
Having defeated the Campaigner, Turok throws the Chronocepter into a waiting volcano to destroy it. Unfortunately the blast awakens an even deadlier force - The Primagen. Once again a Turok is tasked with restoring peace to the land and stopping the Primagen from merging Earth with the nether world.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain*languages with full audio support
Engagement
Hours played at review time, across 42 reviews with recorded playtime.
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
What a miserable time I had while playing even just the first level of turok 2! The first game was already pushing what I could endure with its maze levels and collecting hidden keys requirements but this one turned that up to 12. T2 is a game made for a time when you would get one cartridge every few months, in 2026 there are much better games to play.
The cerebral gore and the atmosphere are the good things of this game. I don't love the backtracking though. It's really too much
It alright, the movement allows for bhopping which is cool, but the levels are cumbersome and the enemies feel less diverse. Worth playing and has good stuff in it, but suffers from design choices of its time. Now remake Evolution.
Not as fun to move around as the first game. Weapons are really cool, though. Hardcore mode for the achievement is pretty annoying but manageable if you quick save a lot. I saved a lot of the ammo refills from checkpoints and didn't actually need most of them. For the last boss fight, you're going to want to save 1 - 2 ultra health pickups if you can and only get them when you're about to fight him. Never got far at all in this game as a kid, but played a lot of Rage Wars, so it's cool to see where all the weapons in that game came from. Enemies are really hard to hit both because they move around a lot and their hurtboxes are really small or something. Shotgun and shredder shoot lower than the crosshair for some reason. It's weird that some cutscenes are skippable and others aren't. This game really expands on the lore of the Turok universe, but honestly, I just want to kill more dinosaurs and less aliens. I'm not a big fan of all the back tracking, and some secrets aren't obvious at all lol. However, I'd say there's a decent amount of content for a shooter from 28 years ago. 8/10
Brilliant remaster of the N64 classic. Much easier to control with mouse and keyboard. I can actually progress, and see what's in the distance. It's amazing. All the quality of life improvements really make it a worthwhile investment if you ever played the classic... but got old and rusty and sucky on the cart.
Great game finally get to play this game! Could not do it as a kid on the N64. This and Goldeneye Created modern gaming!
Juegazo de la niñez, tremenda banda sonora, gameplay frenético, armas bizarras y lore chulo. Una experiencia única matando dinosaurios mutantes, alienígenas y criaturas extrañas.
This is a very good example of 90's FPS design. This game helps illuminate why consumers in the early 2000's wanted more linear level design and simpler weapons. You don't get Call of Duty without games like Turok 2. Turok 1's greatest strength was the large, open air levels, and evocative level design. Sadly that was lost in the sequel. Every level in this game is a twisting turning maze littered with teleporters and obtuse objectives. While objectives are marked the level design is obtuse. This means that if you miss and objective it becomes almost impossible to find again. The later levels are even more frustrating as the game devolves into a rat warren levels of twisting paths. Then they add jumping challenges over insta-kill pits. There are more weapons in this game than Turok 1 but many of them are pointless. There are two guns dedicated to stunning the enemy and 2 underwater weapons. All four of these are useless. of the remaining sixteen weapons, none feel powerful. I played through on hard and every enemy is a bullet sponge eating 3 or more shotgun blasts at close range. Even if you kill an enemy, some of them respawn which makes back tracking more frustrating. Ammo is another limiting factor. The game is stingy with ammo, even when finding secrets, which leaves you starved of ammo for the good weapons. This is compounded by the low maximum ammo count and an inability to increase it. So why recommend this game? If you can get it on sale, Turok 2 manages to transport a certain feeling that happened between 1997-2000. There's a certain vibe that this game evokes which other games in the genre from this time period just don't capture.
Classic old school console FPS. Remake keeps everything super pure but they did add objective icons which drastically helps in distinguishing interactable objects from the environments. Couldn't imagine finishing the game now without them.
Mira que me gusta los juegos de turok... Pero no tengo dudas en que este juego en cuestion de diseño de niveles 0 intuitivos ha envejecido completamente sin margen de error y sin dudas absolutamente todo los mal que podia. Entiendo que quisieron hacer backtraking (metroivania) cojes una habilidad de aqui, para volver para atras y asi poder seguir y.... etc... etc.. etc.... Pero, no es que los niveles se han laberintos... no, es que lo hicieron todo lo enreversado que podian. Toca una palanca en una montaña, que abre una puerta en la otra punta del escenario, y toca de hay otra palanca que ahora a abierto otra puerta escondida detras de un sitio diminuto... No es mal juego, pero el diseño de niveles me quema. Es de esos juego que noto como me hacen perder el tiempo mas que divertirme. Y ojo, que en epocas de N64 me encantaba, pero ahora no tengo huevos a meterle mano. Y tirar de guia... No gracias amigo, no soy de esos.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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