
"Twelve Shadows" is a hardcore Boss Rush action game set in an Eastern dark mythology. Players take on the role as "WuMing," challenging twelve bosses and exploring a unique Chinese-style world inspired by the twelve zodiac signs. Each adventure is a test of courage and wisdom
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About
Background story:
At the beginning of time, when heaven and earth split apart, the pure essence rose to form the sky, while the heavy essence sank to become the earth.
Mount Buzhou stood tall like a massive pillar, connecting the heavens above and the deep abyss below, supporting all life in between.
One day, disaster struck suddenly. The balance between purity and heaviness was disrupted, and the mountain began to collapse.
In this moment of crisis, the Twelve Spirit Forms sacrificed their souls to act as pillars, preventing the great mountain from falling.
But over time, the heavy essence that had formed the "Shadow Erosion" began to secretly turn against its creators…
The blindly devout clung to promises long forgotten,
The lost and vengeful burned with rage for enemies that no longer existed,
And those who sought to outwit fate found themselves trapped in an endless cycle of their own making…
You awaken from nothingness, nameless and formless, armed with only a single sword.
Deep within your mind, a faint voice whispers:
"Destroy the corrupted forms and reunite the power of the Twelve Spirit Forms—this is the only way to save the world."
But the real truth behind it all remains unclear…
Core Gameplay
1. Shadow Shard System and Shadow Invocation
Shadow Shard Absorption:
In the game, each Boss leaves behind a "Shadow Shard" upon defeat, symbolizing their obsession and power. When you defeat a Boss, its Shadow Shard merges with your soul. By activating these shards, you gain entirely new abilities, adding more depth to your combat arsenal.
Shadow Invocation Spells:
During battles, you can use Shadow Strike attacks to steal spirit cores from Bosses, allowing you to unleash powerful Shadow Invocation spells. These spells not only deal massive damage but also have the potential to turn the tide of battle in critical moments. If you activate the corresponding Shadow Shard of the fallen Boss, the power of the Shadow Invocation is greatly enhanced, giving you an edge in combat.
Combo Awakening:
By combining multiple Shadow Shards, you unlock even more powerful combo skills. Different shard combinations produce vastly different effects, encouraging players to experiment with diverse combat strategies and discover their own unique fighting style.
2. Boss Battle Design
12 Epic Boss Battles:
Each Boss features unique move sets and multi-stage transformations, creating intense and layered combat experiences with a fast-paced rhythm.
Observe-Counter-Attack:
Every battle is like a dynamic chess match, where you must quickly analyze the enemy’s behavior patterns, find ways to counter them, and react within moments to turn the tables in your favor.
3. Story and Exploration
Echoes of the Shadow:
After absorbing a Boss's Shadow Shard, their Echoes of the Shadow will appear in your world. These echoes are like fragments of their souls, carrying the obsessions and inner secrets of each Boss. By interacting with these echoes, you will gradually uncover their stories and piece together the truth of the world, ultimately confronting the deeper mysteries hidden behind the cycle of fate.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
四个字,臭不可闻 这个游戏充分诠释了什么叫,国产游戏不是免死金牌。
滚出我的电脑
辣鸡东西这是25年的游戏?
真垃圾 一点我不知道 我和boss拼了那么久的刀,你给我半秒按键的时间去按才有机会成功反击,我只能乱按键盘,还按不到,我请问呢爽感在哪里,过了一个boss了。一点爽感都没有,甚至连击杀boss一点成就感没有,直接就潦草收场,你拿出来你玩过吗?狗屎
[h1]5.5[/h1] 恶人绞尽脑汁不如蠢人灵机一动 本身战斗系统和美术都可圈可点,稍微优化一下就是一款完整且好玩的游戏 可是制作组不知道哪根筋出问题了 优化爆炸,boss全程霸体,读指令,摸不到,0帧起手超长连段,转着圈圈捡核心道具,不准开挂,不准直播 这都他妈是人类想得出来的东西吗? 我打完第一关甚至还觉得不错 还在奇怪为什么被骂 但是现在我知道了 因为这游戏只有第一关做的还行 【评分】[h1]5.5/10[/h1] 【小分】[h1]5.6/10[/h1] 【优点】战斗系统可圈可点有创意,美术形象有特色 【缺点】除了上面的俩以外全是缺点 【通关时长】16小时(未通关) 【发售时间】2025.7.18 【入库时间】2025.7.19 【完结时间】无
屎
第一次进游戏不改设置游戏都玩不了直接黑屏,改了设置游戏是进去了但是低画质帧数不到60帧,格挡抬手时间太长但再次格挡可以取消格挡后摇导致不能靠反应只能背板或一直格挡立体防御感受不到一点交互《完全就是他打他的我打我的》,处决时按QTE负反馈大的惊人各位能想象一下好不容易处决时QTE按错被BOSS反打一套的厨圣设计吗
什么垃圾bug一堆那个鸡打两下不是视角卡的不动要么就是莫名其妙的扣血
制作组9月份大更新后已经打完一周目了,打的有点上头,本身我就挺喜欢bossrush这种玩法,因为不用跑图,所以打折就入了。美术和音乐真的一等一的好,boss设计其实也很有意思(被羊打破防了)。 希望朋友们不要听风就是雨,这个游戏优点很多,制作组的态度也特别好,一直在更新优化这个游戏,我觉得它值得更高的评分,也不应该被很多游戏都没有的人随便过来踩一脚。
不建议玩,手感非常差,怪物AI招式设计也很无厘头 买他只是因为支持国产
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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