и вообщем вот такие вот приятные мелочи, которые позволяют игре быть снисходительнее к современному и оказуаленному игроку. Поэтому - берите и играйте. Игра хорошая.
Один из тех кривых портов, который спасает лишь возможность перематывать время. https://youtu.be/bN-oYmwEZeM
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