
Learn CPU architecture with puzzles
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Latest in each market: best FR #86, worst PL #97 · 2 markets collected
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3.71/day in the week to Sep 10 → 12.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About


Genres
Updates
Engagement
Reviews
Themes across 993 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
玩完游戏膨胀了,想问有没有实体版
Excellent game for anyone curious how real computers are built — from basic logic gates and simple circuits all the way up to a working ALU and CPU-style building blocks. I’m a software developer, and I loved how hands-on and incremental it is: you’re not just solving puzzles, you’re wiring together the pieces that actually make computation work. You don’t need a formal computer science background to enjoy it, but if you’ve ever wondered what’s “under the hood,” this game explains it in the most satisfying way. Highly recommended.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Simplified Chinese
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 996 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
15x cheaper and about 100x more effective at learning me digital logic than the computer architecture course I took at university
I've been playing on the game's beta branches for some time now. Quite a few cool new things there, that I'm excited to see finished / finalized "soon". If you want a "easy" intro to logic gates and how CPUs work, framed as logic puzzles, give this game a try. The updates are slow, but well worth the wait! Also, even though my main desktop still runs windows, for now... the game works great on my laptop running CachyOS / Linux. (Which is mainly where I play puzzle games like this.. nothing like being bored in your computer architecture class, so you pull out the puzzle game about computer architecture)
It's a good game, but as a colourblind person I would prefer the option to go to black and white, apart from the colourcoding of wires, and with the coloured wires named, because many of the default pallete are indistuinguishable to me. Yes I'm aware of colorblind mode, but I find that even harder to read. Finally I had to really think about the meaning of the missions sometimes, I wish they were a little clearer in their writen objectives.
As someone who's neither taken any CS or EE classes, and generally isn't a 'puzzle game' person, this is fantastic
满足了我手搓计算机的梦想 ( ̄▽ ̄)b 也顺带解答了我对于“为什么高级语言需要编译器转化为汇编代码后才能在计算机上执行”的问题。 ------------------------------------------------------- 新版本我玩起来很卡,帧率在20-60波动,导线拉起来都有延迟。旧版本就完全没有卡顿的问题 。 --2026年7月3日
feels like Factorio, but you actually learn something real. This game is incredible. Absolute amazing.
Most famous computer architecture game crazy masterpiece with great music btw play this, and you will get a job at big companies XD
This game is really fun, especially if you already have some understanding of Boolean logic. Most of the levels are challenging in a way that actually feels rewarding, and figuring out how to build everything yourself is really satisfying. However, after the level “Registers,” the difficulty ramps up a lot, and for me, that’s where some of the fun started to die down. I actually ended up editing my save file just to get past the levels that require you to build a register. A lot of the levels in the Turing Complete section seem to involve building some version of a register, so if that concept doesn’t click for you, it can become frustrating pretty quickly. Besides that difficulty spike, though, the game is really fun and challenging for most of the levels. If you enjoy Boolean logic, computers, or figuring out how things work from the ground up, I’d definitely recommend it.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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