
《Bloodthirsty Sword 》is a top-down fantasy action-adventure game where you will fight non-stop in order to survive, thus embarking on an adventure full of excitement and thrills
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About
Game Description:
In the game, the player will play the role of a person bound by the sword, the sword absorbs essence and blood for a living, nourishes his body with flesh and blood, in order to survive, you will be in this virtual world non-stop killing,
Find more essence blood for the sword, and in return, you will gain great power, and if one day you can no longer provide for the sword, the next provider of essence blood may be you!
Game Features:
Players will experience the thrill of battle in the fantasy world, and the unique talent system allows you to have more choices for attribute allocation, and the reasonable allocation of these attribute points will bring you a different combat experience
With a unique top-down action design gameplay, you can defeat powerful monsters through combat skills such as rolling and charged attacks, or you can remotely pull away to consume opponents, with a variety of battle strategy options
The game includes a talent attribute point system and a weapon skill system, which I call the "Life Weapon System" here
Introduction to Talent Point System

Players can assign different attribute points and match them to create the most suitable attribute scheme for themselves!
Introduction to the Life Weapon System:
Players unlock different skill effects through talent points, making you stronger! By combining attacks from different angles, a more magnificent performance effect can be achieved
Brilliant visual effects and excellent atomization interaction effects
Massive drops bring a refreshing sensation
Welcome everyone to download and try it out, and provide valuable improvement suggestions. Thank you!
QQ group: 719286397, welcome to join!
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Japanese, Korean
Reviews
[url=https://store.steampowered.com/curator/44181848/] 【更多适合Steam Deck的好游戏推荐,请关注GPD掌机鉴赏家!】[/url] 《嗜血剑》初看并不起眼——粗糙的建模、简单的贴图,一切都透露着一股“小作坊”气息。但游戏的核心玩法颇为扎实,俯视角战斗手感意外地流畅,翻滚、蓄力攻击等操作响应及时。虽然画面简陋,但出色的雾化效果为战斗增添了不少视觉冲击,每一次挥剑带来的血雾弥漫都令人满意。命器系统是亮点所在:通过不同攻击组合能打出华丽连招,搭配天赋属性分配,让每个玩家都能找到适合自己的战斗风格。尽管怪物模型重复度高,但丰富的掉落和成长路径提供了足够的持续游玩动力。这是一款典型的“丑小鸭”式独立游戏——它不完美,却用扎实的战斗体验和富有深度的系统弥补了表面的粗糙。如果你能忍受其粗糙的边缘,将会收获一段充满刺激的冒险旅程。
Oyunda, hayatta kalmak için durmaksızın savaşacağınız, böylece heyecan ve gerilim dolu bir maceraya atılacağınız, izometrik fantastik bir aksiyon-macera oyunudur.
小怪血量数值开始挺高的,打一套都不死,唯一的躲伤害是空格键翻滚,尽量解锁远程手段,近战没法锁定小怪,没有削韧手段,只会是回合制战斗,打一套等敌人出完招再上去打一套。
有中文 没成就
Bloodthirsty Sword, developed and published by 月龙千叶, is an indie action game that leans fully into dark fantasy sensibilities, built around the idea of a cursed, sentient blade that can only be controlled through constant violence. Rather than easing players into its world, the game throws them directly into combat-heavy progression, establishing early on that survival requires feeding the sword with the blood and life force of enemies. This premise gives the game a distinct identity—your weapon is not simply a tool but a hunger-driven companion—and that thematic tension shapes nearly every facet of the experience. There’s a grim humor and tragic weight to the concept, yet the game presents it with enough self-awareness that it feels compelling rather than oppressive. The moment-to-moment gameplay revolves around fast, top-down action, where players chain together attacks, evasive maneuvers, and special abilities while monitoring stamina and positioning. Combat is intentionally direct: enemies rush aggressively, leaving little room for passive play. The sword feels heavy and dangerous, rewarding timing over button-mashing, especially during encounters with stronger foes. Defeated enemies drop essence that feeds into attribute points, talent upgrades, and weapon enhancements, creating a constant loop of killing to grow stronger, and growing stronger to kill more efficiently. This creates a satisfying forward push, and early progression feels gratifying as new skills, passives, and