
Enter Paradise as Johnny Turbo—half-metal, half-human, all-murder machine. Clean up the streets with a chainsaw leg, 15+ weapons and your hovercar as you battle the rogue AI Syn, rival bounty hunters and cyberpunks aplenty. Apogee’s most outrageous FPS since Duke Nukem 3D. Good hunting, Sir!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Hours played at review time, across 74 reviews with recorded playtime.
Reviews
Themes across 74 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Стилёвый бумер шутер со своими приколами, контента много. Побегать было приятно Из явных недостатков можно отметить недостаток импакта от оружия, дробовики похожи на хлопушки что немного разочаровало. Двустволка должна вызывать экстаз своим звуком выстрела и импактом, а не так как здесь. Местный BFG тоже не вкатил, убрали бы урон от основной атаки по себе и было бы намного приятнее, а то так мышкой дёрнешь неакуратно и пол лица сам себе спилишь этим лазером.
This game is sick! Gameplay like Doom Eteral but captures the atmosphere of a good boomer shooter.
8-10 под конец разрабы немного ♥♥♥ дали
This review is long overdue since I only wanted to make it AFTER getting all achievements, as that would mean I have truly experienced everything this game has to offer. And yet, even after doing everything there is to do, I still feel like I could play the whole game again in one sitting without once getting bored. The game's main stand-out gimmick is the Chainsaw Leg that you start out with along with the pistol. I, like many others, found the crouch melee rather clunky at first, however, once I really got the hang of the movement it felt very natural and useful (something that for me funnily enough transferred over to other movement shooters as I'd often find myself sliding into enemies like a dumbass trying to damage them). This does not mean that the other weapons are anything short of amazing: every single gun you get can be upgraded at specific terminals scattered around the maps, and, by the end of the game, every weapon is incredibly powerful in its own right (this game doesn't have a specific BFG-9000 equivalent since every weapon can be a super weapon), hence I didn't feel like any weapon became obsolete in favor of another at any point - there's use cases for all of them in any map. Another main feature of the game is the augment system: over the course of the game you'll come across shops offering body modifications which range from simple speed multipliers and item magnets to giving you the ability to teleport to preset nodes. This brings a ton of replay value as every run through of the game can have different playstyles depending on the player build you make. The maps themselves are wonderfully crafted cyberpunk spaces combining the early shooters' era low-fidelity textures and models with modern-day lighting, something that works unexpectedly well. Most "sectors" (maps) revolve around the timeless gameplay cycle of boomer shooters of killing enemies on your way to pick up a keycard which opens up doors to more arenas where you kill more even more enemies in search of the next keycard. Each arena is memorable in its own regard and no level looks generic despite most of them sharing the same theming. One of the shortcomings of the map design is that it can sometimes feel like a maze, finding where to go next being a bit of a hassle at some point. Another issue I sometimes faced was getting stuck in the level geometry if I chainsaw-slid into some specific tighter areas, which I found especially annoying in the hardest difficulty where you cannot quicksave, so getting softlocked could mean losing a considerable amount of progress. On the topic of difficulty, the two hardest difficulty settings felt rather rushed and unbalanced, cranking enemy damage and projectile speed to insane multipliers, which I think is a bit cheap (I'd rather it went with ULTRAKILL's approach, changing enemy behavior rather than simply increasing damage). Despite that, I'd wholeheartedly recommend trying out Turbo Overkill to anyone that's interested in movement shooters, as I think it's some of the best the genre has to offer! TL;DR - The game looks and plays great, has fun weapons and is very re-playable
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Languages: English*, French, German, Russian, Simplified Chinese, Spanish - Latin America, Turkish*languages with full audio support
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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