
Fight what should never wake. Deliria is an infinite multiplayer sandbox with no cubes and no grid: carve the world smooth, build a town people actually move into, and hold it against blood moons, invasions and nine Lovecraftian gods.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 9/day in the week to Sep 4 → 9.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
This game isn’t finished, and it isn’t going to be. Deliria gets free content updates for as long as I can keep making them. Already on the list:
And plenty more beyond that. No dates promised — each update ships when it’s actually good.
Deliria is a world you cut open.
It is an infinite multiplayer sandbox where the building has no blocks. Ride mounts, command pets and summons, switch between swords, guns, bows and magic, and push your style rank up while the soundtrack goes enormous behind you.
Over 17 biomes with their own weather, light and wildlife: deep forests, deserts, frozen ridges, ruins.
Build a house and someone moves in. Build a few more and you have a town

Deliria is better with people in it. Explore together, build enormous arenas, gang up on bosses, hold the town through an invasion. Or flip PvP on.
Nine bosses, hundreds of ordinary nightmares in between, and a bestiary that fills itself in as you go.
Your attacks build a style rank, letter by letter, the way character action games do it. Keep the chain going and it climbs. Get hit, get sloppy, or lean on one button and it falls. Can you win against legions of spears, and hundreds of arrows?

Smooth terrain, spheres, ramps, overhangs, caves you dig out by hand. Creative mode for when you just want to build, plus a grapple and a set of wings for when the ground stops being interesting.
The Necronomicon tracks what you have found, what you have killed and what you have not met yet, chapter by chapter, with missions pointing you at whatever you should be scared of next. 70 achievements too.
There is another dimension under this one. It is dark, it is sealed, and getting into it is a puzzle of its own.

Carve the world. Face the horror. Bring your friends. Survive Deliria.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 117 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Leaving this review up as it still applies in all but one way, the price has been reduced, and the dev is in fact working on major bugs. I will update this review once the game improves more Just...release it as EA instead of this, you are claiming this is a full game? for that price? Dev, I get this was a long term passion project but...this missed all the marks of being a good game on release, hell this is a ALPHA release. stay away for a long while until the dev fixes many of it's bugs and issues, and finds out how to control spawns
[b] 5 лет разработки игры [/b] которая вылетает из мультилеера каждые 2 минуты, плохая оптимизация, постоянные рассинхроны мультиплеера, минимальная кастомизация персонажа, неудобное меню крафта, шлаковые модели и текстуры. И за этот шлак разработчик просит 760 рублей?!
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 118 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Disclaimer before I start. I normally don't write reviews to games. I only do when I feel that the game is being misjudged or if it needs it to help out the dev. Now on to the review. Please play this game. To start this game is a huge undertaking to be a first release for the dev and being on this scale is really cool. At the time of me writing this I only have 3 hours in it and I plan on having way more. Most reviews for this game say it is buggy and to hard. That isn't true I only encountered 1 bug and that was when I placed a chair and table to close together. the bug being I couldn't get out of the chair, but I fixed it by removing both of them and moving them apart a little. That is it! The game is really pretty and I like the movement. The different locations are really cool and stunning to see in a 3d world. I played Terraria from 1.2 and always wondered what a true 3d recreation would look like. This game isn't 3d Terraria. It is its own thing with new summons, new bosses, and a huge world that could take 100's of hours to explore fully. For anyone reading this you don't have to get the game if you don't want to, but if you do it will be fun. Most reviews say that it should have been early not a full release, but I don't see that as everything is there and there might be more later on. Remember that this game was not going to be a full thing. The dev wanted to see Terraria in 3d and they only made it a full game because other people wanted to see it too. If you get this game at least give it 1.9 hours of game time before deciding if you like it or not. Games like this are not easy to make and when it is from someone that had an idea that bloomed out. We should give it a chance. Thanks for reading :)
Why doesn't the dev just put the game in Early Access? The game is literally unfinished this isn't anywhere close to a release.
