
No revenue estimate for GOG — its rating/review counts don't calibrate to sales the way Steam's do. The Steam version is estimated at $3.2M — a different platform, not this one.
Turbo Overkill DEMO is available here Half-metal, half-human, half-crazy Heavily inspired by some of the all-time greats like Doom , Duke Nukem and Quake , with stunning cyberpunk visuals, Turbo Overkill is the most savage FPS ever released by Apogee. You play as half-metal, half-human, half-crazy Johnny Turbo, augmented with hidden arm rockets and a chainsaw that extends from your lower leg allowing you to kick-slice enemies wide open. In this Blade Runner -meets- DOOM hellscape, Johnny returns to his hometown of Paradise and finds its entire population possessed by Syn, a rogue AI, and its army of augmented minions. Desperate for enough money to outrun his past mistakes, Johnny takes on the impossible job of destroying the greatest AI ever created. Rival bounty hunters want to claim the prize first. Nothing is easy in paradise. Hero Time, wall-running, dashing and grappling hooks, oh my Turbo Overkill takes over-the-top to never-before-reached heights. Activate Hero Time(™), a new form of slow motion with a twist. Build incredible speed by wall-running and dashing. Slide on your chainsaw leg, eviscerating foes and opening up bosses for critical damage, and go car-surfing on the hoods of flying cars. Blast away with the Twin Magnums, which lock-on and instagib several foes, the Boomer Shotgun and its attached grenade launcher, or the Telefragger sniper rifle, which teleports Johnny inside an enemy before they explode from within. The FPS genre is about to get wild and fun again. Race through two dozen stages packed with secrets, bonus arena stages, and white-knuckle combat puzzles. Find game-changing collectibles to unlock punishing modifiers like triple-monster-speed and insta-kill. Combine all of Johnny’s weapons and powers to outsmart, outgun and outrun the corrupted legions. TL;DR: o Kill a boss, get its augment (special power) o Play Spider-Man with your grappling hook o One-up Duke Nukem with your chainsaw kick o Kills = cash. Use cash to install augments, upgrade your weapons, and add new abilities in your talent tree o Be a ghost runner while wall running o Attack from above riding the hood of your flying car like a kung-furious badass o Mini-rockets built into your robotic arm? ✔ o This. List. Will. Grow. Wishlist the game to see it happen Don't quote us on nuthin' “ Turbo Overkill is fast, frenetic and ferocious—excess personified,” said Sam Prebble, one half of Trigger Happy Interactive. “This is the game we’ve always wanted to play; making it is a dream project. Relentless enemies, extremely deadly and fun weapons, speed and precision above all else—if you love Quake III Arena , modern and classic DOOM , or Apogee’s legendary first-person shooters, you’ll feel right at home in Paradise.” “As the guy who helped launch the shooter genre with Wolfenstein 3D , Rise of the Triad, Duke Nukem 3D, Max Payne , and Prey , I haven’t been this excited about an FPS since the golden era of Apogee/3D Realms,” wrote Scott Miller, founder. “ Turbo Overkill is a sandbox of fun and original gameplay ideas that come together like a night of melty hot pizza and your favorite cold, frothy brew. Playing this game made me a Turbo Lover all over again.”
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Latest in each market: best CN #203, worst RU #233 · 7 markets collected
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
One market had a chart position on both sides of this cut. One sale in one country is an anecdote — read it next to the store-wide figures below.
One market had a chart position on both sides of this cut. One sale in one country is an anecdote — read it next to the store-wide figures below.
For scale, across GOG · Trending · United States over the last 30 days: the 141 chart moves that followed a price cut of more than 20% went a median of 2 places away from #1, and the 6,571 moves with no price cut behind them went nowhere. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Genres
Stats
Sums Steam only; GOG, PlayStation, Xbox, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
GOGYou are here | $5.99−70% | 134ratings | 88% | — | not modelled |
| $19.99 | 7.5Kreviews | 94% | — | $3.2M | |
| $19.99 | 1.3Kratings | 86% | — | not modelled | |
| $19.99 | 235ratings | 84% | — | not modelled | |
| $19.99 | — | — | — | not modelled | |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Media
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 10 | 72% | Free | |
| — | 427 | 80% | $7.49 | |
| — | 82 | 66% | $7.49 | |
| — | 185 | 64% | $3.75 | |
| — | 663 | 80% | $7.49 | |
| — | 240 | 88% | $7.25 |