attack options begin to stack. The game supplements this structure with a talent and stat allocation system, allowing players to shape their character toward raw strength, survivability, or ability-focused builds. On paper, the customization appears broad, but in practice certain choices feel noticeably more practical than others, nudging players toward familiar damage-focused paths. Likewise, the Life Weapon System—where the blade itself evolves—adds thematic flavor but could benefit from deeper mechanical impact. Still, the presence of these systems gives Bloodthirsty Sword more structure than many small-scale action titles, and it’s clear the developer wanted progression to feel personal rather than predetermined. Visually, the game has a rough, indie charm. Environments are functional and clearly readable, prioritizing combat clarity over detailed scenery. Character sprites and enemy models convey brutality with exaggerated animations and blood effects, emphasizing the sword’s violent appetite. The aesthetic supports the narrative tone—even without elaborate cutscenes, the world feels ruled by cruelty, decay, and desperation. Sound design reinforces that mood: each hit lands with weight, and the soundtrack leans into atmospheric tension instead of grand orchestration. While the presentation won’t compete with larger-budget action RPGs, it succeeds in delivering a cohesive, moody atmosphere that matches the premise. Where Bloodthirsty Sword stumbles is in repetition and pacing. The core combat loop remains largely unchanged across levels, and enemy variety arrives slowly, which may leave players craving more strategic depth or mechanical surprises. Boss fights offer welcome spikes in challenge but sometimes rely too much on inflated health pools rather than unique attack patterns. Because progression is tied so closely to combat volume, stretches of gameplay can blur together, especially for players accustomed to more layered action systems. The game’s linear structure, short campaign length, and minimal narrative integration further emphasize the mechanical repetition. None of these issues break the experience, but they reveal the limitations of a small-scale project. Despite its unevenness, the game has a sincerity that is hard to dismiss. Bloodthirsty Sword does not overpromise—it aims to deliver fast, gritty action centered around the thrill of wielding a cursed weapon, and it succeeds at that core identity. It appeals to players who enjoy indie action games with straightforward combat, incremental stat growth, and a dark, slightly theatrical premise. It may disappoint those seeking deep build diversity, highly polished animation, or long-form storytelling, but for its intended audience, it offers a sharp, self-contained slice of bloody fantasy. Ultimately, Bloodthirsty Sword is a game defined by conviction. It knows exactly what it wants to be—violent, thematic, relentless—and it doesn’t compromise to chase broader appeal. Its strengths lie in its atmosphere, combat immediacy, and power progression, while its shortcomings reflect budget constraints rather than lack of vision. For players willing to embrace its rough edges, there is satisfaction in feeding the blade, carving through hordes, and watching your character transform from desperate survivor into unstoppable executioner. It may be short, messy, and brutal, but that’s part of its identity—and for the right player, that identity is enough. Rating: 6/10
[h1]简介[/h1] 《嗜血剑》是一款斜45°俯视角的动作砍杀游戏,游戏开始时,是一个手持神剑但衣着很少的女性面对一个喷火怪兽,鼠标左键攻击就是远程攻击,右键是一个强化的左键攻击,但有一段很明显的前摇,谁知怪物太厉害,自己想要拿回的东西没拿回来反而把自己的神剑给造断了三截,然后又一个女性醒来,看对话貌似是妹妹,接下来就是收集姐姐剑的残片,继承姐姐的战斗意志。其实游戏的主要玩法就是类幸存者肉鸽,只是将传统的地图探索编程了区域探索,在最终地在放置一个boss,其实这样的设计也挺有特色,同时也有一些简单的过场动画和rpg剧情。游戏的养成其实就是养手上的那把剑,各种资源哐哐哐往上砸,作为回报,这把神剑会给持有者各种能力和强化,然后就是一个通用的闪避翻滚动作。 [h1]特色[/h1] 游戏的养成主要集中在天赋,就是类幸存者游戏中的各种基础属性的提升,还有一个是命器,可以理解成各种技能的获取,最后一个就是觉醒,可以看作是战斗的不同方式。其实这种俯视角加上类幸存者游戏其实挺有特色的,再加上本作还有一定的剧情和rpg要素,无论是推进还是成长,都会配合一段剧情的发展。不过游戏也是有一些不足的地方,比如画面、画质,虽然并不是很顶尖,但还是免不了卡顿的情况。然后是交互的bug,有的时候靠近了也无法使用交互,交互没有反应。就是游戏的音效,对于这种重复攻击重复技能的游戏还是要优化一下这方面,不然各种音效的叠加,对人简直是折磨,不过现阶段是使用减少音乐音效。 [h1]总结[/h1] 总的来说,《嗜血剑》是一款有点特色的类幸存者游戏,除了类幸存者的常见玩法,还加入了武器、武器觉醒的玩法,还有rpg游戏的剧情要素,也都加入到了游戏,更难能可贵的是用来过度剧情的过场动画,结合售价可以说是泪流满脸了。至于游戏现阶段存在的问题,个人遇到的最大的问题就是E键交互失效的问题,这个问题会严重影响游戏的体验和游戏进度。剩下的问题都是小问题了,可以等待修复,玩起来还是很爽的,各种咔咔乱杀,就是类幸存者独有的割草爽感,上手简单,操作门槛不高。非常适合玩游戏只是单纯为了爽的游戏群体。 [quote]欢迎关注我们的鉴赏家:[url=https://store.steampowered.com/curator/35402982/]走心评测[/url] ←遵从内心,写出真实感受 欢迎加入我们Steam组:[url=https://steamcommunity.com/groups/ZXPC]走心评测[/url]←点击加入,一起探索游戏的乐趣 喜欢这篇评论,也麻烦点个赞,让更多人能够看到![/quote]