Here is a list of things I think should be changed and a few things I enjoy. CHANGES: - Fix the UI menus (overly complex and hard to read, making it generally difficult to understand what is going on) <-- This is one of the biggest changes I think need to be done to the game as it feels cluttered. - Fix that you can push NPCs through the floor with block placement. - Change the audio sliders not being uniform with one another, they are sized based on text length so if one slider is one length its going to appear differently. - Change graphic settings from numbers to text. Most people aren't going to know what 5 is. - Fix some things floating like plants etc in world generation. - Fix speaking to someone and interacting with things. Sometimes if I am not looking at a crafting table and looking at the NPC the NPC will bug out and make it like I am speaking to him. - Change some of the textures because they are not seamless and you can see they clip - Change mining thing items etc to whole numbers instead of decimal (Just makes no sense to have .2 of a piece of wood I don't see the use of that) - Change and remove the player in the menus only have them rendered for character creation and in game. If you want the character rendered have it rendered on the main page and have it render your main player that you decide so you can have unique players on boot. - Adapt and make missions a bit more clear. - Add tutorial for what is going on as its a little unclear at first especially if someone might not have played terraria or similar. - Improve the building mechanic. its janky and doesn't snap well. - Change the recipes to display optionally, I don't want to see all of the stuff you can unlock straight away, I prefer being able to see them as I make them or find it as I play. - Change Combat as it's weird. I see the vision however I don't at the same time. Not sure how you could approach it in another manner. - RELEASE PATCH NOTES ON STEAM NOT JUST DISCORD. - This should be marked as Early Access not a full release the reason being this feels like a playtest not a full featured game. What is great: - I love the Lovecraftian theme, the creatures are wild to look at. - I like the music, its fun to hear and it blends nicely. - from what I have seen there is a lot to do. - I look forward to boss fights and like the idea of the Necronomicon. - A nice abundance of weapons, armours, pets etc. - The worlds look trippy, bizarre and out of place which is interesting and enjoyable to explore. In no way do I think the game is terrible or just bad. I just think it's in need of a little updating and more time in the oven. While I appreciate the effort that Linesway has put into this game I cannot recommend the game right now. Perhaps in a few months/end of the year this could change. I will try to put some more time into this game but as of right now I feel like there is some blaring issues that should be fixed. If you have constructive comments and disagree with me I am happy to discuss or improve on what I have written. I put more effort into this review than 99% of my reviews purely because I want improvements.
So, I'm not gonna go straight for the throat on the game itself, because quite frankly the obvious issues have been talked to death and for what it's worth, the game does a few things right in its gameplay. I remain quite hopeful for the game, and I thought I would give it time to change, and this is obviously the developer's first game. But after sleeping over it a couple times I realized I can't really stand on a neutral opinion for this game. Not because of the game itself necessarily, but because of the attitude and underlying direction of the game's development. First of all, this game has AI assets. A large majority of icons, boxes, backgrounds- most 2D images in this game, outside of the renders and text, is AI. Logo, AI, title, AI, the promotional materials and trailers include AI. And when I brought this up in the Discord server, I was immediately hit with the obvious "not everything is AI," "it's not AI," the whole shabang. But I, word-for-word quote, heard the developer say "i alr addressed it here there's no ai in the game." Comments before my conversation include "none of this is in the final game, there is no ai usage," and "ill archive this chat either today or tomorrow because ai accusations are very disrespectful to both the assets purchased, and all the hard work the artists put into the game including myself." Which brings me to this second point. This game is, clearly, going to attract a lot of members of the Terraria community, and adjacent "cheap indie sandbox games." Supplemented with what I've seen in the forums and Discord, I can say with high certainty- this is the exact infantile, immature community that lacks any common sense / perception and likes to shut down any conversation that offends them. Just like the Terraria modding scene. Literal kids that struggle to stomach any basic criticism or, hell, basic observation like the AI the developer so adamantly refuses is there. Luckily ego can't moderate or shut down Steam reviews. So, I end with this. I don't like AI, I would prefer developers be rigorous about not using it and cover every base where there might even be a hint of AI in this game. But more importantly, don't create an immature community where you would rather bathe in the validation and biases of a bunch of idiots or, once again, literal kids who have the social / observational skills of pinecones. The only thing worse than an insufferable game is an insufferable community and mindset, and I've been in the relevant communities long enough to see how this plays out if people get too comfortable with it. The game has AI. Don't say it doesn't have AI. And my personal preference is don't use AI. Especially if you're going to talk about "artists" as if these assets weren't bought from unfiltered asset stores and outsourced to "artists" who will, frankly, lie about their assets being AI. If you want a good game, the first step is setting standards for yourself. Then cultivating a more mature community.
