
"Twelve Shadows" is a hardcore Boss Rush action game set in an Eastern dark mythology. Players take on the role as "WuMing," challenging twelve bosses and exploring a unique Chinese-style world inspired by the twelve zodiac signs. Each adventure is a test of courage and wisdom
Modeled estimate, not a reported figure. How we estimate →
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About
Background story:
At the beginning of time, when heaven and earth split apart, the pure essence rose to form the sky, while the heavy essence sank to become the earth.
Mount Buzhou stood tall like a massive pillar, connecting the heavens above and the deep abyss below, supporting all life in between.
One day, disaster struck suddenly. The balance between purity and heaviness was disrupted, and the mountain began to collapse.
In this moment of crisis, the Twelve Spirit Forms sacrificed their souls to act as pillars, preventing the great mountain from falling.
But over time, the heavy essence that had formed the "Shadow Erosion" began to secretly turn against its creators…
The blindly devout clung to promises long forgotten,
The lost and vengeful burned with rage for enemies that no longer existed,
And those who sought to outwit fate found themselves trapped in an endless cycle of their own making…
You awaken from nothingness, nameless and formless, armed with only a single sword.
Deep within your mind, a faint voice whispers:
"Destroy the corrupted forms and reunite the power of the Twelve Spirit Forms—this is the only way to save the world."
But the real truth behind it all remains unclear…
Core Gameplay
1. Shadow Shard System and Shadow Invocation
Shadow Shard Absorption:
In the game, each Boss leaves behind a "Shadow Shard" upon defeat, symbolizing their obsession and power. When you defeat a Boss, its Shadow Shard merges with your soul. By activating these shards, you gain entirely new abilities, adding more depth to your combat arsenal.
Shadow Invocation Spells:
During battles, you can use Shadow Strike attacks to steal spirit cores from Bosses, allowing you to unleash powerful Shadow Invocation spells. These spells not only deal massive damage but also have the potential to turn the tide of battle in critical moments. If you activate the corresponding Shadow Shard of the fallen Boss, the power of the Shadow Invocation is greatly enhanced, giving you an edge in combat.
Combo Awakening:
By combining multiple Shadow Shards, you unlock even more powerful combo skills. Different shard combinations produce vastly different effects, encouraging players to experiment with diverse combat strategies and discover their own unique fighting style.
2. Boss Battle Design
12 Epic Boss Battles:
Each Boss features unique move sets and multi-stage transformations, creating intense and layered combat experiences with a fast-paced rhythm.
Observe-Counter-Attack:
Every battle is like a dynamic chess match, where you must quickly analyze the enemy’s behavior patterns, find ways to counter them, and react within moments to turn the tables in your favor.
3. Story and Exploration
Echoes of the Shadow:
After absorbing a Boss's Shadow Shard, their Echoes of the Shadow will appear in your world. These echoes are like fragments of their souls, carrying the obsessions and inner secrets of each Boss. By interacting with these echoes, you will gradually uncover their stories and piece together the truth of the world, ultimately confronting the deeper mysteries hidden behind the cycle of fate.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
个人感觉,画质,音乐,打击感 在这个价位和小制作上来看已经很厉害了,希望后续优化能更好,能出dlc就更好了
the button mash QTE works 10% of the time, making battles unfair. alot of bugs, this game is simple but fun but needs major patches to make it playable
支持国产独立游戏,致敬每一位逐梦的独立开发者
彩就多学 看见了吗 这是差评 我有权决定是否退款
不管是处理事件,还是更新的速度,这个小团队的态度还是可以了,毕竟对于他们来说所有的事情都是第一次经历,而且对于这个价格而言,也可以有更多的包容吧。入手本作更多是出于支持国产游戏的想法。关于定价,对我个人而言并非重点所在,毕竟这个价位还算合理。 不过实话实说,以‘正式版’的状态发售确实显得有些操之过急。这类游戏更稳妥的做法应该是先推出试玩版(Demo)或者开启测试群,充分收集玩家反馈并进行深入打磨后再全面发售。也许是考虑到即将发售的《明末》等竞品的竞争压力,才选择了相对仓促的发布节奏? 尽管游戏目前收获了‘多半差评’,但初期口碑遇冷并非特例,比如《无限机兵》也经历过类似的低谷。它的成功逆袭证明,只要开发团队能够正视问题、快速响应修复和优化,评价完全有机会显著回升。所以很希望制作组不要气馁,能尽快着手解决玩家集中反馈的问题,努力提升游戏体验,这样评价自然也会随之改善。
什么垃圾游戏,连打12个BOSS
我玩的问题,喝血好卡手啊 闪避后立正疯狂按喝血都要等个2秒左右才有反馈,我是用手柄玩的 那手柄识别有问题 还是没做其他类型 我的手柄是字母的 处决蹦的是方块!好难看懂啊,人物有点迟钝但游戏打击感很强 识破很有感觉 有让我源源不断去重复挑战的欲望,关于价格 我看制作组貌似只有1人还是几十个人,是个小团队吧,做游戏宣发是大头 会比你做一款游戏本体的资金还要贵,估计是制作组出不起那价格,国内宣发都放弃了 国外更甚,这游戏受众也只能在国内买是大头,国外查无此人 想通过降低价格贱卖一点 吸引一些赤小游戏的外国佬 这我是能理解的,若是被这种节奏给毁的话十分可惜好吧,56难道很贵嘛,一分钱一分货 还没有给自己定一个精品价格99,说明制作组是有自知之明的,比起游戏内容有哪一些没做好 没做到,我更愿意欣赏制作组从零做到 做好了哪一些,目前在我看来是优点 大于缺点的 并不是只能关注那些有钱有背景的古化石团队,有点小实力 有向上之心的小团队也值得夸奖包容好吧,我现在才第三关 我会玩完的,给制作组点个赞
刚刚打完一周目,考虑到这个游戏是五个人开发的,在我心中能打6.8分(满分10分)。 1、首先美术方面还是很不错的,画面相对还是比较舒服的,可以打8分。 2、在战斗系统方面,boss一个比一个多动症,角色性能远远跟不上,比如最后的影,他第一刀被我格挡住了,我放下了刀,他很快又出了第二刀,而我放下刀的动作还没做完,来不及抬起刀挡住第二下,到后面只能一直举着刀防御,没有那种见招拆招的互动性;角色的成长性也远远不够,最后的影一下普攻能打我10%的血,加上他有很多招是连续出刀,角色被砍了就会有个小僵直,往往会吃三四刀,再加上影的攻击欲望非常高,攻速快,很多时候他能在我30%血量把我秒掉,正反馈可能没那么高;弹刀的音效也没那么清晰,没有只狼那种爽感;角色动作设计细节之类的也不够,比如午马和戌狗,一个拿关刀,一个拿狼牙棒,动作都应该是大开大合、排山倒海的感觉,结果攻击速度比我拿长剑还快,像全斗焕的空输部队一秒五棍一样,可他们拿的是狼牙棒和关刀,不是警棍,这方面感觉还要改进,所以动作设计之类的给个4.5分。 3、剧情方面,只能说麻雀虽小,五脏俱全,能有个6.1分,但是打完二周目人物志还缺,这方面没有引导有点难找。 4、补充问题,打到二周目最后十三个boss连战的时候,打到一半角色突然不动了,维持格挡姿势不动,角色就僵在那里无法被选中,boss正常出招也打不到我,只能退出重来。这方面感觉要优化一下
更新之后体验还是挺好的,游戏流程本身不长,个人游戏体验还挺好的。没有体验过的人可以打折的时候入不亏。人物动作是有些僵硬手感没有打磨的很好但是小厂作品可以包容希望制作组后续作品越来越好吧。不要无了,加油!
喝血比较卡手,而且还是缓慢恢复,bug偏多,一开始蛇和兔子经常压起身投技,现在改了后好很多了,特别喜欢生肖题材,其实这游戏做好了还是非常赞的,可惜缺了点时间打磨细节,另外老虎稍微瘦弱了点
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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