This action game is similar to the developer’s previous work, but it’s a major improvement because it adds minor story elements, more interesting content, and far less broken gameplay. It begins with a dream sequence featuring a dragon that makes short work of you. After waking up, you find the sentient sword you wielded in the dream, and it wants you to take it and use it to defeat the evil threatening the world. The gameplay is a button-masher, which doesn’t make for an enjoyable experience because enemies take a long time to defeat and require numerous attacks from your sword. There’s also a heavy attack, but it’s painfully slow and practically useless against fast enemies. The same can be said for the roll move, which has very short range. Everything you do consumes stamina, but fortunately it doesn’t get in the way of the action. Since the sword is the only weapon you wield, there’s no other equipment to worry about. You can also forget about traders and currency. The only things that drop from enemies and rare destructible objects are health pickups, which automatically fly to you. You move along a linear path while killing repetitive enemies and earning experience that grants stat and skill points. There are plenty of stats, but you’ll probably dump everything into strength with the occasional point in defense to keep things simple. The skill tree is straightforward: it starts as a single branch and splits into three paths in the middle. However, you still have to unlock everything on the main branch in order, so you can’t choose just the skills you want. Although the game looks exciting at first, it quickly becomes very easy once you unlock the ability to launch flying swords with each attack. This ability wipes out everything in your path before enemies even have a chance to get close. The only real threats are the annoying bullet-sponge bosses, which can take you out with one or two hits and take ages to kill—but as long as you keep moving and stay away, you’ll be fine. There are save points where you can save the game and rest, which restores your health but doesn’t respawn enemies. Enemies only respawn when you die or reload the game. There are also statues that spawn waves of enemies and reward you with a free skill point. But aside from those and the occasional locked door that requires you to find a switch, the stages are short and linear. Overall, the game is one-dimensional but definitely not that bad. Performance is good, there are no bugs, and gameplay is decent.
此游戏颇具小厂应有之质,亦不乏精进之空间,愿君持续打磨完善。除品质外,尚可增益诸项--如成就等;此可令成就爱好者得获满足之感。众皆体谅君之艰辛,尽在少言中,吾等深爱彼人,愿君尽燃青春,共铸佳作。 兄台敬启:店铺页之宣传视频,音声过宏(吾于Steam平台音量仅设三之一,本机音量亦为九之十);其间描述文字,间有赘字(如“游戏介绍”四字无须赘述),望察之。店铺页之宣传图像宜求殊异,当彰剧情,特色等;今多呈战斗之景。
[h1]《嗜血剑》测评[/h1] [h3] 游戏背景与简评 [/h3] 《嗜血剑》是一款类暗黑风格的俯视角砍杀动作游戏,在游戏中,我们将作为一位被剑所束缚的人,剑以吸收精血为生,以血肉滋养其身,为了活下去,你将在这个虚拟的世界不停的杀戮,为剑寻找更多的精血,作为回报,你将获得强大的力量,如果有一天你无法再给剑提供供养,下一个精血的提供者,也许就是你!游戏作为一款类暗黑加之闪避翻滚闪避元素的一款肉鸽类幸存者游戏其实抛开略显贫穷的画面是有一定游戏性的,玩起来也不错挺有趣。 [h3] 核心玩法及亮点 [/h3] 本作可以称之为青春版暗黑,加之肉鸽元素的加持其实游戏是挺好玩的。而且3d表现在这个价位上可以说是出类拔萃了,可以看出制作者其实是有一定技术力的。此外游戏的技能特效以及各种画面上来说值得一句超出预期很不错。游戏的“命器系统”包含了天赋点以及武器技能系统,属性可选项增多,对于爽感的加持更充足了,游戏对于游戏性以及爽感这一块的把持其实是不错的,刷到一定时间就可以开启秒秒秒模式开爽了。特别点出游戏的掉落系统,爆出的一地经验吸向人物的设计挺好,虽然是见怪不怪的设定但是在这款游戏上更表明虽然成本低但细节方面做得十足。 [h3] 短板与可优化部分 [/h3] 游戏的音效其实略差,尤其是加点时的,显得有点僵硬。还有贫穷的画面不过因为成本体量价格的原因按下不表。此外其实游戏的动作模组略微僵硬,希望可以在后面优化一下。 [h3] 总结 [/h3] 《嗜血剑》是一款类暗黑风格的俯视角肉鸽类幸存者砍杀动作游戏,游戏的技能特效、画面表现做得相当出彩。3d方面的表现在这个价位的甜品游戏中可以说是出类拔萃,且游戏的“命器系统”给了玩家相当多的属性增加项,玩家的爽感在这个过程中会呈现指数级爆炸式增长,可以说是一款相当不错的甜品级的肉鸽动作游戏。 [quote]关注鉴赏组:[url=https://store.steampowered.com/curator/45134494]浮生评测[/url] ←"浮生若梦,一鉴倾心,邀您共赏人间烟火" 加入Steam组:[url=https://steamcommunity.com/groups/LLFLLFF]浮生评测[/url]←“一起追寻'浮生若梦'般的游戏体验” 开始“浮生若梦”鉴赏组的奇幻之旅![/quote]
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