I dont ever write reviews. But think this one deserves one. First off I really like this game and I know it has alot of potential and needs a lot of love. The building and combat system need alot of work. Its really clunky. Also the game need to get more optimized really laggy when traveling to different bioms almost unplayable. But im willing to look pass this being a solo dev. I do really like the boss battles seeing the gigantic monsters are really cool and traveling around the map. I would recommend the game if you like terraria and understand that its a very unpolished game. I really hope the dev doesnt give up on this game. I want to see it more polished.
Игра разрабатывалась более 5 лет. Релиз переносили 3 раза. По итогу я играю в какую то демо версию игры, в нынешнем состоянии она не стоит своих денег. Надеюсь что её доведут до играбельного состояния (я застревал в воздухе кстати).
It breaks my heart to have to leave a negative review. I followed this game from the first few posts the dev made on reddit and it being the fan made 3d, we all know. the release as Delirira has been rough and too soon. it has so much potential and we all know how passionate the dev is, but, thats where the problem lies. Your passion only goes so far. Please get some rest, take a breath, and stop breaking one fix while fixing a break.
Как написало большинство комментаторов, игре требуется плашка "ранний доступ". Из замеченного: 1. Боёвка странная - я пока так и не понял чем она пытается быть, надо побольше поиграть, но некоторые анимации будто бы можно смело убирать, они ломают скорость боя с вражескими НПС. 2. Чересчур яркая игра - мои глаза болят после минут 40. ночью находится в или около дома просто невозможно, когда ставишь больше 1-го факела. Была бы возможность вставил бы скриншот как это выглядит, но поверьте - выглядит не очень. Ситуация не сильно меняется и вовремя дня: кажется, будто бы Мунлорд со своей орбиты с прожектора бьёт(по началу может так не казаться, но спустя время глаза начинают болеть) 3. Стройка - по факту, будто бы, не плохая концепция колеса выбора: в нём можно выбрать как поставить тот или иной материал. Например "землю" можно поставить как: блок, сферу, стену, платформу и т.п. А на деле местами топорная механика, бывает ставишь наверху стену, а у тебя снизу дверь забетонировало, ставишь платформу и, каким-то образом, она выходит за стену. По итогу, после работы над вторым этажом дома, первый этаж выглядит как лабиринт, а на высоте пола второго этажа выступают ненужные блоки. 4. Ужасный интерфейс - главное меню выглядит еще нормально, но вот когда заходишь в игру - начинается тряска. Нажимаешь на "TAB" - интерфейс списка игроков без фона из-за чего он сливается с сильно ярким окружением и капец; нажимаешь на "escape" - получай список заданий в лицо и не сразу определяешься где тут настройки-то, твою мать, чтобы сделать потемнее, так как глаза уже выгорают; Инвентарь не удобный. За инвентарь обидно, вот прям жирный минус. Инвентарь в таких играх очень важное, можно было у терки подсмотреть как там сделали, никто бы ниче не сказал: все и так знают, что игра - 3д реализация Террарии. Я могу продолжить, но если подытожить, то ВЕСЬ интерфейс игры ПРОСИТ переработки - он неприятен. По итогу мы получаем продукт, который ЖЕЛАТЕЛЬНО КАК МОЖНО СКОРЕЕ, если это возможно, ПОСТАВИТЬ В РАННИЙ ДОСТУП. Называя его "полной версией" - это обман своего комьюнити, оттого и резкие оценки(особенно цена в 20 долларов, но мне повезло, я купил уже после снижения цены). НО принимая во внимание тот факт, что ,в большинстве своём, игру делал один человек и это его первый релиз(не у всех получается в одного сделать сразу хорошо) будем не сильно строги с автором. По моему мнению свет требует коррекции(тщательной!), GUI - переработки, стройка - отладки, боёвка(по крайней мере ближний бой точно, остальное, вроде как, норм) - доработки. Продукту ставлю лайк, так как дизлайков и без того много, да и всё ни так ужасно, нужно просто ПОРАБОТАТЬ) Разработчику успеха и сил в доработке и продвижения игры, потому как реализация идеи, по итогу, неплохая. Edit 1: отключая Post Proccesing в 0 свет становится не таким ярким, но это не отменяет факта того, что он требует коррекции.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Related
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| — | 0 | — | — | |
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| $0 | 0 | — | Free |
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